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authorTravis Howell2006-02-16 08:55:06 +0000
committerTravis Howell2006-02-16 08:55:06 +0000
commit4694e98649d5b149e7b439b5e6411e36538a355d (patch)
treeff5d7a2fb6c27e01c6a762af10f9ec1bea086fc3
parent37cc74db399861b82818ca335203d872204be064 (diff)
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Remove auto free flag for sounds in some HE games
svn-id: r20724
-rw-r--r--engines/scumm/he/sound_he.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/he/sound_he.cpp b/engines/scumm/he/sound_he.cpp
index 2ab03cec43..5bf8cb3f54 100644
--- a/engines/scumm/he/sound_he.cpp
+++ b/engines/scumm/he/sound_he.cpp
@@ -333,7 +333,7 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) {
byte *ptr, *spoolPtr;
int size = -1;
int priority, rate;
- byte flags = Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE;
+ byte flags = Audio::Mixer::FLAG_UNSIGNED;
if (heChannel == -1)
heChannel = (_vm->VAR_RESERVED_SOUND_CHANNELS != 0xFF) ? findFreeSoundChannel() : 1;