Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-08-09 | Small cleanup: Renamed rol to rolByte and made it handle all cases. | Kari Salminen | |
svn-id: r33708 | |||
2008-08-08 | Added detection entry for the Sony published CD version of Future Wars. | Kari Salminen | |
Also added decrypting of the crypted AUTO00.PRC for this particular version. Now this version should work but no CD audio support for it yet though. svn-id: r33703 | |||
2008-08-08 | Partially fix Adlib volume setting in Cine (Now uses music volume for Adlib ↵ | Kari Salminen | |
volume, previously always played with full volume. Doesn't differentiate between playing sound effects and music!). svn-id: r33700 | |||
2008-08-08 | Added basic moving using keyboard (Only works in Operation Stealth at the ↵ | Kari Salminen | |
moment): - Should make it possible to complete the first arcade sequence legitimately Renamed input variables (Their names were mixed up between Future Wars and Operation Stealth): - Future Wars's inputVar1 -> egoMovedWithKeyboard - Future Wars's inputVar2 -> xMoveKeyb - Future Wars's inputVar3 -> yMoveKeyb - Operation Stealth's inputVar0 -> xMoveKeyb - Operation Stealth's inputVar1 -> yMoveKeyb svn-id: r33698 | |||
2008-08-08 | Remove debug leftover. | Travis Howell | |
svn-id: r33696 | |||
2008-08-08 | Hopefully allow quiting at any stage AGOS engines games again. | Travis Howell | |
svn-id: r33693 | |||
2008-08-07 | fix for bug #2040484: TOUCHE: Graphic glitch with long answer options | Gregory Montoir | |
svn-id: r33691 | |||
2008-08-07 | fix for bug #2040311: TOUCHE: Missing characters in the spanish version | Gregory Montoir | |
svn-id: r33690 | |||
2008-08-07 | Implemented game speed changing by pressing - or + to e.g. ease testing. | Kari Salminen | |
svn-id: r33689 | |||
2008-08-07 | Added precautionary tests to background scrolling function in Operation ↵ | Kari Salminen | |
Stealth to avoid possible memory corruptions. svn-id: r33688 | |||
2008-08-07 | Made drawPlainBox handle border cases so it won't corrupt memory so easily. ↵ | Kari Salminen | |
This may help with some memory corruption issues when for an example trying to draw the player's command string out of screen. svn-id: r33687 | |||
2008-08-07 | Fix for popup boxes sometimes blocking animation when they shouldn't in ↵ | Kari Salminen | |
Operation Stealth: - Made waitForPlayerClick updating more like in the original. - Moved removeMessages to after the frame drawing in main loop hoping to be more like the original. - Added an additional test to Operation Stealth's implementation of overlay type 2 drawing. - Added an additional parameter incrementing and testing to Operation Stealth's removeMessages. Hopefully this won't cause any regressions in Future Wars! svn-id: r33686 | |||
2008-08-07 | setup interface for later kyra games | Kostas Nakos | |
svn-id: r33682 | |||
2008-08-07 | Initialise the _sound object. Otherwise, ScummVM crashes for me if I use a ↵ | Torbjörn Andersson | |
native MIDI driver instead of Adlib. svn-id: r33678 | |||
2008-08-07 | smartphone-specific code not needed anymore | Kostas Nakos | |
svn-id: r33674 | |||
2008-08-06 | HACK: In Operation Stealth after the first arcade sequence jump player's ↵ | Kari Salminen | |
position to avoid getting stuck. The player's position is changed only by *one* pixel but it helps and makes it possible to carry on with the game (Previously the player was totally stuck). svn-id: r33673 | |||
2008-08-06 | Tiny comment update to loadCt-opcodes: Load collision table data. | Kari Salminen | |
svn-id: r33670 | |||
2008-08-06 | Renamed page3Raw to collisionPage so it's more apparent what it does. | Kari Salminen | |
svn-id: r33669 | |||
2008-08-06 | Add 320x200 screen bounds checking to Operation Stealth's checkCollision ↵ | Kari Salminen | |
function. Fixes teleporting bug when getting out of the water after first arcade sequence. The player previously got teleported to the beach near the hotel. Now it doesn't happen. The player is still caught motionless and can't move after this fix though... svn-id: r33668 | |||
2008-08-06 | HACK: Force oxygen to maximum during Operation Stealth's first arcade sequence. | Kari Salminen | |
This way the arcade sequence is completable now. This hack should be removed later and the first arcade sequence be made properly playable! svn-id: r33667 | |||
2008-08-06 | Do not query savestates which obviously do not exist (to shut up bogus ↵ | Max Horn | |
console warnings) svn-id: r33664 | |||
2008-08-06 | Workaround for bug #2016521 (DOTT: Bernard impersonating LaVerne) | Max Horn | |
svn-id: r33655 | |||
2008-08-06 | SCUMM: Renamed inventoryScript -> inventoryScriptIndy3Mac | Max Horn | |
svn-id: r33654 | |||
2008-08-05 | Committed my patch #2026097 ("ALSA: Try both 65:0 and 17:0 by default"), with a | Torbjörn Andersson | |
slight modification to the README changes. (I don't know how to interpret all the output from aconnect, so I'm only documenting "the most important bit".) svn-id: r33648 | |||
2008-08-05 | Patch #2014663: Do not mark stack as executable in HQx scaler | Max Horn | |
svn-id: r33645 | |||
2008-08-05 | Workaround for missing player character animation when exiting the airport ↵ | Kari Salminen | |
in Santa Paragua in at least the 256 color PC version of Operation Stealth. svn-id: r33644 | |||
2008-08-05 | Made rest of resource loading functions used in loadResource return -1 on error. | Kari Salminen | |
This fixed a crash in Operation Stealth when walking out of the airport (Some file couldn't be opened and the game crashed because of that. Now it doesn't crash but handles the missing file gracefully). svn-id: r33643 | |||
2008-08-05 | Add detection entry for a previously unrecognized 16 color PC version of ↵ | Kari Salminen | |
Operation Stealth (The John Glames variant). svn-id: r33642 | |||
2008-08-05 | SCUMM: cleanup SaveLoadChooser::updateInfos code | Max Horn | |
svn-id: r33640 | |||
2008-08-05 | SCUMM: Don't try to load metadata for slot -1 (i.e. don't try to load ↵ | Max Horn | |
metadata if nothing is selected) svn-id: r33639 | |||
2008-08-05 | Fix prompt updating regression introduced in r32257: | Kari Salminen | |
Previously prompt didn't get updated all the time, like e.g. when selecting EXAMINE and moving the cursor over to DOOR and then moving the cursor to a place where there was no selectable object. The prompt would've still shown "EXAMINE DOOR", now it shows just "EXAMINE" which is correct AFAIK. svn-id: r33637 | |||
2008-08-05 | Output errors on (some) missing files. | Johannes Schickel | |
svn-id: r33635 | |||
2008-08-05 | Remove file attribute check, since getChild() can be called on file path ↵ | Travis Howell | |
that doesn'r exist. svn-id: r33633 | |||
2008-08-05 | Changed implementation parameters/return values to match definition. | Johannes Schickel | |
svn-id: r33632 | |||
2008-08-05 | Removed unneeded #includes. | Travis Howell | |
svn-id: r33627 | |||
2008-08-05 | Fix win32 compile. | Travis Howell | |
svn-id: r33626 | |||
2008-08-04 | Symbian build package should now contain drascula.dat also | Lars Persson | |
svn-id: r33623 | |||
2008-08-04 | Pushed some port specific code from DefaultSaveFileManager out to port ↵ | Max Horn | |
specific code in backends/platform/ svn-id: r33621 | |||
2008-08-04 | Fix for misplaced objects in mouse object selection (Operation Stealth ↵ | Kari Salminen | |
specific). - Implemented Operation Stealth specific part of getObjectUnderCursor which handles negative frame values. - Fixed a test case (Should test for ydif <= 0 although tested for ydif < 0). - Made part-value be anded with 0x0F in a test case to comply with disassembly. - Added comment about a test case which isn't present in the disassembly. Removing it makes things crash sometimes so letting it be. svn-id: r33620 | |||
2008-08-04 | List the correct engines in about, | Lars Persson | |
updated actions with Lure (from WinCE). Increased min heap size to 5MB svn-id: r33618 | |||
2008-08-04 | Remove some code which was rendered obsolete by md5's commit r33610 | Max Horn | |
svn-id: r33617 | |||
2008-08-04 | Modified DefaultSaveFileManager::checkPath to perform at least basic checks ↵ | Max Horn | |
on non-UNIX, non-Symbian systems svn-id: r33615 | |||
2008-08-04 | Moved ConfMan.registerDefault calls for savepath to DefaultSaveFileManager ↵ | Max Horn | |
(eventually, should be pushed into backends/platform/ code) svn-id: r33614 | |||
2008-08-04 | Added Italian translation for the load confirmation window in IHNM | Filippos Karapetis | |
svn-id: r33611 | |||
2008-08-04 | Fixing compilation under MSVC | Filippos Karapetis | |
svn-id: r33610 | |||
2008-08-04 | Modified DumpFile::open to accept non-existing nodes, and to actually open ↵ | Max Horn | |
files in write mode -- d'oh svn-id: r33609 | |||
2008-08-04 | DefaultSaveFileManager: Killed class StdioSaveFile, used ↵ | Max Horn | |
FilesystemNode::openForReading()/openForWriting() instead (may cause regressions, watch out) svn-id: r33608 | |||
2008-08-04 | SCUMM: Only try to load savefile metadata from slots >= 0 | Max Horn | |
svn-id: r33607 | |||
2008-08-04 | Turned InSaveFile & OutSaveFile into simple typedefs | Max Horn | |
svn-id: r33606 | |||
2008-08-04 | Removed join_paths from default save manager, and use FSNode API instead ↵ | Max Horn | |
(may lead to regressions, watch out) svn-id: r33605 |