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AgeCommit message (Expand)Author
2019-01-27BLADERUNNER: Cleanup of Gaff script for chapter 1 & 2Peter Kohaut
2019-01-26GLK: FROTZ: Split BItmapFont into it's own filePaul Gilbert
2019-01-26BLADERUNNER: Analysed all Yukon hotel scenesPeter Kohaut
2019-01-26BLADERUNNER: Analysed Leon scene at Yukon HotelPeter Kohaut
2019-01-26BLADERUNNER: Fixed Sebastian scriptPeter Kohaut
2019-01-26BLADERUNNER: Added names of loops in BB01Peter Kohaut
2019-01-25BLADERUNNER: Cleanup of actor scripts for a fight in BB11Peter Kohaut
2019-01-25BLADERUNNER: Cleanup of BBxx scriptsPeter Kohaut
2019-01-25BLADERUNNER: Improved debugger's scene commandPeter Kohaut
2019-01-25BLADERUNNER: Fixed fly-away animation in RC01 for later chaptersPeter Kohaut
2019-01-24BLADERUNNER: Fixed compilation errorsPeter Kohaut
2019-01-24BLADERUNNER: Fixes for game scripts & cleanupPeter Kohaut
2019-01-24BLADERUNNER: Fixed fog renderingPeter Kohaut
2019-01-24BLADERUNNER: Skip empty obstacle polygonsPeter Kohaut
2019-01-24BLADERUNNER: Splitted debugger draw commandsPeter Kohaut
2019-01-24BLADERUNNER: Fixed BB51 videoPeter Kohaut
2019-01-23KYRA: silence warningathrxx
2019-01-23KYRA: (EOB) - allow swapping L/R buttons via GMMathrxx
2019-01-22BLADERUNNER: Fixed outtake playerPeter Kohaut
2019-01-22GUI: Don't try loading TTF fonts for themes that don't request oneBastien Bouclet
2019-01-21BLADERUNNER: More game constantsPeter Kohaut
2019-01-21DEVTOOLS: Handle empty AUD file in Blade RunnerThanasis Antoniou
2019-01-20KYRA: fix GMM save/load invalid mem access for very old savegamesathrxx
2019-01-19GLK: FROTZ: Implement setting mouse cursor visibilityPaul Gilbert
2019-01-19GLK: FROTZ: Wrap text around pictures added in text windowPaul Gilbert
2019-01-19BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-19BLADERUNNER: Added "clue" debugger commandPeter Kohaut
2019-01-19BLADERUNNER: Fixed rotation animationPeter Kohaut
2019-01-19BLADERUNNER: Fixed save selection in the load screenPeter Kohaut
2019-01-18SCI32: Fix spacingFilippos Karapetis
2019-01-18SCI32: Fix QFG4 castle gate after geas (#1479)Vhati
2019-01-18SCI32: Fix QFG4 castle door lockupVhati
2019-01-17SCI: Fix debugger bp_action help messageVhati
2019-01-16GLK: Clean up use of TextBufferRow in buffer windowsPaul Gilbert
2019-01-16GLK: Constifying attribute, width calc methodsPaul Gilbert
2019-01-16GLK: Fix rendering of pictures in the text buffer windowPaul Gilbert
2019-01-16PINK: removed unnecessary field in SideEffectExitAndrei Prykhodko
2019-01-15GLK: FROTZ: Route pictures drawn in window 0 to the text buffer windowPaul Gilbert
2019-01-15PINK: fixed ActionPlay behavior when startFrame is wrongAndrei Prykhodko
2019-01-15KYRA: (EOBII/FM-TOWNS) - fix sound effects volume controlathrxx
2019-01-15BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-15BLADERUNNER: Disable pathfinding by default.Eugene Sandulenko
2019-01-14BLADERUNNER: Obstacle path finding part 1Thomas Fach-Pedersen
2019-01-13SHERLOCK: Fix misattribution in Rose Tattoo journalTorbjörn Andersson
2019-01-14SCI32: Fix QFG4 forest 580 pathfindingVhati
2019-01-13BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-13SCI32: Fix QFG4 Trigger and Open spellsVhati
2019-01-13BASE: Add feature string for liba52 support.Torbjörn Andersson
2019-01-13BLADERUNNER: Merged chapter & scene debugger commandPeter Kohaut
2019-01-12BLADERUNNER: Fixed more compilation errorsPeter Kohaut