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2012-01-11DREAMWEB: Change selectSaveLoadPage()'s command type to be uniqueTorbjörn Andersson
At Filippos's and wjp's suggestion. I don't really understand what it does (other than printing the mouse over text), so I had simply copied and pasted from another function.
2012-01-11README: Mention T7G specific configuration optionScott Thomas
2012-01-10TSAGE: R2R - Fix some warnings, implement sub51AF8Strangerke
Thanks LordHoto for pointing those
2012-01-10TSAGE: R2R - Partial implementation of scene 1200Strangerke
2012-01-10TSAGE: R2R - Add some global variables, fix some default valuesStrangerke
2012-01-10CONFIGURE: Also check "long long" in find_type_with_size.Johannes Schickel
This is because on Win64 "long" is 4 bytes and only "long long" is 8 bytes. Without this check we would not have a 64 bit integer type on Win64.
2012-01-10CONFIGURE: Make 32bit pointer check a bit safer.Johannes Schickel
This adapts the check to be similar to the find_type_with_size check, i.e. it assigns a value to test_array and also returns 0. Should not be required, at least builtbot went fine, but better be safe and sorry.
2012-01-10CONFIGURE: Fix formatting.Johannes Schickel
Thanks to Max for pointing out.
2012-01-09VIDEO: Small refactoring of the Bink DecoderBastien Bouclet
This allows subclassing the Bink decoder to add seeking support
2012-01-08GUI: Make eraser.bmp a Windows v3 bitmapMatthew Hoops
We don't have proper support for v4 bitmaps
2012-01-09SWORD2: Force fake transparency for PSX spritesFabio Battaglia
In PSX version blending is done through hardware transparency, this would have to be simulated using 16-bit mode. As this is not yet available in this engine, fake transparency is used as a placeholder
2012-01-08KYRA: fix regression in non-playable HOF demoathrxx
(missing animated items)
2012-01-08TSAGE: R2R - Implement scene 1530Strangerke
2012-01-08CONFIGURE: Better test for 32-bitness courtsey of LordHotoEugene Sandulenko
2012-01-08CONFIGURE: Add detection for 64-bitness and define int64 when applicableEugene Sandulenko
2012-01-08KYRA: Cleanup v2 item animation a little bit.Johannes Schickel
2012-01-08TSAGE: R2R - Implement scene 1525Strangerke
2012-01-08TSAGE: R2R - Implement scene 1500Strangerke
2012-01-08SCUMM: Recognize platform on win version of dutch puttrace demoBen Castricum
2012-01-08SCUMM: Work around script bug in The DigTorbjörn Andersson
The sound of trickling water in the spider lair is started, but never explicitly stopped, so it keeps going. (Possibly not forever. When I tried it in DOSBox, it finally stopped when I got back to the Nexus.) The same sound effect is used the underwater cavern, and in that case the exit script does fade out the sound so this workaround emulates that behaviour.
2012-01-08SCUMM: Recognize Mac version of dutch putttime demoBen Castricum
2012-01-08DREAMWEB: Extend the number of saveslots from 7 to 21 in the originalTorbjörn Andersson
save/load dialogs.
2012-01-08TSAGE: Update commentFilippos Karapetis
2012-01-08TSAGE: Fix assert triggering when there's nothing to update on screenFilippos Karapetis
2012-01-08TSAGE: Fix incorrect popup menu positions (regression)Filippos Karapetis
2012-01-08SCUMM: Recognize Windows as platform for pajama2 demoBen Castricum
2012-01-08SCUMM: Add support for 2 freddi3 Mac/Dutch demosBen Castricum
2012-01-08SCUMM: Correctly recognize platform on freddi2 dutch demoBen Castricum
2012-01-08TSAGE: Fix R2R crashes saying 'unknown message'Paul Gilbert
2012-01-07KYRA: Fix LoL/EoB savegame typing issue with keymapperTarek Soliman
If you bind letters (e.g. WSAD) using the keymapper and then try to save using the in-engine dialog, the letters would get captured and make it impossible to name a save using those letters. Thanks LordHoto
2012-01-07KEYMAPPER: Add failsafe code for popping into Keymapper itselfTarek Soliman
Thanks LordHoto
2012-01-07KEYMAPPER: Constantify global keymap nameTarek Soliman
2012-01-07KEYMAPPER: Rename inherit flag to transparentTarek Soliman
Less confusing
2012-01-07KEYMAPPER: Only push/pop the gui keymap once per gui sessionTarek Soliman
The removes a bit of waste when gui dialogs are opened. Multiple gui keymaps were being pushed.
2012-01-08SWORD2: Fix problem with the height of PSX spritesFabio Battaglia
Apparently some uncompressed PSX sprites have a wrong height value in the datafiles, creating subtle problems like missing lines in some graphics. Fixed by artificially adding 1 to odd height values of uncompressed sprites.
2012-01-07Merge pull request #164 from Mataniko/masterEugene Sandulenko
SCUMM: Added three Hebrew HE games
2012-01-07TSAGE: R2R - Fix sub1B00, rename it to scalePaletteStrangerke
Thanks wjp for the namings
2012-01-07GRAPHICS: Silence a false positive warning in MSVCFilippos Karapetis
2012-01-07DEVTOOLS: Fix some warnings in create_kyradat.Johannes Schickel
2012-01-07SCUMM: Add three Hebrew HE gamesMatan Bareket
Freddi Fish 3: The Case of the Stolen Conch Shell, Putt-Putt Joins the Circus, Pajama Sam 2: Thunder and Lightning Aren't so Frightening
2012-01-07TSAGE: R2R - Implement scene 1100Strangerke
2012-01-07AGI: Fix bug #3451122 - "AGI-FANMADE: Nick's Quest hangs ScummVM upon starting"Filippos Karapetis
2012-01-07TSAGE: Implemented R2R Scene 325 - Bridge ConsolePaul Gilbert
2012-01-07GRAPHICS: Let FontManager::setFont accept an "const BdfFont *".Johannes Schickel
As the documentation points out this method currently only works for BDF fonts, thus it is safer to let it actually just accept such.
2012-01-07GUI: Rework how the default localized font is managed.Johannes Schickel
Now we set the default localized font to the "text_default" font of the currently active theme and default to the big GUI font in case none is specified properly.
2012-01-07GUI: Simplify font loading a bit more.Johannes Schickel
2012-01-07GRAPHICS: Slight formatting fix.Johannes Schickel
2012-01-07NEWS: mention support of original Lands of Lore DOS save filesathrxx
2012-01-06AGI: Fix stuck next button when switching back to predictive modeWillem Jan Palenstijn
2012-01-06AGI: Clean up predictive matchingWillem Jan Palenstijn
Specifically: * Don't enable the 'next' button in predictive mode when we don't have a full match. Doing this didn't make sense since you'd iterate over a seemingly arbitrary set of completions instead of all possible ones. * Do only a single binary search. * Fix the width of the mode button for mouse press detections.