Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-11 | DREAMWEB: Change selectSaveLoadPage()'s command type to be unique | Torbjörn Andersson | |
At Filippos's and wjp's suggestion. I don't really understand what it does (other than printing the mouse over text), so I had simply copied and pasted from another function. | |||
2012-01-11 | README: Mention T7G specific configuration option | Scott Thomas | |
2012-01-10 | TSAGE: R2R - Fix some warnings, implement sub51AF8 | Strangerke | |
Thanks LordHoto for pointing those | |||
2012-01-10 | TSAGE: R2R - Partial implementation of scene 1200 | Strangerke | |
2012-01-10 | TSAGE: R2R - Add some global variables, fix some default values | Strangerke | |
2012-01-10 | CONFIGURE: Also check "long long" in find_type_with_size. | Johannes Schickel | |
This is because on Win64 "long" is 4 bytes and only "long long" is 8 bytes. Without this check we would not have a 64 bit integer type on Win64. | |||
2012-01-10 | CONFIGURE: Make 32bit pointer check a bit safer. | Johannes Schickel | |
This adapts the check to be similar to the find_type_with_size check, i.e. it assigns a value to test_array and also returns 0. Should not be required, at least builtbot went fine, but better be safe and sorry. | |||
2012-01-10 | CONFIGURE: Fix formatting. | Johannes Schickel | |
Thanks to Max for pointing out. | |||
2012-01-09 | VIDEO: Small refactoring of the Bink Decoder | Bastien Bouclet | |
This allows subclassing the Bink decoder to add seeking support | |||
2012-01-08 | GUI: Make eraser.bmp a Windows v3 bitmap | Matthew Hoops | |
We don't have proper support for v4 bitmaps | |||
2012-01-09 | SWORD2: Force fake transparency for PSX sprites | Fabio Battaglia | |
In PSX version blending is done through hardware transparency, this would have to be simulated using 16-bit mode. As this is not yet available in this engine, fake transparency is used as a placeholder | |||
2012-01-08 | KYRA: fix regression in non-playable HOF demo | athrxx | |
(missing animated items) | |||
2012-01-08 | TSAGE: R2R - Implement scene 1530 | Strangerke | |
2012-01-08 | CONFIGURE: Better test for 32-bitness courtsey of LordHoto | Eugene Sandulenko | |
2012-01-08 | CONFIGURE: Add detection for 64-bitness and define int64 when applicable | Eugene Sandulenko | |
2012-01-08 | KYRA: Cleanup v2 item animation a little bit. | Johannes Schickel | |
2012-01-08 | TSAGE: R2R - Implement scene 1525 | Strangerke | |
2012-01-08 | TSAGE: R2R - Implement scene 1500 | Strangerke | |
2012-01-08 | SCUMM: Recognize platform on win version of dutch puttrace demo | Ben Castricum | |
2012-01-08 | SCUMM: Work around script bug in The Dig | Torbjörn Andersson | |
The sound of trickling water in the spider lair is started, but never explicitly stopped, so it keeps going. (Possibly not forever. When I tried it in DOSBox, it finally stopped when I got back to the Nexus.) The same sound effect is used the underwater cavern, and in that case the exit script does fade out the sound so this workaround emulates that behaviour. | |||
2012-01-08 | SCUMM: Recognize Mac version of dutch putttime demo | Ben Castricum | |
2012-01-08 | DREAMWEB: Extend the number of saveslots from 7 to 21 in the original | Torbjörn Andersson | |
save/load dialogs. | |||
2012-01-08 | TSAGE: Update comment | Filippos Karapetis | |
2012-01-08 | TSAGE: Fix assert triggering when there's nothing to update on screen | Filippos Karapetis | |
2012-01-08 | TSAGE: Fix incorrect popup menu positions (regression) | Filippos Karapetis | |
2012-01-08 | SCUMM: Recognize Windows as platform for pajama2 demo | Ben Castricum | |
2012-01-08 | SCUMM: Add support for 2 freddi3 Mac/Dutch demos | Ben Castricum | |
2012-01-08 | SCUMM: Correctly recognize platform on freddi2 dutch demo | Ben Castricum | |
2012-01-08 | TSAGE: Fix R2R crashes saying 'unknown message' | Paul Gilbert | |
2012-01-07 | KYRA: Fix LoL/EoB savegame typing issue with keymapper | Tarek Soliman | |
If you bind letters (e.g. WSAD) using the keymapper and then try to save using the in-engine dialog, the letters would get captured and make it impossible to name a save using those letters. Thanks LordHoto | |||
2012-01-07 | KEYMAPPER: Add failsafe code for popping into Keymapper itself | Tarek Soliman | |
Thanks LordHoto | |||
2012-01-07 | KEYMAPPER: Constantify global keymap name | Tarek Soliman | |
2012-01-07 | KEYMAPPER: Rename inherit flag to transparent | Tarek Soliman | |
Less confusing | |||
2012-01-07 | KEYMAPPER: Only push/pop the gui keymap once per gui session | Tarek Soliman | |
The removes a bit of waste when gui dialogs are opened. Multiple gui keymaps were being pushed. | |||
2012-01-08 | SWORD2: Fix problem with the height of PSX sprites | Fabio Battaglia | |
Apparently some uncompressed PSX sprites have a wrong height value in the datafiles, creating subtle problems like missing lines in some graphics. Fixed by artificially adding 1 to odd height values of uncompressed sprites. | |||
2012-01-07 | Merge pull request #164 from Mataniko/master | Eugene Sandulenko | |
SCUMM: Added three Hebrew HE games | |||
2012-01-07 | TSAGE: R2R - Fix sub1B00, rename it to scalePalette | Strangerke | |
Thanks wjp for the namings | |||
2012-01-07 | GRAPHICS: Silence a false positive warning in MSVC | Filippos Karapetis | |
2012-01-07 | DEVTOOLS: Fix some warnings in create_kyradat. | Johannes Schickel | |
2012-01-07 | SCUMM: Add three Hebrew HE games | Matan Bareket | |
Freddi Fish 3: The Case of the Stolen Conch Shell, Putt-Putt Joins the Circus, Pajama Sam 2: Thunder and Lightning Aren't so Frightening | |||
2012-01-07 | TSAGE: R2R - Implement scene 1100 | Strangerke | |
2012-01-07 | AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting" | Filippos Karapetis | |
2012-01-07 | TSAGE: Implemented R2R Scene 325 - Bridge Console | Paul Gilbert | |
2012-01-07 | GRAPHICS: Let FontManager::setFont accept an "const BdfFont *". | Johannes Schickel | |
As the documentation points out this method currently only works for BDF fonts, thus it is safer to let it actually just accept such. | |||
2012-01-07 | GUI: Rework how the default localized font is managed. | Johannes Schickel | |
Now we set the default localized font to the "text_default" font of the currently active theme and default to the big GUI font in case none is specified properly. | |||
2012-01-07 | GUI: Simplify font loading a bit more. | Johannes Schickel | |
2012-01-07 | GRAPHICS: Slight formatting fix. | Johannes Schickel | |
2012-01-07 | NEWS: mention support of original Lands of Lore DOS save files | athrxx | |
2012-01-06 | AGI: Fix stuck next button when switching back to predictive mode | Willem Jan Palenstijn | |
2012-01-06 | AGI: Clean up predictive matching | Willem Jan Palenstijn | |
Specifically: * Don't enable the 'next' button in predictive mode when we don't have a full match. Doing this didn't make sense since you'd iterate over a seemingly arbitrary set of completions instead of all possible ones. * Do only a single binary search. * Fix the width of the mode button for mouse press detections. |