Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100 | Filippos Karapetis | |
2013-10-05 | FULLPIPE: Silence false positives about uninitialized variables in MSVC | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in module 1200 | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400 | Filippos Karapetis | |
2013-10-05 | WINTERMUTE: Let pixel blending functions be inlined | Willem Jan Palenstijn | |
2013-10-05 | TSAGE: Bugfix for rotating suits in R2R storage room | Paul Gilbert | |
2013-10-05 | TSAGE: Renaming for R2R Lander Bay 2 Storage | Paul Gilbert | |
2013-10-05 | TSAGE: Implemented semi-transparent door in R2R suit room | Paul Gilbert | |
2013-10-05 | TSAGE: Renaming for R2R Drive Room | Paul Gilbert | |
2013-10-05 | TSAGE: R2R bugfix for objects being removed and then readded incorrectly | Paul Gilbert | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in module 1600 | Filippos Karapetis | |
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800 | Filippos Karapetis | |
This also reduces inter-header dependencies | |||
2013-10-05 | NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200 | Filippos Karapetis | |
This also reduces inter-header dependencies | |||
2013-10-05 | FULLPIPE: Give more meaningful name to method parameter | Eugene Sandulenko | |
2013-10-05 | FULLPIPE: Implement MovGraphReact::pointInRegion() | Eugene Sandulenko | |
2013-10-05 | COMMON: Fix missing arjDecoder class variable init. CID 1002929 | D G Turner | |
This fixes a couple of these variables by removing them as they are unused or set-but-unused variables. | |||
2013-10-04 | TSAGE: Renaming for R2R Crane Controls | Paul Gilbert | |
2013-10-04 | TSAGE: Renaming for R2R Landing Bay | Paul Gilbert | |
2013-10-05 | SWORD25: Fix possible error in sound engine when loading a savegame | Thierry Crozat | |
The error occurred when the save game was saved early in the game before all the sound handles had been used. The unused handles only had the handle type initialised (as kFreeHandle) so all the other fields had random values. After loading the game the sound engine could erroneously try to play one of these sound handle resulting in an error. | |||
2013-10-05 | SWORD25: Fix regression in persistence code | Thierry Crozat | |
The regression was introduced by commit e6ba26ff0d which wrote coordinates of a rect as unsigned int when they were before written as signed int. Since the load code was not modified it still expected signed int. They are now again written as signed int. Any gamed saved between commit e6ba26ff0d and this commit will therefore be corrupted. | |||
2013-10-05 | WINTERMUTE: Speed up scale() | Willem Jan Palenstijn | |
This is a tweaked version of a patch from eriktorbjorn. | |||
2013-10-04 | FULLPIPE: Implement MctlCompound::method4C() | Eugene Sandulenko | |
2013-10-04 | SCI: Add the German version of EcoQuest 2 (bug #3615072) | Filippos Karapetis | |
2013-10-03 | TSAGE: Fixes for R2R Bridge conversation | Paul Gilbert | |
2013-10-03 | TSAGE: Renaming for R2R Autodoc scene | Paul Gilbert | |
2013-10-04 | FULLPIPE: Started implementation MctlCompound::method4C() | Eugene Sandulenko | |
2013-10-03 | WINTERMUTE: Update full screen on ScreenChanged | Willem Jan Palenstijn | |
This fixes the screen not updating after e.g., scaler changes. Bug #3594245. | |||
2013-10-03 | WINTERMUTE: Add missing break | Willem Jan Palenstijn | |
Confirmed by Mnemonic. | |||
2013-10-02 | TSAGE: R2R bugfix for using the console in the spare bedrooms | Paul Gilbert | |
2013-10-02 | TSAGE: Cleanup of R2R Lift scene | Paul Gilbert | |
2013-10-02 | Merge pull request #404 from rrebello/tsage_fix | Strangerke | |
TSAGE: Fix uninitialized variable. | |||
2013-10-02 | TSAGE: Fix uninitialized variable. | Rodrigo Rebello | |
This was caused by commit 81a2892229a053bb9c76dea4dbfb63ca13164946. | |||
2013-10-02 | FULLPIPE: Finish MGM::rebuildTables() | Eugene Sandulenko | |
2013-10-02 | FULLPIPE: Started implementing MGM::rebuildTables() | Eugene Sandulenko | |
2013-10-02 | FULLPIPE: Implement MGM::clear() | Eugene Sandulenko | |
2013-10-02 | FULLPIPE: Implement MGM::getItemIndexById() | Eugene Sandulenko | |
2013-10-02 | FULLPIPE: Implement MGM::addItem() | Eugene Sandulenko | |
2013-10-02 | SCI: Make a note about pic 390 in the blacklisted SQ4CD NRS patch 1.2 | Filippos Karapetis | |
2013-10-02 | SCI: Blacklist the SQ4CD 1.2 NRS patch | Filippos Karapetis | |
In essence, this "patch" includes a mixture the CD and floppy versions (the whole game), without the speech file | |||
2013-10-02 | WINTERMUTE: Remove unused _drawNum | Willem Jan Palenstijn | |
2013-10-02 | SAGA: Clean up variable scope | Willem Jan Palenstijn | |
2013-10-02 | Merge pull request #403 from rrebello/saga_cppcheck_fix | Filippos Karapetis | |
SAGA: Silent Cppcheck warning in Sprite::loadList(). | |||
2013-10-02 | WINTERMUTE: Fix regression with _skipThisFrame | Willem Jan Palenstijn | |
This broke loading in Broken Circle demo. We now reset the queue state when skipping a frame, and re-use lastFrameIter instead of keeping track of lastAddedTicket separately. | |||
2013-10-02 | SAGA: Silent Cppcheck warning in Sprite::loadList(). | Rodrigo Rebello | |
2013-10-02 | MOHAWK: Fix missing initializers in CSTime engine. CID 1002810. | D G Turner | |
2013-10-02 | CINE: Ensure that Adlib driver callbacks are initialized. CID 1003411. | D G Turner | |
2013-10-02 | CINE: Fix for possible uninitialized variable usage. CID 1086890. | D G Turner | |
2013-10-01 | TSAGE: Shading fix when restoring a game from the title screen | Paul Gilbert | |
2013-10-02 | WINTERMUTE: Fix regression in ticketing | Willem Jan Palenstijn | |
This caused a crash when pressing 'New Game' in the Black Circle demo. Regression from 544e4a2f49630cecbf06fe5b1e11bdbab1bdb281. | |||
2013-10-02 | GUI: Do not return current input on cancel in PredictiveDialog. | Johannes Schickel | |
Returning the currently displayed input when you click cancel is confusing behavior in my eyes. |