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AgeCommit message (Expand)Author
2006-03-01Fixed updateCallback11() according to LordHoto's directions, and renamed itTorbjörn Andersson
2006-03-01Updated buildfile for new file structureLars Persson
2006-03-01Renamed 'unk9' to a slightly more descriptive 'repeatCounter'. (I should haveTorbjörn Andersson
2006-03-01Use signed integers for jump offsets, so that the jump opcodes can jump bothTorbjörn Andersson
2006-03-01Cleaned up updateCallback36() and renamed it setVibratoDepth().Torbjörn Andersson
2006-03-01Cleaned up updateCallback35() and renamed it setAMDepth(). It looks like theTorbjörn Andersson
2006-03-01Minor cleanup and comments.Torbjörn Andersson
2006-03-01Remove HE specific string array from SCUMM6 table, since the value is differe...Travis Howell
2006-03-01Update string array tables and use for all possible games and stringsTravis Howell
2006-03-01Update string array table for SCUMM7Travis Howell
2006-02-28Add comment to workaround for music in Sam & Max, based on commit log. And li...Travis Howell
2006-02-28updated some bugs/issues comments and removed wrong 'FIXME' markers.Gregory Montoir
2006-02-28Update buildfiles with CINE settingsLars Persson
2006-02-28Added lock() and unlock() again to readBuffer.Johannes Schickel
2006-02-28Added some basic comments, along with some very, very minor cleanup.Torbjörn Andersson
2006-02-28Removed unnecessary line.Torbjörn Andersson
2006-02-28This may be needless paranoia, but I always get nervous about order ofTorbjörn Andersson
2006-02-28These zakTowns specific changes aren't explained and don't match original cod...Travis Howell
2006-02-28Typo.Travis Howell
2006-02-28Update code and comment for screen savers issue in Sam & Max.Travis Howell
2006-02-27Fixes hangs in the "Pool of Sorrow" scene (at least I don't get them anymore).Johannes Schickel
2006-02-27Typo.Travis Howell
2006-02-27Update comment for SO_WAIT_FOR_TURN workaround in The Dig, this is due to scr...Travis Howell
2006-02-27Added WIP Adlib sound playing code to kyra.Johannes Schickel
2006-02-27Revert the 'get rid of SO_WAIT_FOR_TURN workaround' commit but keep it specif...Gregory Montoir
2006-02-27Get rid of the SO_WAIT_FOR_TURN hack for TheDig as the original interpreter d...Gregory Montoir
2006-02-27cleanupGregory Montoir
2006-02-27Use _numStrips when checking for foreced sprite redraw, instead of set values.Travis Howell
2006-02-27Charset 0 is loaded on start in original versions of OLD_BUNDLE games tooTravis Howell
2006-02-27Added CINE and LURE to build informationLars Persson
2006-02-27Fixed compilation.Torbjörn Andersson
2006-02-27SysEx data now passed around with const pointers. Permits simplification of s...Jamieson Christian
2006-02-27clear ALSA event structure before useWillem Jan Palenstijn
2006-02-26Removed deprecated IMUSE_DEBUG #define in favor of debugC calls using the run...Jamieson Christian
2006-02-26CleanupMax Horn
2006-02-26Do not compute the MD5 checksum if an override for it is setMax Horn
2006-02-26Initial add of the Lure of the Temptress disassemblyPaul Gilbert
2006-02-26Added USE_ZLIB define and Zlib library reference to Bloodshed Dev-C++ project...Jamieson Christian
2006-02-26Updated Bloodshed Dev-C++ project files to reflect new cine engine, scumm and...Jamieson Christian
2006-02-26Added scumm/plugin.cpp and .h filesChris Apers
2006-02-26PalmOS project file. Everything is now up to dateChris Apers
2006-02-26Fixed headerChris Apers
2006-02-26Fixed compilation, this is a 68k part only and will be updated as soon as the...Chris Apers
2006-02-26New files including moved getFeatures and VG helperChris Apers
2006-02-26Updated with lastest changes to the launcherChris Apers
2006-02-26New modules resourcesChris Apers
2006-02-26Move launcher files to a new folderChris Apers
2006-02-26Move launcher files to a new folderChris Apers
2006-02-26Obsolete, this is an old file previously used with 68k+ARM versionChris Apers
2006-02-26Move launcher files to a new folderChris Apers