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2011-06-10MADE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10M4: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10LURE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10LASTEXPRESS: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10KYRA: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10HUGO: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10GROOVIE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10GOB: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10DRASCULA: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10DRACI: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10CRUISE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10CINE: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10AGOS: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10AGI: Switch to alternate AdvancedMetaEngine, avoid ADParamsMax Horn
2011-06-10DETECTOR: Add AdvancedMetaEngine constructor which works without ADParamsMax Horn
2011-06-10ENGINES: Change incorrect use of 'target' to 'gameid'Max Horn
2011-06-10DETECTOR: Allocate MacResManager on the stackMax Horn
2011-06-10AUDIO: Small cleanup in MidiParser_XMIDI::loadMusicMax Horn
2011-06-10AUDIO: Remove dead codeMax Horn
2011-06-10ARM: Fix normal2x scaler for width % 4 != 0Willem Jan Palenstijn
The first jump to 'thin:' didn't leave r14 (remaining width) in the right state.
2011-06-10SCALERS: Fix for compiling for ARM without using ASM scalersCeRiAl
2011-06-10COMMON: Add (another) Eclipse project file to .gitignoreCeRiAl
2011-06-10AGI: Experimental fix for bug #3292778 ("SQ2: Music missing notes")eriktorbjorn
The idea here is that if two voices are generating the same tone, the square wave generator should be in sync so that the wave forms amplify each other, rather than cancelling each other out.
2011-06-10SWORD25: Unstub SoundEngine::set/getVolumeEugene Sandulenko
2011-06-09KYRA: Add a default case to a switch statement.Johannes Schickel
This includes a TODO, about what to do if we ever hit this case.
2011-06-09KYRA: Get rid of most snprintf usages.Johannes Schickel
Thanks to digitall for his initial patch, which I only altered slightly.
2011-06-08TSAGE: Try to clarify more pathfinding code.Alyssa Milburn
2011-06-08GRAPHICS: Move comment to the right function.Alyssa Milburn
2011-06-08TSAGE: Comment/clarify some pathfinding code.Alyssa Milburn
2011-06-08TEST: Remove backends hack againMax Horn
2011-06-08COMMON: Fix OSystem docsMax Horn
2011-06-08BACKENDS: Shuffle backends class hierarchy and module initializationMax Horn
2011-06-08BACKENDS: Fix BaseBackend::initBackend() (ouch)Max Horn
2011-06-08DS: Prevent OSystem destructor from deleting _savefileManagerMax Horn
2011-06-08BACKENDS: cleanupMax Horn
2011-06-08BACKENDS: Add OSystem::resetGraphicsScale() default implementationMax Horn
2011-06-08COMMON: Add headers needed for delete calls.Alyssa Milburn
2011-06-08Merge pull request #44 from fingolfin/modular-osystemMax Horn
Modularize OSystem some more
2011-06-08AGI: Numeric Keypad Control in Predictive Dialog (Bug #3309376)D G Turner
In AGI games, the numeric keypad is used as an alias for cursor keys to allow stationary and 8 directional input, but while the predictive dialog is open, this is more sensibly mapped to numeric input to allow use of the predictive input on desktop ports.
2011-06-08AGI: Fix Engine Exit While Predictive Dialog Is Open.D G Turner
2011-06-08AGI: Fix Broken Predictive Text Input.D G Turner
This was a regression introduced by 4b2f92b5e56a1fc273c8c8d2e69b747f938ea92f (r55135)
2011-06-07AUDIO: improved warnings in detectDevice()athrxx
Silent fallback would occur if the user expressly selected a formerly available audio device which now has become unavailable (switched off, disconnected, no longer compiled in, etc.). A warning dialogue will now be displayed, before the fallback takes place.
2011-06-07AUDIO: Remove tabs from comment spacingMatthew Hoops
2011-06-07AUDIO: Clarify makeAACStream() usageMatthew Hoops
So we don't have anyone calling the function or attempting to make the AAC code seekable or anything crazy like that.
2011-06-07N64: Use OSystem's _fsFactory slotMax Horn
2011-06-07IPHONE: Use OSystem's _fsFactory slotMax Horn
2011-06-07WINCE: Use OSystem's _fsFactory slotMax Horn
2011-06-07WINCE: Remove dead codeMax Horn
2011-06-07BACKENDS: All backends use _savefileManager now, adapt OSystem accordinglyMax Horn
2011-06-07DS: Use OSystem::_savefileManager slotMax Horn