Age | Commit message (Collapse) | Author |
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Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now.
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Not the best way to handle it, but it works for now
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Need to reset _lastMillis or checkCallBacks won't work properly
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Only the jump-in video is currently shown though. For some reason, the input is disabled...
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