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2012-04-05PEGASUS: Warn when a sound file can't be foundMatthew Hoops
2012-04-03PEGASUS: Fix file permissionsMatthew Hoops
2012-04-03PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logoMatthew Hoops
2012-04-03PEGASUS: Implement saving/restoring the in-game AI dataMatthew Hoops
AI data should now be restored properly after the space chase
2012-04-02PEGASUS: Remove some ancient svn tagsMatthew Hoops
2012-04-02PEGASUS: Add 'Demo' to the demo's extra fieldMatthew Hoops
2012-04-02PEGASUS: Add some bracesMatthew Hoops
Silences digitall's compiler :P
2012-04-02PEGASUS: Remove some useless const modifiersMatthew Hoops
Thanks to digitall for spotting
2012-04-02PEGASUS: Remove stray semicolonMatthew Hoops
2012-04-02Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-04-02AGOS: Expand fix for bug #3512776 - SIMON1DOS French: Subtitle glitch in ↵Travis Howell
introduction.
2012-04-02IPHONE: Use InternalEvent directly.Johannes Schickel
2012-04-02IPHONE: Move event fetching implementation to iPhoneView.Johannes Schickel
2012-04-02IPHONE: Protect access to the event list via a mutex.Johannes Schickel
2012-04-02IPHONE: Use Common::List to store the event queue.Johannes Schickel
2012-04-01Merge pull request #219 from bohm/masterDavid Turner
GUI: Scrollbar button highlighting fix.
2012-04-01BASE: Construct empty String instead of using "".Johannes Schickel
2012-04-01AGOS: Fix bug #3512776 - SIMON1DOS French: Subtitle glitch in introduction.Travis Howell
2012-04-01SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513765.D G Turner
This occurs while Roger is trying to move around the Pilot Droid in Ulence Flats.
2012-04-01SCI: Change the fix for the SQ1 PAvoider call to apply in all rooms againFilippos Karapetis
This bad call can be made in all rooms in Ulence Flats, after getting the Pilot Droid. Properly fixes script bug #3513207
2012-03-31ENGINES: Return all available custom GUI options if no target is specifiedFilippos Karapetis
This is used to set default settings for all custom game options when an engine starts
2012-03-31SCI: Make sure that the disable_dithering key existsFilippos Karapetis
2012-03-31SCI: Fix workaround for bug #3513207Filippos Karapetis
The associated call contains too few parameters, thus it shouldn't be made at all
2012-03-31SCI: Minor formatting fix to workarounds table.D G Turner
2012-03-31SCI: Add workaround for SQ1SCI to fix engine abort in bug #3513207.D G Turner
This occurs while Roger is trying to move around the Pilot Droid in various narrow cases.
2012-03-30AUDIO: Fix QDM2 extra data parsingMatthew Hoops
2012-03-30COMMON: Clean up the QuickTime class a bitMatthew Hoops
2012-03-30COMMON: Read in QuickTime extra data for SVQ3Matthew Hoops
2012-03-30GOB: Add a Spanish Amiga version of Gobliins 2Sven Hesse
As supplied by aldozx in the forums.
2012-03-30SKY: Minor formatting fix.D G Turner
2012-03-29GUI: Fixed scrollbar button highlighting and positioning.Martin Böhm
Fixes bug #3493324.
2012-03-29IPHONE: Add some more debug printfs to graphics related OSystem functionality.Johannes Schickel
2012-03-29GUI: Move "I18N" tagged comment to matching strings.Johannes Schickel
The strings are not marked for translation, so I am not sure why the comments are tagged with I18N though.
2012-03-29GUI: Add TODO/FIXME to PredictiveDialog::handleTickle.Johannes Schickel
2012-03-29GUI: Remove unnecessary goto in PredictiveDialog code.Johannes Schickel
2012-03-29GUI: Take advantage of Common::String::empty.Johannes Schickel
2012-03-29GUI: Constify some parameters/methods in PredictiveDialog.Johannes Schickel
2012-03-29GUI: Make some static strings in PredictiveDialog static + const.Johannes Schickel
2012-03-29GUI: Don't typedef Common::String in PredictiveDialog code.Johannes Schickel
2012-03-29GUI: Get rid of "using namespace Common" in predictivedialog.cpp.Johannes Schickel
2012-03-29GUI: Formatting fixes in the PredictiveDialog code.Johannes Schickel
2012-03-28Merge pull request #218 from singron/masterDavid Turner
SKY: Allow game to be loaded from main menu dialog while in-game control panel is open. (try 2)
2012-03-28SKY: Allow game to be loaded from main menu dialog while in-game control ↵Eric Culp
panel is open. Fixes bug #3448294
2012-03-28CGE: Close memory leak in savegame loading.D G Turner
2012-03-28CGE: Close memory leak in sound Fx caching..D G Turner
2012-03-28CGE: Close memory leak in savegame thumbnail loading.D G Turner
2012-03-27README: Updated information regarding the custom game optionsFilippos Karapetis
2012-03-27NEWS: Updated information regarding the custom game optionsFilippos Karapetis
2012-03-27AGI: Add played time information to saved gamesFilippos Karapetis
2012-03-27AGI: Use the ScummVM dialogs for saving/loadingFilippos Karapetis
An option has been added to use the original ones, if needed