Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-02-19 | Added handling for conversation data, as well as moved storing cursor data ↵ | Paul Gilbert | |
into it svn-id: r20764 | |||
2006-02-19 | Added new resources for conversations, cleaned up existing class names, and ↵ | Paul Gilbert | |
expanded hotspot resources to add newly understood fields svn-id: r20763 | |||
2006-02-19 | Added display of talk dialogs during conversations | Paul Gilbert | |
svn-id: r20762 | |||
2006-02-19 | Implemented several more script engine methods | Paul Gilbert | |
svn-id: r20761 | |||
2006-02-19 | Added new class for displaying conversation talk dialogs | Paul Gilbert | |
svn-id: r20760 | |||
2006-02-19 | Added new definitions used by the conversation subsystem | Paul Gilbert | |
svn-id: r20759 | |||
2006-02-19 | Changed subsystem object create methods whose constructors I've switched to ↵ | Paul Gilbert | |
the newer getReference access svn-id: r20758 | |||
2006-02-19 | Changed the menu subsystem to use getReference rather than being passed in ↵ | Paul Gilbert | |
the constructor svn-id: r20757 | |||
2006-02-19 | Changed the changed memset method to setBytes, which I like better | Paul Gilbert | |
svn-id: r20756 | |||
2006-02-18 | Updated Dev-C++ project files to reflect HE restructuring in scumm, along ↵ | Jamieson Christian | |
with simon and sword2 fileset changes. svn-id: r20754 | |||
2006-02-18 | - Merged GameDetector::detectGame() into GameDetector::detectMain() | Max Horn | |
- Replaced GameSettings GameDetector::_game by a simple gameid string svn-id: r20753 | |||
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn | |
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency - added new Engine_XXX_findGameID / PLUGIN_findGameID function - updated plugins code to take advantage of the new plugin API, to support obsolete gameids w/o showing them to the user svn-id: r20752 | |||
2006-02-18 | Grammar fix | Max Horn | |
svn-id: r20751 | |||
2006-02-18 | EditGameDialog only needs the game description, not the full GameSettings -> ↵ | Max Horn | |
changing constructor accordingly svn-id: r20750 | |||
2006-02-18 | Enable gob2 detection | Eugene Sandulenko | |
svn-id: r20749 | |||
2006-02-18 | Simplified use of namespaces | Eugene Sandulenko | |
svn-id: r20748 | |||
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn | |
- Removed GF_DEFAULT_TO_1X_SCALER svn-id: r20747 | |||
2006-02-17 | Fixed extra desc for a few MD5 table entries | Max Horn | |
svn-id: r20744 | |||
2006-02-17 | Reduced header dependencies | Max Horn | |
svn-id: r20743 | |||
2006-02-17 | This file was obsoleted by the previous commit, but I didn't want to force SVN | Torbjörn Andersson | |
to remove it. Removed it now instead. svn-id: r20742 | |||
2006-02-17 | Removed includes from sword2.h so that (hopefully) there will eventually be | Torbjörn Andersson | |
less dependencies. svn-id: r20741 | |||
2006-02-17 | Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to ↵ | Max Horn | |
gob.cpp -> reduced header dependencies -> faster recompile when one of those headers is modified svn-id: r20740 | |||
2006-02-17 | Added global toGameSettings() template function for convenience; simplified ↵ | Max Horn | |
GameSettings usage in some engines svn-id: r20739 | |||
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵ | Max Horn | |
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738 | |||
2006-02-16 | Whitespace fix. | Torbjörn Andersson | |
svn-id: r20737 | |||
2006-02-16 | - Fixed a bug that prevented you from overriding the scaler from the command | Max Horn | |
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736 | |||
2006-02-16 | Fix overlay images not always been marked as compressed in the Feeble Files | Travis Howell | |
svn-id: r20735 | |||
2006-02-16 | Cleanup drawing code for Feeble Files | Travis Howell | |
svn-id: r20734 | |||
2006-02-16 | added more asserts into imuse digi code | Paweł Kołodziejski | |
svn-id: r20733 | |||
2006-02-16 | Updating more opcodes for Gob2 | Sven Hesse | |
svn-id: r20731 | |||
2006-02-16 | - Further extended the file format of tools/scumm-md5.txt: One can now specify | Max Horn | |
a variant ID, and the description field has been split into two parts. - Updated the PHP output, removing duplicate information and hopefully increasing the readability at the same time. svn-id: r20729 | |||
2006-02-16 | For now, do not attempt to draw "overlay" sprites, like the Oracle icon. The | Torbjörn Andersson | |
good news is that the original function to draw these appears to be written in C, so it should be easy to decipher. The bad news is that I failed. :-) svn-id: r20728 | |||
2006-02-16 | Stop music in HE games, before nuking the resource | Travis Howell | |
svn-id: r20727 | |||
2006-02-16 | updated msvc8 files | Paweł Kołodziejski | |
svn-id: r20726 | |||
2006-02-16 | force arg variable to float type, msvc8 can't select from float or double | Paweł Kołodziejski | |
svn-id: r20725 | |||
2006-02-16 | Remove auto free flag for sounds in some HE games | Travis Howell | |
svn-id: r20724 | |||
2006-02-16 | Use simplier method of checking sound status in HE60/61 games | Travis Howell | |
svn-id: r20723 | |||
2006-02-16 | Send sound resource data directly to sound mixer in HE Games.\n Fixes songs ↵ | Travis Howell | |
in kitchen of Pajama Sam 1 svn-id: r20721 | |||
2006-02-16 | Only DOS & Macintosh versions of HE60/61 games require XMIDI support | Travis Howell | |
svn-id: r20720 | |||
2006-02-16 | Stop current music in HE60/61 games, before starting new music | Travis Howell | |
svn-id: r20719 | |||
2006-02-16 | Clear sound queue when stopping sound channel in HE games | Travis Howell | |
svn-id: r20718 | |||
2006-02-16 | Fix mistake in last commit | Travis Howell | |
svn-id: r20716 | |||
2006-02-16 | Add 3DO platform for HE games | Travis Howell | |
svn-id: r20714 | |||
2006-02-16 | Add 3DO platform for HE games | Travis Howell | |
svn-id: r20713 | |||
2006-02-15 | Only print debug message when flag 0x800000 is triggered by HE games in ↵ | Travis Howell | |
drawWizPolygonTransform(). svn-id: r20711 | |||
2006-02-15 | Update documentation to list SVN now, instead of CVS. | Travis Howell | |
svn-id: r20710 | |||
2006-02-15 | Read correct index by block size in HE games again, to help track down ↵ | Travis Howell | |
unknown versions. svn-id: r20709 | |||
2006-02-15 | Read correct index by block size in HE games again, to help track down ↵ | Travis Howell | |
unknown versions. svn-id: r20708 | |||
2006-02-15 | Fixed normal (1x) mode config (normal=default) | Chris Apers | |
svn-id: r20707 | |||
2006-02-15 | o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and | Eugene Sandulenko | |
script_v70he.cpp respectively since we use 2 digits for HE versioning. o Also renamed resource_v7he.* to resource_he.* because it is actually not HE70-specific but is used by all HE70+ titles. svn-id: r20703 |