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2011-04-08TINSEL: Added numeric key mappings for function keysPaul Gilbert
2011-04-08MACOSX: Update ScummVM icon (shading is slightly different now)Max Horn
2011-04-08MOHAWK: Implement LBCode logical operators.Alyssa Milburn
2011-04-07MOHAWK: Detect CarmenTQ's Custom Question CreatorMatthew Hoops
(Same LB version as the main game)
2011-04-07MOHAWK: Implement some LBCode rect commands.Alyssa Milburn
2011-04-07MOHAWK: Implement some more LBCode ops.Alyssa Milburn
2011-04-07MOHAWK: Add some more LBValue helpers.Alyssa Milburn
2011-04-07MOHAWK: Add getItemByName for LB.Alyssa Milburn
2011-04-07MOHAWK: Implement the quit notify LBCode commandMatthew Hoops
2011-04-07KYRA: Slight cleanup.Johannes Schickel
This more or less silently fixes the silent music introduced with f19e201, by me setting volume to "true" instead of "255". Whoops.
2011-04-07KYRA: Cleanup background music looping of Kyra3.Johannes Schickel
2011-04-07MOHAWK: Support LB script flow control.Alyssa Milburn
2011-04-07MOHAWK: Replace most of the LBCode interpreter.Alyssa Milburn
2011-04-07MOHAWK: Handle alignment byte for some targeting modes.Alyssa Milburn
2011-04-07KYRA: Cleanup static variable usage in LoK.Johannes Schickel
2011-04-07KYRA: Slight cleanup.Johannes Schickel
2011-04-06TOON: Fix several Valgrind issuessylvaintv
Maybe caused random crashes on reading invalid memory
2011-04-06ANDROID: Allow linear texture filtering on the cursordhewg
2011-04-06ANDROID: Add multitouch supportdhewg
2011-04-06ANDROID: Fix off-by-one when clipping mouse coordsdhewg
2011-04-06Revert "ANDROID: Temporarily enable GL error checks"dhewg
This reverts commit 1c8fc0538815b1418bb7824e4eefda65eb2719d9. Commit d50e7af7 confirmed as fix, so it wasn't a GL issue at all
2011-04-06SAGA: Fixed bug #3275973 - "IHNM: Dialog options vanish"md5
2011-04-05I18N: Update Ukrainian translationThierry Crozat
2011-04-05ANDROID: Use the manufacturer string for workaroundsdhewg
Some fingerprints don't contain it, so this should be more reliable.
2011-04-05ANDROID: Log device manufacturer, model and branddhewg
2011-04-05ANDROID: Fix endless loop in AndroidAssetArchivedhewg
Can happen on empty member filenames, seen on some Samsung firmwares.
2011-04-05SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70heMax Horn
2011-04-05SCUMM: Move _heV7DiskOffsets from ScummEngine to ScummEngine_v70heMax Horn
2011-04-05SCUMM: Split ScummEngine::generateFilename, move HE specifics to class ↵Max Horn
ScummEngine_v60he
2011-04-05SCUMM: Rename InfoStuff to SaveStateMetaInfosMax Horn
2011-04-05SCUMM: Move ActorHE into its own header, move some HE specific stuff out of ↵Max Horn
scumm.h
2011-04-05SCUMM: CleanupMax Horn
2011-04-05SCUMM: Fix off-by-one mistakes in out-of-bounds checks; name some constantsMax Horn
2011-04-05ANDROID: Remove commented workarounds for Nexus 1dhewg
Reports suggest that its working and not required
2011-04-05ANDROID: Remove code for paletted texturesdhewg
Unused now, because the performance isn't good enough on weak GLES drivers.
2011-04-05ANDROID: Use a faked paletted texture for CLUT cursorsdhewg
Same change as for the game screen, reduces CPU usage a little
2011-04-05ANDROID: Temporarily enable GL error checksdhewg
There's a black screen issue on Samsung devices running 2.2.1 which I can not reproduce. Hopefully this helps hunting it down.
2011-04-05GUI: Update the screen after handling eventsdhewg
Fixes crash on droid: game -> gmm -> save -> click entry (EVENT_SCREEN_CHANGED due to vkeybd beeing shown) -> delete -> confirm another EVENT_SCREEN_CHANGED gets in simultaneously (due vkeybd being deactivated) and the parent dialog updated Rects out of bounds.
2011-04-05SCI: Extended the script workaround for the sign reading script (bugs ↵md5
#3272735, #3275413)
2011-04-04SCUMM: Extend debug command 'object' to allow querying stateMax Horn
2011-04-04SCUMM: Extend workaround for bug #1668393 (see bug #3267665)Max Horn
2011-04-04ANDROID: Fix non-fullscreen corruption on HTC devices.Alyssa Milburn
HTC's drivers don't preserve the color buffer between frames (as allowed by the spec, apparently), so we have to force-clear it every frame when we're not rendering a texture over the whole screen.
2011-04-04SCUMM: Check for cutSceneStackPointer underflowsMax Horn
2011-04-04AGI: Avoid global constructors (due to global refs)Max Horn
2011-04-04COMMON: Fix (harmless) int <-> uint mismatchMax Horn
2011-04-04SCI: Initialize newPlane fully before adding it to _planesMax Horn
2011-04-04SCI: Added workaround for script bug #3272735 - "SCI: QFG2: Crash when ↵md5
typing 'read sign'"
2011-04-03ANDROID: Always use the surface size for the overlaydhewg
When coming back from standby, there might be an indermediate surface change
2011-04-03ANDROID: Ignore unrelated surface changesdhewg
2011-04-03ANDROID: Helper define to debug hanging GLES callsdhewg