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AgeCommit message (Expand)Author
2016-10-03CHEWY: Add support for SFX and speech resources to the resource managerFilippos Karapetis
2016-10-03CHEWY: Another bugfix for drawImage()Filippos Karapetis
2016-10-03CHEWY: Add a "draw" console command to draw game imagesFilippos Karapetis
2016-10-03CHEWY: Bugfix for drawImage()Filippos Karapetis
2016-10-03CHEWY: Adjust commentsFilippos Karapetis
2016-10-03CHEWY: Add a graphics class and an image drawing testFilippos Karapetis
2016-10-03CHEWY: Add a console, with a "dump" command to dump resourcesFilippos Karapetis
2016-10-03CHEWY: More work on res manager, add support for RLE encoded resourcesFilippos Karapetis
2016-10-03CHEWY: Initial implementation of a resource manager, and a main loopFilippos Karapetis
2016-10-03CHEWY: Implement detection for the English versionFilippos Karapetis
2016-10-03CHEWY: Fix compilation with plugins enabledEugene Sandulenko
2016-10-03CHEWY: Added engine stubEugene Sandulenko
2016-10-01SCI32: Add the rest of the code from PR #813 for dynamic line drawingFilippos Karapetis
2016-09-30FULLPIPE: Remove constant duplicatesEugene Sandulenko
2016-09-30FULLPIPE: Increase number of saveslots.Eugene Sandulenko
2016-09-30FULLPIPE: Fix whirlgig rotation on scene13Eugene Sandulenko
2016-09-30FULLPIPE: Enable debug menu permanently after cheat code to match the originalEugene Sandulenko
2016-09-30FULLPIPE: Fix cursor color on Inflater in scene10Eugene Sandulenko
2016-09-30SCI32: Give savegame-only methods internal linkageColin Snover
2016-09-30SCI32: Reset saved parts of GfxPalette32 when loading save gamesColin Snover
2016-09-30SCI32: Fix some buildbot compiler warningsColin Snover
2016-09-30SCI32: Fix buildWillem Jan Palenstijn
2016-09-29SCI32: Fix broken palette cycling in SCI2/2.1early gamesColin Snover
2016-09-29SCI32: Clean up and document GfxPalette32Colin Snover
2016-09-29SCI32: Fix off-by-one error in palette fadesColin Snover
2016-09-29SCI: Deduplicate call origin formattingColin Snover
2016-09-29SCI: Add prefix to global variable constantsColin Snover
2016-09-29SCI32: Increase resource manager LRU cache sizeColin Snover
2016-09-29SCI32: Fix kArray signatureColin Snover
2016-09-29SCI32: Break into debugger after frameout, not beforeColin Snover
2016-09-29SCI32: Ensure break to debugger works during transitionsColin Snover
2016-09-29SCI32: Fix whitespaceColin Snover
2016-09-29SCI32: Add workaround for kNumCelsColin Snover
2016-09-29SCI32: Fix SQ6 crash using the special button in Stooge Fighter 3Colin Snover
2016-09-29SCI32: Ease debugging of wrong array typesColin Snover
2016-09-29SCI32: Fix SQ6 crash in Holocabana control panelColin Snover
2016-09-29SCI32: Fix crashes in line drawing codeFilippos Karapetis
2016-09-29SCI32: Implement kBitmapCreateFromView and kBitmapGetInfoColin Snover
2016-09-29SCI32: Extra bounds checking in CelObj rendererColin Snover
2016-09-29SCI32: Always build scaler tables to the maximum possible sizeColin Snover
2016-09-29SCI32: Clean up scaling flagsColin Snover
2016-09-29SCI32: Fix Torin inventory crash caused by wrong array typeColin Snover
2016-09-29SCI32: Fix CelObj scaling in games with hi-res scriptsColin Snover
2016-09-29SCI32: Disable "change directory" button in native save/load dialogueColin Snover
2016-09-29SCI32: Fix compilation warningsColin Snover
2016-09-29SCI32: Fix warnings and incompatible save games when built without SCI32Colin Snover
2016-09-29SCI: Rename "until" to "thru" in kernel call signaturesColin Snover
2016-09-29SCI32: Put brackets around rest parametersColin Snover
2016-09-29SCI32: Add mark for KQ7 in script patchesColin Snover
2016-09-29SCI32: Emulate MGDX ego view metadataColin Snover