aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2009-07-30Fix bug #2829737: "GUI: Wrong background colours on dialog screens (IRIX)".Johannes Schickel
2009-07-30Prevent our "credits" make target updating Credits.rtf, which in fact is not ...Johannes Schickel
2009-07-30Add tanoku to our GUI credits section.Johannes Schickel
2009-07-30Fix bug which caused the mouse cursor not to update in some cases.Johannes Schickel
2009-07-30Cleanup the header file as I removed one function in r42922.Nicola Mettifogo
2009-07-30Fixed typo in user message.Nicola Mettifogo
2009-07-30Use SaveFileMan::listSaveFiles() to build list of old savegames for Nippon Sa...Nicola Mettifogo
2009-07-30Added the character lookup table for the Spanish fontPaul Gilbert
2009-07-30Patch #2818501: enable scale2x mmx on x86_64Max Horn
2009-07-29SWORD1 & SWORD2: Replaced ioFailed by err+eosMax Horn
2009-07-29Removed redundant File::ioFailed() implementation; also turned ReadStream::io...Max Horn
2009-07-29Removed last traces of clearIOFailed. Yay :)Max Horn
2009-07-29SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be...Max Horn
2009-07-29Fix typo, which made our "floorf" macro use "floorf" instead of "floor" on sy...Johannes Schickel
2009-07-29Fix regression, which prevented saving in COMI.Johannes Schickel
2009-07-29SCUMM: Enable looping in Indy3Mac sound effectsMax Horn
2009-07-29Fix a little bug in KyraEngine_MR::showBadConscience, which prevented Gunther...Johannes Schickel
2009-07-29Oops, fixing a regression I created with the Map_v4/Map_v2-mergeSven Hesse
2009-07-29Fix saving of item in hand in HoF and MR.Johannes Schickel
2009-07-29Fix animation script sound effect opcode implementation in Kyra3.Johannes Schickel
2009-07-29SCUMM: Rewrote ScummEngine::inventoryScriptIndy3Mac for clarityMax Horn
2009-07-29Adding a SoundType parameter to SmackerDecoder, defaulting to kSFXSoundTypeSven Hesse
2009-07-29Sort audio output rates numerically (see FR #2821525)Max Horn
2009-07-29GUI: When clicking in a scrollbar to page up/down, don't scroll a full page; ...Max Horn
2009-07-29SCUMM: cleanupMax Horn
2009-07-28SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it.Max Horn
2009-07-28Patch #2828644: Support for mingw32ce 0.5.1 toolchain in configure scriptMax Horn
2009-07-28SCI: Avoid using perror (it's not portable)Max Horn
2009-07-28GP2XWiz: Add downscale support to the backend using the PocketPCHalfARM scale...John Willis
2009-07-28Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for smallTorbjörn Andersson
2009-07-28Fixed drawing subtitles for cutscenes that are narrower than the screen, andTorbjörn Andersson
2009-07-28More alignment-related changesSven Hesse
2009-07-28Changing stuff around a bit so alignment requirements won't increaseSven Hesse
2009-07-28Silencing two "empty loop body" warningsSven Hesse
2009-07-27Abstracting off the block types from Imd::renderFrame() and Vmd::renderFrame()Sven Hesse
2009-07-27Oops enabled HACK to prevent multiple OPL instances again.Johannes Schickel
2009-07-27GP2XWiz: Update GP2X Wiz bundle.sh to copy libraries into the distribution fi...John Willis
2009-07-27Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by defining in ...Johannes Schickel
2009-07-27Formatting.Johannes Schickel
2009-07-27Add ARM code version of Normal2x scaler.Robin Watts
2009-07-27Fix format string issues (and compiler warnings).Willem Jan Palenstijn
2009-07-26fix/workaround for cruise crash on OSXJoost Peters
2009-07-26Create IP.BIN.Marcus Comstedt
2009-07-26Add a todo to FontSJIS::drawChar taking an Graphics::Surface.Johannes Schickel
2009-07-26Instead of only printing a warning, when no SJIS char data is present, just r...Johannes Schickel
2009-07-26Add NEWS entry about new SJIS code.Johannes Schickel
2009-07-26Reflect code to test the magic bytes in the sjis.fnt header.Johannes Schickel
2009-07-26Simplify KYRA's SJIS font loading code.Johannes Schickel
2009-07-26Add way to overwrite default SJIS font.Johannes Schickel
2009-07-26Specify that the chars passed to FontSJIS::drawChar should be little endian.Johannes Schickel