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AgeCommit message (Expand)Author
2006-05-27Fix V1 demo of maniacTravis Howell
2006-05-26replace agi/list.h by Common::List; cleanupWillem Jan Palenstijn
2006-05-26add functions for reverse iteration of Common::ListWillem Jan Palenstijn
2006-05-26This produces the correct character spacing for the main menu.Torbjörn Andersson
2006-05-26We don't have a mouse cursor yet, but this is probably the point where itTorbjörn Andersson
2006-05-26Removed hack to flush mouse events. No longer needed, apparently.Torbjörn Andersson
2006-05-26Fixes input handling while moving.Johannes Schickel
2006-05-26- redraw inventory before entering a roomJohannes Schickel
2006-05-26If a game ends by natural causes, unload_object() will be called twice. MakeTorbjörn Andersson
2006-05-26replace agi/list.h by Common::ListWillem Jan Palenstijn
2006-05-26move psp_fs.cpp from backends/psp/ to backends/fs/psp/Joost Peters
2006-05-26Update to adapt for AbstractFilesystemNode changes made recently.Joost Peters
2006-05-26isSpriteLoaded() is used by FF, a similar function was commented out in orig...Travis Howell
2006-05-26As far as I can tell, there's no longer any reason for PartBuffer and AnimDataTorbjörn Andersson
2006-05-26Fix for bug #1495361 (MONKEY1 AMIGA: Error at gamedetection)Max Horn
2006-05-26remove unused variableEugene Sandulenko
2006-05-26- Put scrollbar inside of list widgetEugene Sandulenko
2006-05-26Do not create scrollbar copy on each resolution switchEugene Sandulenko
2006-05-26Use Courier 12pt (free one) for 2x and 3x console. Looks much more useable now.Eugene Sandulenko
2006-05-26Properly process screen change event in consoleEugene Sandulenko
2006-05-25The GUI never asked for the cursor to be visible. I'm not sure why that used toTorbjörn Andersson
2006-05-25remove superfluous struct keywordsWillem Jan Palenstijn
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-25add and use is_ego_view() functionWillem Jan Palenstijn
2006-05-25- Fix typo in debug level Scripts.Eugene Sandulenko
2006-05-25Setting a "null" cursor like this doesn't do anything in the SDL backend, andTorbjörn Andersson
2006-05-25Cleanup.Torbjörn Andersson
2006-05-25Minor cleanup and formattingEugene Sandulenko
2006-05-25unused variableWillem Jan Palenstijn
2006-05-25Made CGA rendering, EGA/VGA palette selectable via render_modeEugene Sandulenko
2006-05-25fix hotspot handling when overlay visibleWillem Jan Palenstijn
2006-05-25Fixed stupid error in replaceCursorPalette().Torbjörn Andersson
2006-05-25Fixed comment to make it less obvious where I copied the general structure ofTorbjörn Andersson
2006-05-25fix out-of-bounds array accessWillem Jan Palenstijn
2006-05-25fixed regression after conversion consolePaweł Kołodziejski
2006-05-25Fade down the palette and the music in playVQA(). (We can't fade down theTorbjörn Andersson
2006-05-25Added support for fading digital music in or out.Torbjörn Andersson
2006-05-25Some more _quitFlag checks, makes quitting while end sequence faster.Johannes Schickel
2006-05-25- Adds some _quitFlag checksJohannes Schickel
2006-05-25Fixes bead movement speed in end scene.Johannes Schickel
2006-05-24Fixed warning.Torbjörn Andersson
2006-05-24Fix crash. Console should be created after graphics initEugene Sandulenko
2006-05-24converted to scummvm console stylePaweł Kołodziejski
2006-05-24Update only dirty rects instead of fullscreen updateEugene Sandulenko
2006-05-24The AGI engine's save/load dialog dirties the entire screen thirteen timesTorbjörn Andersson
2006-05-24Fix a const warningMax Horn
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
2006-05-24Fixes bug # 1471893 ("KYRA1: Graphics glitch when Malcolm turns to stone").Johannes Schickel
2006-05-24From what I understand, the __ prefix is generally reserved for system headers,Torbjörn Andersson
2006-05-24Removes debug printf.Johannes Schickel