Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-04-11 | spelling | Jonathan Gray | |
svn-id: r6963 | |||
2003-04-11 | Auto detect monkeyega and pass | Travis Howell | |
Use adlib by default in monkeyega and pass svn-id: r6962 | |||
2003-04-10 | fixed o5_actorSet (scale only one param), and added handle for actor sound | Paweł Kołodziejski | |
svn-id: r6961 | |||
2003-04-10 | turn on scaled actors in ega blocked games | Paweł Kołodziejski | |
svn-id: r6960 | |||
2003-04-10 | fixed zplanes and a little palette changes for ega blocked games | Paweł Kołodziejski | |
svn-id: r6959 | |||
2003-04-10 | fixed GP32 port | Joost Peters | |
svn-id: r6958 | |||
2003-04-10 | use shadowPalette for ega stuff | Jonathan Gray | |
svn-id: r6957 | |||
2003-04-10 | update 16 colour palette | Jonathan Gray | |
svn-id: r6956 | |||
2003-04-10 | blocked ega games now look like they should thanks to aquadran | Jonathan Gray | |
svn-id: r6955 | |||
2003-04-10 | palette changes from aquadran who can't use cvs atm | Jonathan Gray | |
svn-id: r6954 | |||
2003-04-10 | add target for passport to adventure | Jonathan Gray | |
svn-id: r6953 | |||
2003-04-10 | unmask indy3ega | Jonathan Gray | |
svn-id: r6952 | |||
2003-04-10 | hard to look at dial a pirate when you don't have graphics | Jonathan Gray | |
svn-id: r6951 | |||
2003-04-09 | It's correct this time. Really. Trust me. | Nicolas Bacca | |
svn-id: r6950 | |||
2003-04-09 | make gcc happy | Jonathan Gray | |
svn-id: r6949 | |||
2003-04-09 | fix ega codec again | Paweł Kołodziejski | |
svn-id: r6948 | |||
2003-04-09 | fix ega codec | Paweł Kołodziejski | |
svn-id: r6947 | |||
2003-04-09 | a little improved ega support | Paweł Kołodziejski | |
svn-id: r6946 | |||
2003-04-09 | make zak use correct charset | Jonathan Gray | |
svn-id: r6945 | |||
2003-04-09 | added also Monkey ega for 16 colors palette | Paweł Kołodziejski | |
svn-id: r6944 | |||
2003-04-08 | change some stuff back that didn't merge properly when I cvs up'd | Jonathan Gray | |
svn-id: r6943 | |||
2003-04-08 | text in zak is now using the incorrect font and it does nasty stuff like ↵ | Jonathan Gray | |
overlapping text as well, but this makes zak work again to set values of work, someone please fix this before 0.4.0 svn-id: r6942 | |||
2003-04-08 | added definition of 16 colors palette to gfx backend for V2/V3 games | Paweł Kołodziejski | |
I hope it's correct :) svn-id: r6941 | |||
2003-04-08 | changed range from GF_OLD256 to GF_AFTER_V3 | Paweł Kołodziejski | |
svn-id: r6940 | |||
2003-04-08 | applied eriktorbjorn's patch, removed unnecessary cast and renamed CD text ↵ | Joost Peters | |
decoder svn-id: r6939 | |||
2003-04-07 | remove old fixme that seemingly isn't needed anymore. note this triggers an ↵ | Jonathan Gray | |
assertion in zak when text is used for some strange reason, but should make indy3/zak256 strings look normal again svn-id: r6938 | |||
2003-04-07 | fixed reading Loom index file, and handle gfx for 16 colors games | Paweł Kołodziejski | |
svn-id: r6937 | |||
2003-04-07 | updated VC6 file | Paweł Kołodziejski | |
svn-id: r6936 | |||
2003-04-07 | increased to 16 items | Paweł Kołodziejski | |
svn-id: r6935 | |||
2003-04-07 | restructure | Oliver Kiehl | |
svn-id: r6934 | |||
2003-04-07 | new class SkyText | Oliver Kiehl | |
svn-id: r6933 | |||
2003-04-07 | new class SkyDisk | Oliver Kiehl | |
svn-id: r6932 | |||
2003-04-07 | revert to revert | Paweł Kołodziejski | |
svn-id: r6931 | |||
2003-04-07 | Patch #712493: CMI: Object line | Max Horn | |
svn-id: r6930 | |||
2003-04-07 | removed -1's in image verb code: a) the original code doesn't have these b) ↵ | Max Horn | |
it's not clear why they were added c) this should fix the distaff in LoomCD svn-id: r6929 | |||
2003-04-07 | added charset support for all V3 games, and fix for cleaning all 16 ↵ | Paweł Kołodziejski | |
variables not only 15 svn-id: r6928 | |||
2003-04-07 | zak256 invertory bug is not repeatable, changed order font selection, added ↵ | Paweł Kołodziejski | |
handle font support for all V3 scumm games svn-id: r6927 | |||
2003-04-07 | fixed detection v2 scumm game | Paweł Kołodziejski | |
svn-id: r6926 | |||
2003-04-06 | remove incorrect cast | Jonathan Gray | |
svn-id: r6925 | |||
2003-04-06 | added handle v2 resources for scumm v3, for now hack | Paweł Kołodziejski | |
svn-id: r6924 | |||
2003-04-06 | fixed detection of early scumm games | Paweł Kołodziejski | |
svn-id: r6923 | |||
2003-04-06 | nope, not all big endian system require alignment | Max Horn | |
svn-id: r6922 | |||
2003-04-06 | Oops on previous fix | Nicolas Bacca | |
svn-id: r6921 | |||
2003-04-06 | also Loom exception in the read/write var funcs | Paweł Kołodziejski | |
svn-id: r6920 | |||
2003-04-06 | corrected right/bottom borders while clipping at drawBox() func | Paweł Kołodziejski | |
svn-id: r6919 | |||
2003-04-06 | Alignment fix | Nicolas Bacca | |
svn-id: r6918 | |||
2003-04-05 | Alignment fixes | Nicolas Bacca | |
svn-id: r6917 | |||
2003-04-05 | updated and fixed for VC6 | Paweł Kołodziejski | |
svn-id: r6916 | |||
2003-04-05 | changed warning() to error() | Joost Peters | |
svn-id: r6915 | |||
2003-04-05 | removed debug/text dump code (oops :)) | Joost Peters | |
svn-id: r6914 |