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AgeCommit message (Expand)Author
2006-08-27Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be moreTorbjörn Andersson
2006-08-27Update error messages and always report an error if data file load failsTravis Howell
2006-08-27Remove the use of AutoComputeDirtyRects feature of backends, due to it causin...Travis Howell
2006-08-27Add details for Dutch versions of many HE gamesTravis Howell
2006-08-26Adds some framework for the Kyra2 intro, expands it a little bit and adds som...Oystein Eftevaag
2006-08-26WORKAROUND for bug #1514457: INDY3: Crash in castle Brunwald (german version).Max Horn
2006-08-26Stop doing a screen rewrite on each mouse movement event, just schedule a red...Oystein Eftevaag
2006-08-26Don't strip the first character of the filename when FilesystemNode is instan...Oystein Eftevaag
2006-08-26Catalog the PAK files by base name instead of full path name so we can proper...Oystein Eftevaag
2006-08-26Added some more detection file sizes, using Fingolfin's automagic script. ITorbjörn Andersson
2006-08-26Find more detect files, and use sed instead of perlMax Horn
2006-08-26Added my simple shell script which I used to batch-update the MD5 table with ...Max Horn
2006-08-26Added some more detecion file sizes (I have a simple script that collects the...Max Horn
2006-08-26Now that the cutscene handling in both BS1 and BS2 has been extended to playTorbjörn Andersson
2006-08-26Add the Dutch version of Freddi Fish 1 for MacintoshTravis Howell
2006-08-26Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screenTravis Howell
2006-08-26Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCATorbjörn Andersson
2006-08-26Fix bug #1544801 - ITE: Engine creates launcher entry when failing to launchTravis Howell
2006-08-26Fix bug #1544799 - SIMON: Engine creates launcher entry when failing to launch.Travis Howell
2006-08-25Added some MD5 contributer email addressesMax Horn
2006-08-25Added some actual file sizes to the MD5 tableMax Horn
2006-08-25Add possibilitz to store file sizes in the MD5 table (for future use)Max Horn
2006-08-25Correct platform for alternative Italian version of Simon the Sorcerer 1 (DOS...Travis Howell
2006-08-25fix update rect when adjusting ratio (backport)Kostas Nakos
2006-08-23The DXA player now bases subtitle position on screen size, rather than frameTorbjörn Andersson
2006-08-23Run the game detector before creating the engine. This is based entirely on aTorbjörn Andersson
2006-08-21Added version string details for one version of loom and one version of monke...Max Horn
2006-08-21Added workaround (and warnings to find corner cases) for bug #1535358Max Horn
2006-08-21Yet another paranoia checkMax Horn
2006-08-21cleanup & check for sentence overflowsMax Horn
2006-08-20Updated credits with all current port builders.Eugene Sandulenko
2006-08-20Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to mo...Travis Howell
2006-08-19Fixed bug causing crash during saving in Saga engine, changed audio to low qu...Neil Millstone
2006-08-19Added build C target to support more engines.Neil Millstone
2006-08-18slightly changed patch #1521412: Hardcoded path for theme filesWillem Jan Palenstijn
2006-08-18fix bugs #1515389 and #1505868 (aka file::exists - dedicated to LordHoto) (ba...Kostas Nakos
2006-08-18fix smartphone cursor hiding when keyboard up, more logical zone function, go...Kostas Nakos
2006-08-16Fixed pathfindingSven Hesse
2006-08-16mention BASS v0.0303 LINC spacing fixJoost Peters
2006-08-16Apply patch #1534805 ("BASS: Linc font too wide in version 303")Joost Peters
2006-08-15Limit md5 computations to first 5000 bytes in gob engine.Eugene Sandulenko
2006-08-15Add PT_BRA FT MD5 as reported in bugreport #1539740Eugene Sandulenko
2006-08-15Change Brazilian Portuguese acronym from "pt" to "br" in case there willEugene Sandulenko
2006-08-15- adding LPGL headers to adlib sound specific filesJohannes Schickel
2006-08-13Made FF use the same max length for every line when word-wrapping subtitles,Torbjörn Andersson
2006-08-12The ListWidget constructor already did most of what reflowLayout() does, exceptTorbjörn Andersson
2006-08-12Whitespace.Torbjörn Andersson
2006-08-12Ooops again, use the correct delete...Sven Hesse
2006-08-12Ooops, free the allocated _startTot/_startTot0, too...Sven Hesse
2006-08-12Added another field to the GameSettings for the intro.tot, because the Goblii...Sven Hesse