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2003-09-16Some cleanup. More to follow, I hope.Torbjörn Andersson
svn-id: r10263
2003-09-16Don't call the premix function when the mixer is paused. (This isTorbjörn Andersson
particularly noticeable in games with PC speaker emulation, but I could hear faint noises in AdLib music as well.) svn-id: r10262
2003-09-15Feature Request [806641] Increase MIDIJamieson Christian
performance by omitting redundancies Removed the use of the _bank member for iMuse Parts. The member is still being saved/loaded, and a warning will display if a non-zero _bank value is set. If it turns out some musical passage is actually using the _bank, we'll need to reinstate it. Otherwise, after sufficient testing we can obsolete it in the savegames. svn-id: r10261
2003-09-15cleanupMax Horn
svn-id: r10260
2003-09-14actually this is the correct fix to "Cutscene - Press ESC to exit" :)Oliver Kiehl
svn-id: r10259
2003-09-14fix "Cutscene - Press ESC to exit" messageOliver Kiehl
svn-id: r10258
2003-09-14add putttime targetJonathan Gray
svn-id: r10257
2003-09-14if saveslot specified with -x doesn't exist, show restore menuOliver Kiehl
svn-id: r10256
2003-09-14enable ``proper'' -x loadingOliver Kiehl
svn-id: r10255
2003-09-14Fix for Bug [805593] MI2: Music stops in LeChuck's fortressJamieson Christian
Implemented _cmd_queue save/load. In addition to requiring _cmd_queue information, this bug arises from a rare assumption that sound resources are loaded in memory even though they aren't currently playing. Therefore, a list of sound resources loaded in memory is included in the savegame, so that all relevant sound resources are reloaded when the savegame is loaded. This also fixes an unreported music bug in S&M when saving a game while outside the Bumpusville mansion. As a result of savegame format modifications, we are now at savegame version 23. svn-id: r10254
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵Max Horn
access of the actor position svn-id: r10253
2003-09-14Fingolfin, now I am really disappointed with you that you didn't see this ↵Oliver Kiehl
bug... ;) svn-id: r10252
2003-09-14A hack for bug #770581. This makes the sound much closer to theJochen Hoenicke
original, but I think to make it completely right a bigger change to the adlib backend would be necessary. svn-id: r10251
2003-09-14clarified some TODOsMax Horn
svn-id: r10250
2003-09-14reverse my fix for the sarcophagus problem (I reopened that bug report, as ↵Max Horn
this broke lots of other locked boxees. Now that I have dosbox to compared with the original Zak, I see that we are doing something wrong, and have a notion of what that might be; still need to figure out a way how to fix it svn-id: r10249
2003-09-14evil fix for #bug 801293 (ALL: Ctrl+alt+b opengl switch) and some cleanupMax Horn
svn-id: r10248
2003-09-14use old method to decide on text colouring for loom towns, I think the pink ↵Jonathan Gray
distaff when returning to the first room may be the last bug left now svn-id: r10247
2003-09-13disabled a stone old hack; Ender, maybe you remember some details about this ↵Max Horn
fix? anybody feel like playtesting the Mystery Vortex, please? :-) svn-id: r10246
2003-09-13simplified codeMax Horn
svn-id: r10245
2003-09-13fixed badly commitPaweł Kołodziejski
svn-id: r10244
2003-09-13fix for bug #732414 (ZAK256: Some verbs do not highlight correctly)Max Horn
svn-id: r10243
2003-09-13implemented fileWrite opcodePaweł Kołodziejski
svn-id: r10242
2003-09-13and another endian fixOliver Kiehl
svn-id: r10241
2003-09-13I am not happy at all with the slack our team has shown recently! I barely ↵Max Horn
concealed these obvious mistakes, to check who's paying attention. And only one person (olki) did notice, and even he only got 50%... tsk tsk tsk, how shall this go on. What will happen if I make real mistakes instead of purposeful ones? *cough cough* yeah, right svn-id: r10240
2003-09-13remove path in filename at delete func tooPaweł Kołodziejski
svn-id: r10239
2003-09-13fixed size logic in readFileToArray()Paweł Kołodziejski
svn-id: r10238
2003-09-13fix global vars storingMax Horn
svn-id: r10237
2003-09-13cleanupMax Horn
svn-id: r10236
2003-09-13cleanupMax Horn
svn-id: r10235
2003-09-13pack _parallax to be on the safe sideOliver Kiehl
svn-id: r10234
2003-09-13convert run lists in the res managerMax Horn
svn-id: r10233
2003-09-13implemented fileread opcodePaweł Kołodziejski
svn-id: r10232
2003-09-13Re-added BASS-specific hotkey section. (There used to be one, but it seemsTorbjörn Andersson
to have disappeared under mysterious circumstances.) svn-id: r10231
2003-09-13Add a new hull curve entry needed by Indy3. This fixes bug #770698.Jochen Hoenicke
svn-id: r10230
2003-09-13fix speech on BEOliver Kiehl
svn-id: r10229
2003-09-13Revert change, was not needed after all.Travis Howell
svn-id: r10228
2003-09-13since _hFileTable is only used by Scumm_v6, there is no reason to put it ↵Max Horn
into class Scumm svn-id: r10227
2003-09-13implemented opcodes: openfile and closefilePaweł Kołodziejski
svn-id: r10226
2003-09-13fix g_header -> header in commentsMax Horn
svn-id: r10225
2003-09-13some more endian fixesOliver Kiehl
svn-id: r10224
2003-09-13endian conversion in save/restore code (may not be complete, beware!)Max Horn
svn-id: r10223
2003-09-13cleanupMax Horn
svn-id: r10222
2003-09-13a little updated opcode: openFile and deleteFilePaweł Kołodziejski
svn-id: r10221
2003-09-13should have been an int32Oliver Kiehl
svn-id: r10220
2003-09-13endian fixOliver Kiehl
svn-id: r10219
2003-09-13cleanupMax Horn
svn-id: r10218
2003-09-13Another fm towns sound fix from HibernatusTravis Howell
svn-id: r10217
2003-09-13let the interpreter use native endianess for variables -> this allows us to ↵Max Horn
get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load svn-id: r10216
2003-09-13fix LE bugOliver Kiehl
svn-id: r10215
2003-09-13trying to fix VC6 project files manually - beware :-)Max Horn
svn-id: r10214