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2007-01-06Remove excess spaceTravis Howell
svn-id: r25028
2007-01-06Add another German version of Freddi Fish 3Travis Howell
svn-id: r25026
2007-01-06- Fixed cut off and missing soundsSven Hesse
- Fixed a crash/static reported in the forums (sending Winkle to the vulture) - (Hopefully) fixed the immediately-closing notepad heisenbug (#1621089) - Fixed using unitialised values after allocating the variables svn-id: r25025
2007-01-06Extended text rendering code to allow "checkerboarding", and switch menu codeDavid Symonds
to using this checkerboard effect for disabled menu items (this is how Sierra's interpreter works). svn-id: r25024
2007-01-06Menus should wrap around at top and bottom.David Symonds
svn-id: r25023
2007-01-05Enabled exit from in-game optionsGregory Montoir
svn-id: r25017
2007-01-05Since Actor::initActor is now virtual, it shouldn't be called directly from ↵Gregory Montoir
the base constructor (ActorC64::initActor won't get called as vtable hasn't yet been setup). svn-id: r25015
2007-01-05Add filename prefix used by German version of Freddi Fish 3Travis Howell
svn-id: r25011
2007-01-05got rid of an assertion triggered when trying to play a speech file after ↵Gregory Montoir
switching from silent mode to talk mode. Minor cleanup. svn-id: r25010
2007-01-05Fixed the loading delay bug I introduced with the playing from CD fix (#1626308)Sven Hesse
svn-id: r25006
2007-01-05Playstation -> PlayStationMax Horn
svn-id: r25003
2007-01-04Some more README tweaks and yet another TODOMax Horn
svn-id: r24996
2007-01-04Using SCUMMVM_SAVEPATH hasn't been recommend for a long time now ↵Max Horn
(essentially since we added support for a config file), so let's deprecate it by removing it from the README (we can still support it, just no need to advertise it) svn-id: r24995
2007-01-04Some more tweaksMax Horn
svn-id: r24994
2007-01-04Various correction, enhancements, tweaks and other modifications of the ↵Max Horn
README (note the added TODOs, which must be resolved before the next release) svn-id: r24993
2007-01-04Make sure warning is shown for CD versions of Gobliins 2, when playing from ↵Travis Howell
CD under Windows svn-id: r24986
2007-01-04Add the Amiga version of Gobiins 2 demoTravis Howell
svn-id: r24985
2007-01-03Limit keyboard specific verb code to arrow keys only in PP/WWTravis Howell
svn-id: r24972
2007-01-03Use FRAMES_PER_SECOND, not getFramesPerSecond(), to calculate the number ofTorbjörn Andersson
frames before a sound effect is triggered. This is not dependent on _gameSpeed. svn-id: r24971
2007-01-03Added experimental "fast mode" for Broken Sword 2. (Use Ctrl-f to toggle.)Torbjörn Andersson
svn-id: r24970
2007-01-03The arrows keys aren't monitored in DIMPTravis Howell
svn-id: r24969
2007-01-02workaround a scripting bug (see tracker item #1623356)Gregory Montoir
svn-id: r24968
2007-01-01Add volume support for music in swampyTravis Howell
svn-id: r24966
2007-01-01Add eriktorbjorn's patch for secondary sound looping in swampy, with minor ↵Travis Howell
changes for uncompressed sounds. svn-id: r24965
2007-01-01At Kirben's request, I've applied my old keyboard repeat patch for the AGOSTorbjörn Andersson
engine. Swampy's Adventures really needs it, and the more generic solution to keyboard repeat is apparently stalled. svn-id: r24964
2007-01-01CleanupTravis Howell
svn-id: r24963
2007-01-01Always reset _scaledBuffer to zero when playing video, to prevent double free.Travis Howell
svn-id: r24962
2007-01-01Add dxa file extension for short version of filenames too.Travis Howell
svn-id: r24961
2007-01-01Fix bug #1624767 - FF: save games will not load.Travis Howell
svn-id: r24960
2006-12-31Added loads of Sierra titles (mac/pc/amiga/2gs/st/coco)Stuart George
svn-id: r24959
2006-12-30CleanupTorbjörn Andersson
svn-id: r24953
2006-12-30Fixed warning.Torbjörn Andersson
svn-id: r24952
2006-12-30Add German version of PP - Swampy AdventuresTravis Howell
svn-id: r24951
2006-12-29added explicit call to parent methodGregory Montoir
svn-id: r24950
2006-12-29workaround a scripting bug (see tracker item #1622114)Gregory Montoir
svn-id: r24949
2006-12-29minor simplificationGregory Montoir
svn-id: r24948
2006-12-29Make ADGameFileDescription is built in directly into ADGameDescription.Eugene Sandulenko
svn-id: r24947
2006-12-28Credit clone2727 for his significant contributions to our Wiki.Eugene Sandulenko
svn-id: r24944
2006-12-28Fix previous commit by anotherguestMax Horn
svn-id: r24942
2006-12-28Updated makefiles to support touche and agos naming properlyLars Persson
svn-id: r24941
2006-12-28Add a few AGI md5sums (sq1, pq1, lsl1)James Brown
svn-id: r24940
2006-12-28Updated quit handlingLars Persson
svn-id: r24939
2006-12-27Added NewGui::getTopDialog methodMax Horn
svn-id: r24938
2006-12-27Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partiallyEugene Sandulenko
reverts commit r24656 for fixing bug #1590596 and effectively fixes both. svn-id: r24933
2006-12-26Patch #1622564: "Enhanced PopUp behaviour"Eugene Sandulenko
svn-id: r24931
2006-12-26Update MSVC8 projectEugene Sandulenko
svn-id: r24930
2006-12-25Set maximum saved game file to 998, since 999 is used for as restart state in FFTravis Howell
svn-id: r24927
2006-12-25Tweaked the FixedStack class a bitMax Horn
svn-id: r24926
2006-12-25Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)Max Horn
svn-id: r24924
2006-12-25SCUMM: Added ActorC64 subclass of Actor, and added a note stating that ↵Max Horn
_miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code svn-id: r24923