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AgeCommit message (Expand)Author
2015-01-04FULLPIPE: Sanity checkEugene Sandulenko
2015-01-04FULLPIPE: Plug memory leakEugene Sandulenko
2015-01-04FULLPIPE: Remove redundant checkEugene Sandulenko
2015-01-03FULLPIPE: Fix crash in scene04Eugene Sandulenko
2015-01-02FULLPIPE: Fix bug with unmovable jar in scene04Eugene Sandulenko
2015-01-02FULLPIPE: Fix bug with spring in scene04Eugene Sandulenko
2015-01-01ZVISION: Really fix truetype_font.cpp newlinesMatthew Hoops
2015-01-02ZVISION: Add support for unmodified INQUIS.ZIX filesFilippos Karapetis
2015-01-02ZVISION: Fix newline in truetype_font.cppFilippos Karapetis
2014-12-30ZVISION: Fix regression in the handling of multiple animationsFilippos Karapetis
2014-12-30ZVISION: Fix an off-by-one error in the RLF decoderFilippos Karapetis
2014-12-30ZVISION: Restore LF line ending that was accidentally changed in 1f5736a90207...RichieSams
2014-12-30ZVISION: Update function documentation to represent the changes to the intern...RichieSams
2014-12-30ZVISION: Rename some scripting classes to better represent what the classes areRichieSams
2014-12-30ZVISION: White spaceFilippos Karapetis
2014-12-30ZVISION: Initialize the starting frame to -1 in RLF animationsFilippos Karapetis
2014-12-30ZVISION: Further cleanup to the AnimationNode classFilippos Karapetis
2014-12-30ZVISION: Search fonts in game directory (e.g. in game/FONTS/)Marisa-Chan
2014-12-30ZVISION: Fix font error message conditionMarisa-Chan
2014-12-29GUI: Do not overwrite write protected saves in grid based save dialog.Johannes Schickel
2014-12-29ZVISION: Show system messages when subtitles are disabledFilippos Karapetis
2014-12-29CREDITS: Update credits for ZVision againFilippos Karapetis
2014-12-28ZVISION: Make the rest of the controls properly use VideoDecoder timingMatthew Hoops
2014-12-28ACCESS: Remove useless variableStrangerke
2014-12-28ZVISION: The fist control is only used in one locationFilippos Karapetis
2014-12-28DEBUGGER: Extend the md5 and md5mac commands to handle any chunk lengthFilippos Karapetis
2014-12-28ZVISION: Document some more controlsFilippos Karapetis
2014-12-28ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)Strangerke
2014-12-28ZVISION: Use VideoDecoder facilities better in AnimationNodeMatthew Hoops
2014-12-28SCI: improve kPortrait debug support + fixMartin Kiewitz
2014-12-27ZVISION: Fix cmdRawToWav on BE systemsWillem Jan Palenstijn
2014-12-27ZVISION: Fix typoWillem Jan Palenstijn
2014-12-27ZVISION: Fix cursors on BE systemsWillem Jan Palenstijn
2014-12-27ZVISION: Fix TGZ images on BE systemsWillem Jan Palenstijn
2014-12-27ZVISION: Fix Zork AVI audio on BE systemsWillem Jan Palenstijn
2014-12-27ZVISION: Slightly clarify font error messageWillem Jan Palenstijn
2014-12-27ZVISION: Clean up settings and initialize the ones used by game scriptsFilippos Karapetis
2014-12-27ACCESS: Use loadSoundTable instead of push_back in several placesStrangerke
2014-12-27ACCESS: Rename loadSoundTableStrangerke
2014-12-27ACCESS: Remove two useless variablesStrangerke
2014-12-27ACCESS: Fix speechStrangerke
2014-12-27ZVISION: Remove dead code (uint is always > 0)Ori Avtalion
2014-12-27ZVISION: Add support for disabling animations while turningFilippos Karapetis
2014-12-27ACCESS: Rewrite sound queueing (WIP)Strangerke
2014-12-27ZVISION: Add some advanced engine features, and document the engineFilippos Karapetis
2014-12-27ZVISION: Clean up the game settingsFilippos Karapetis
2014-12-27SCI: Fix warningWillem Jan Palenstijn
2014-12-27CREDITS: Update the credits for the ZVISION engineFilippos Karapetis
2014-12-27ZVISION: Delete the render manager after the script manager on quitFilippos Karapetis
2014-12-27ZVISION: Quit with an error message dialog if no font files are foundFilippos Karapetis