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2009-02-21SCI: Changed decompressors to take advantage of ↵Max Horn
Common::ReadStream::readUint16LE; cleanup svn-id: r38733
2009-02-21update readme for release 0.13.0Kostas Nakos
svn-id: r38731
2009-02-21replace sci_gettimeAndre Heider
svn-id: r38730
2009-02-21SCI: Removed unused headerMax Horn
svn-id: r38729
2009-02-21SCI: Moved sci_dir_t and GTimeVal to tools.hMax Horn
svn-id: r38728
2009-02-21proper fix for random crashes with vga devicesKostas Nakos
svn-id: r38726
2009-02-21SCI: More cleanupMax Horn
svn-id: r38725
2009-02-21Fixed startup of my floppy version of SQ4Filippos Karapetis
svn-id: r38724
2009-02-21Fixed compilation under MSVCFilippos Karapetis
svn-id: r38723
2009-02-21Renamed SCI's console to sciconsole (MSVC has problems with files with the ↵Filippos Karapetis
same name under different directories). ScummVM's console can be enabled correctly under MSVC now svn-id: r38722
2009-02-21SCI: Tons of cleanupMax Horn
svn-id: r38721
2009-02-21SCI: Moved scicore/tools.cpp to tools.cpp, and include/resource.h to tools.hMax Horn
svn-id: r38720
2009-02-21SCI: Got rid of sci_sched_yieldMax Horn
svn-id: r38719
2009-02-21When using error, no need to add a trailing newlineMax Horn
svn-id: r38718
2009-02-21OopsFilippos Karapetis
svn-id: r38717
2009-02-21Turned back all fprintf/exit(1) bits into error()Filippos Karapetis
svn-id: r38716
2009-02-21SCI: Simplified gcd (and fixed crash when a = 0, not that it would be ↵Max Horn
relevant ;) svn-id: r38715
2009-02-21Now that we've placed everything under the Sci namespace, the Sci:: bits can ↵Filippos Karapetis
be removed svn-id: r38714
2009-02-21SCI: Replaced sci_sched_yield based 'mutex' in SCI mixer by a regular ↵Max Horn
ScummVM mutex svn-id: r38713
2009-02-21cleanupPaweł Kołodziejski
svn-id: r38712
2009-02-21LOL: some work on inventory/item handlingFlorian Kagerer
svn-id: r38711
2009-02-21updatePaweł Kołodziejski
svn-id: r38710
2009-02-21formatingPaweł Kołodziejski
svn-id: r38709
2009-02-21fix translation of shift-F-keys tooWillem Jan Palenstijn
svn-id: r38708
2009-02-21fix translation of F-keysWillem Jan Palenstijn
svn-id: r38707
2009-02-21formatingPaweł Kołodziejski
svn-id: r38706
2009-02-21formatingPaweł Kołodziejski
svn-id: r38705
2009-02-21GFX_ERROR messages need \nJoost Peters
svn-id: r38704
2009-02-21missed a file in r38701Andre Heider
svn-id: r38703
2009-02-21Compensate small lags in Util::waitEndFrame(), so that the CD audio intro ↵Sven Hesse
sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily svn-id: r38702
2009-02-21use OSystem::getMillis() for last_wait_time and get rid of game_start_timeAndre Heider
svn-id: r38701
2009-02-21formatingPaweł Kołodziejski
svn-id: r38700
2009-02-21formatingPaweł Kołodziejski
svn-id: r38699
2009-02-21formatingPaweł Kołodziejski
svn-id: r38698
2009-02-21Rewrote the cutscene player to be more like the one in Broken Sword 1. This ↵Torbjörn Andersson
fixes a subtitle colour regression, but mainly it simplifies the code. The "dummy" player has been removed. There are almost certainly regressions, but I'm hoping it's stable enough for testing now. svn-id: r38697
2009-02-21revert large parts of r38621. error() is for fatal errors and does not ↵Willem Jan Palenstijn
return. warning() is not for debugging status messages. svn-id: r38696
2009-02-21Remove excess \n.Travis Howell
svn-id: r38695
2009-02-21error() calls don't need \n, as it is already appended in error() itselfJoost Peters
svn-id: r38694
2009-02-21formatingPaweł Kołodziejski
svn-id: r38693
2009-02-21formatingPaweł Kołodziejski
svn-id: r38692
2009-02-21formatingPaweł Kołodziejski
svn-id: r38691
2009-02-21replace obsolete creat() with open()Andre Heider
svn-id: r38690
2009-02-21replace #ifdef WORDS_BIGENDIAN by SCUMM_BIG_ENDIANJoost Peters
svn-id: r38689
2009-02-21formatingPaweł Kołodziejski
svn-id: r38688
2009-02-21disable BREAKPOINT macro and remove exit() macro, as they conflict with SCI ↵Joost Peters
building (and aren't used anymore anyway) svn-id: r38687
2009-02-21formatingPaweł Kołodziejski
svn-id: r38686
2009-02-21cleanupGregory Montoir
svn-id: r38685
2009-02-21Allocate the background sound handle dynamically. Otherwise, it seems to me ↵Torbjörn Andersson
as if it should be invalid as soon as the makeMoviePlayer() function ends. While that never caused any noticeable problems for me in Broken Sword 1, it broke things in amusing ways when I tried to rewrite the Broken Sword 2 cutscene player along the same lines. svn-id: r38684
2009-02-21remove some endlines from warning() callsWillem Jan Palenstijn
svn-id: r38683
2009-02-21force inventory redraw after a game state load (inventory should now be ok ↵Gregory Montoir
when exiting GMM, should fix #2603197) svn-id: r38682