Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-18 | XEEN: Split up code for create character dialog into it's own class | Paul Gilbert | |
2018-02-17 | XEEN: Fix dice animation in Create Character dialog | Paul Gilbert | |
2018-02-17 | XEEN: Fix initial rendering of Create Character dialog | Paul Gilbert | |
2018-02-17 | XEEN: Fix getting random item when searching beds | Paul Gilbert | |
2018-02-17 | XEEN: Cleanup of giveTake give case 66 - give item | Paul Gilbert | |
2018-02-17 | XEEN: Fix crash after searching beds | Paul Gilbert | |
2018-02-17 | XEEN: Fix resistence gems when visiting a town location | Paul Gilbert | |
2018-02-17 | XEEN: Fix text for Guild location | Paul Gilbert | |
2018-02-17 | XEEN: Fix vertical line skipping in sprite rendering | Paul Gilbert | |
2018-02-17 | XEEN: Fix GCC warning | Torbjörn Andersson | |
The other ending functions return true, so I assume this one should as well. | |||
2018-02-16 | XEEN: Renaming fields for location classes | Paul Gilbert | |
2018-02-16 | XEEN: Fix default color of resistence gems in the UI | Paul Gilbert | |
2018-02-14 | XEEN: Fixes and cleanup for Dark Side ending | Paul Gilbert | |
2018-02-13 | XEEN: Move reseting dream sequence cutscene into the engine class | Paul Gilbert | |
2018-02-13 | XEEN: Fix toggling the minimap by clicking on it | Paul Gilbert | |
2018-02-13 | XEEN: Add detection for Clouds & Dark Side | Paul Gilbert | |
2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut | |
2018-02-13 | PSP2: Implement three-finger drag as right-mouse button drag | rsn8887 | |
2018-02-13 | GOB: Mark intentional fallthrough in switch statements | Sven Hesse | |
2018-02-12 | XEEN: Correct loading of auxiliary map data for Swords of Xeen | Paul Gilbert | |
2018-02-12 | XEEN: Added skeleton child engine for Swords of Xeen | Paul Gilbert | |
2018-02-12 | XEEN: Fix memory leak loading savegames | Paul Gilbert | |
2018-02-12 | XEEN: Fix Valgrind reported issues | Paul Gilbert | |
2018-02-12 | XEEN: Properly pause when listing treasure post-combat | Paul Gilbert | |
2018-02-12 | README: Fix some grammatical errors | Thierry Crozat | |
2018-02-12 | BLADERUNNER: Fixed more Coverity issues | Peter Kohaut | |
2018-02-11 | XEEN: Fix exiting to main menu after playing ending cutscenes | Paul Gilbert | |
2018-02-11 | XEEN: Add missing music to Clouds ending | Paul Gilbert | |
2018-02-11 | XEEN: Further fixes for Clouds ending | Paul Gilbert | |
2018-02-11 | XEEN: Fixes and comments for Clouds Ending part 1 | Paul Gilbert | |
2018-02-11 | BLADERUNNER: VK small fixes | Peter Kohaut | |
Fixed rendering of non-visible objects | |||
2018-02-11 | TUCKER: Remove glue workaround clarification | Adrian Frühwirth | |
The glue actually _is_ a unary usage object in the original game so this was simply a miss in our implementation which is now fixed. In other words, this wasn't a workaround and the original game does behave the same as ours now. | |||
2018-02-11 | TUCKER: Use verb enum in all places | Adrian Frühwirth | |
2018-02-11 | TUCKER: Fix original game glitch in Bud animation sequence 8 | Adrian Frühwirth | |
Fixes Trac#10430. | |||
2018-02-11 | TUCKER: Remove superfluous arguments in loadBudSpr et al | Adrian Frühwirth | |
2018-02-10 | BLADERUNNER: Fix compilation in Visual Studio | Paul Gilbert | |
2018-02-10 | XEEN: Fix Clouds cutscene background decoder | Paul Gilbert | |
2018-02-10 | BLADERUNNER: VK interface | Peter Kohaut | |
Code unification Removed few memory leaks | |||
2018-02-09 | XEEN: Fix experience doubling calculation | Paul Gilbert | |
Thanks to dtgreene in the GOG forums for pointing out the incorrect calculation, and that it isn't present in Clouds of Xeen only | |||
2018-02-09 | XEEN: Fix MonsterStruct _accuracy to be _armorClass | Paul Gilbert | |
Thanks to Leprosy57 in the GOG forums for pointing it out | |||
2018-02-09 | XEEN: Reduce code duplication in Clouds ending | Paul Gilbert | |
2018-02-09 | Revert "TUCKER: Fix Bud drawn behind parts of statue in park" | Adrian Frühwirth | |
This fixed the statue but broke the park entrance which I had missed. | |||
2018-02-09 | TUCKER: Fix Bud drawn behind parts of statue in park | Adrian Frühwirth | |
Fixes Trac#10423. | |||
2018-02-09 | TUCKER: Make the glue a "unary usage" object | Adrian Frühwirth | |
Workaround for Trac#5511. | |||
2018-02-09 | SDL: Do not try to replace FILE with an incompatible type | Colin Snover | |
It’s questionable that the SDL backend code is trying so hard to maintain forbidden symbols at all since backend code is exactly where such things are allowed, and it is a game of whack-a-mole to keep system API changes from breaking this fragile system of symbol redefinitions. Probably this should all just get replaced with a FORBIDDEN_SYMBOL_ALLOW_ALL, but for the time being this at least gets builds working again on up-to-date msys2/mingw-w64 compilers. Fixes Trac#10405. | |||
2018-02-09 | NEWS: Fix missing full stops | Lothar Serra Mari | |
2018-02-08 | NEWS: Update NEWS file with more changes since 2.0.0 | Lothar Serra Mari | |
I tried to include everything to the NEWS file that was important in my opinion. However, I recommend the people who contributed since 2.0.0 to check if something is missing in this file now. | |||
2018-02-08 | MOHAWK: Fix indentation in detection_tables.h | rootfather | |
2018-02-08 | MOHAWK: Add detection for English Myst, Win 3.11, Version 1.0.1 | rootfather | |
2018-02-08 | PSP2: allow 'frontpanel_touchpad_mode=true' option in ScummVM.ini | rsn8887 | |
Can change option to 'true' manually in scummvm.ini to force front panel into indirect touchpad mode where the pointer doesn't jump to finger. |