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2009-11-26Add patch #2839048 - MM C64 sound/music player, with minor changes.Travis Howell
2009-11-26Fix SIGSEGV found by ValGrindRobert Špalek
2009-11-25Extend documentation slightly.Johannes Schickel
2009-11-25Do not fall back to a auto detection of the OPL emulator, when the user selec...Johannes Schickel
2009-11-25Cache resource file size to avoid excess file->size() calls.Eugene Sandulenko
2009-11-25Fix 'randomly placed' doxygen comments (which lead to incorrect documentation...Max Horn
2009-11-25TypoFilippos Karapetis
2009-11-25apply patch #2903175: "PSP: compile cleanup/fix for gprof and Windows"Joost Peters
2009-11-24Add patch #2903170 - MM C64: costume fix.Travis Howell
2009-11-24Add comment.Travis Howell
2009-11-24TEST: Workaround for 'make test' when using -WerrorMax Horn
2009-11-24COMMON: Remove dependency on engines code (by using the inversion principle).Max Horn
2009-11-24typoMax Horn
2009-11-24Added Doxygen comments for the various engine namespaces (currently mostly wi...Max Horn
2009-11-24Fix incorrectly placed doxygen comments; replace Common::ID2string by Common:...Max Horn
2009-11-24PSP: Fix whitespace usage and code formattingMax Horn
2009-11-24fix spelling -> force buildbot rebuildingJoost Peters
2009-11-24formattingJoost Peters
2009-11-24fix building via MakefileJoost Peters
2009-11-24revert psp.spec mutilation tooJoost Peters
2009-11-24fix psp port buildingJoost Peters
2009-11-24PSP: Replaced virtual keyboard and cleaned up makefiles in the process.Yotam Barnoy
2009-11-24Exclude PCE sound player, from non-16bit color build.Travis Howell
2009-11-23SCI: Reduce header interdependencyMax Horn
2009-11-23DRACI: Reduce header interdependencyMax Horn
2009-11-23GROOVIE: Reduce header interdependencyMax Horn
2009-11-23PS2: Further tweak PS2FileStream; fix potential leak in ps2_fopenMax Horn
2009-11-23Update credits.Travis Howell
2009-11-23Add PCE version of Loom.Travis Howell
2009-11-23PS2: Add new PS2FileStream class for std I/O.Max Horn
2009-11-23Add patch #2898231 - LOOM: Sound player for PC-Engine.Travis Howell
2009-11-23Remove unnecessary #include errno.hMax Horn
2009-11-23COMMON: Remove various variants of the md5_file / md5_file_string funcs; turn...Max Horn
2009-11-23PS2 & NDS: Remove ps2_fprintf and some useless typedefs and #defines; use fpu...Max Horn
2009-11-23Fix bug #2901669: AMIGAOS4: Compiler errorMax Horn
2009-11-23PS2: cleanupMax Horn
2009-11-23Remove obsolete OSX & NDS specific stuff from StdioStream codeMax Horn
2009-11-23Remove SCUMMVM_USE_LONG_INTMax Horn
2009-11-23Optimized object property access speedBenjamin Haisch
2009-11-23Fixed breaking long lines instead of using smaller font (which is sometimes n...Robert Špalek
2009-11-22Some PCE BIOSROM's have a 0x200 byte header. We need to skip that if it's pre...Matthew Hoops
2009-11-22Move setIsReloaded(false) in enterNewRoom() to the right place.Robert Špalek
2009-11-22Remove obsolete and unneeded logic bypassing reloading a location.Robert Špalek
2009-11-22Further cleaned up the hack with removing old animations.Robert Špalek
2009-11-22Make sure hands are empty after loading the gameRobert Špalek
2009-11-22Clearing object animations in a cleaner wayRobert Špalek
2009-11-22Fixed assert() on already loaded animationRobert Špalek
2009-11-22Slight simplification.Johannes Schickel
2009-11-22Remove dead code.Johannes Schickel
2009-11-22- Store ID map for static resources in kyra.dat instead of hardcoding it in t...Johannes Schickel