Age | Commit message (Collapse) | Author |
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The general thought is int is faster than int16 or byte. So if you can afford the
space, use it over int16 or byte. Also, only use int32 when you specifically need
the 32 bits.
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Control options
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Only fire off the Results of ALL of the criteria are met
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It needed a copy constructor and destructor to handle the heap memory ResultActions
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This avoids crashes for videos that exceed the screen size when scaled
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This is to match Marisa Chan's implementation. Images at this FoV also look better.
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commands for them
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This allows the panorama/tilt options to mutated without having to generate the table multiple times.
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Remove passthrough methods
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Also remove templating
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absolute postions.
This allows the destRectangle to be offset within the RenderTable
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The width and height were swapped when passed to the class constructor.
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transposed
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There are 10 file name conflicts as a result, but the conflicts are byte identical.
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setRenderState
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I did not realize the intended behavior of error() is to close the application
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Aka, creating the lookup tables, storing the current render state, and eventually doing
the image mutations.
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