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2004-11-22- Hopefully fixed MSVC7 and MSVC8 builds for walkthrough removal and FS ↵Jerome Fisher
changes. I don't have these environments to test in, sorry. svn-id: r15859
2004-11-21as the comment suggested, I rearranged the 3DO strip decoding function. ↵Gregory Montoir
Please, someone owning the 3DO games, test that this doesn't cause any regressions ! svn-id: r15858
2004-11-21HE wiz stuff updateGregory Montoir
svn-id: r15857
2004-11-21o90_unknown24 implementationGregory Montoir
svn-id: r15856
2004-11-21Applied one of my suggested fixes for bug #1060568. Let's see if it causesTorbjörn Andersson
any regressions... svn-id: r15855
2004-11-21But surely we should still call setGM(true) in the GM case, right...?Torbjörn Andersson
svn-id: r15854
2004-11-21Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack ↵Max Horn
enabling keyboard fights to allow controlling conversations via number keys again svn-id: r15853
2004-11-21Fixed behaviour of return key in the file browserMax Horn
svn-id: r15852
2004-11-21Since we do ref counting on the nodes now, we can re-use the root nodes nowMax Horn
svn-id: r15851
2004-11-21o Removed astray debug output.Eugene Sandulenko
o MT-32 music is correct, though Adlib is not. There is apparently custom instrument remapping similiar to mt32->gm but it is different. With that remapping it sounds much closer to original. svn-id: r15850
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849
2004-11-20Changed the FilesystemNode implementation to make it easier to use (client ↵Max Horn
code doesn't have to worry about the memory managment anymore, it's all 'automatic' now). May have introduced a mem leak or two, please check :-) svn-id: r15848
2004-11-20Slight adjustment/renaming.Torbjörn Andersson
svn-id: r15847
2004-11-20I'm told that the FM music file sounds terrible with MT-32 and that theTorbjörn Andersson
MT-32 is perfectly capable of playing General MIDI. My new guess is that the FM file is for Adlib instead. It certainly sounds better - but quite different - than playing the GM track through Adlib. svn-id: r15846
2004-11-20whitespacesMax Horn
svn-id: r15845
2004-11-20o Restore cursor after walkthroughEugene Sandulenko
o Add cursor events o Hide cursor during intro svn-id: r15844
2004-11-19missed destroy object after last changesPaweł Kołodziejski
svn-id: r15843
2004-11-19changed file constructor to dymanicPaweł Kołodziejski
svn-id: r15842
2004-11-19init walkthrough dialog laterPaweł Kołodziejski
svn-id: r15841
2004-11-19fixed missed ctrl key handle, and missed create() walklthrough callPaweł Kołodziejski
svn-id: r15840
2004-11-19fixed additional not needed white space charPaweł Kołodziejski
svn-id: r15839
2004-11-19not needed chech for unsigned typePaweł Kołodziejski
svn-id: r15838
2004-11-19fixed not defined MAX_PATHPaweł Kołodziejski
svn-id: r15837
2004-11-19ops, commited before older versionPaweł Kołodziejski
svn-id: r15836
2004-11-19added walkthroughPaweł Kołodziejski
svn-id: r15835
2004-11-19opsPaweł Kołodziejski
svn-id: r15834
2004-11-19updatePaweł Kołodziejski
svn-id: r15833
2004-11-19a little cleanupRobert Göffringmann
svn-id: r15832
2004-11-19Added music to the partial IHNM intro. I think I picked the correct tune,Torbjörn Andersson
but I can't be absolutely sure. I'm also not sure if I'm using the correct music data. I'm fairly sure that the MUSICGM.RES file is the appropriate choice for "General MIDI", but I have no way of verifying that the MUSICFM.RES is really the right choice for MT-32. (Is either of them a good choice for Adlib, or are they both equally bad?) svn-id: r15831
2004-11-19- Don't compile inline asm on versions of GCC < 3 (it uses MMX registers, ↵Jerome Fisher
which don't seem to be supported). svn-id: r15830
2004-11-18Make IHNM default be 1x scaler.Eugene Sandulenko
svn-id: r15829
2004-11-18fixes a crash when closing BS1 while speech menu is open.Robert Göffringmann
svn-id: r15828
2004-11-18Partial support for WAV sound playback, which apparently will be needed forTorbjörn Andersson
IHNM support. I used the partial IHNM intro as my test case, and it seems to work that far at least. svn-id: r15827
2004-11-16CleanupTorbjörn Andersson
svn-id: r15826
2004-11-15const const constMax Horn
svn-id: r15825
2004-11-15This commit has been brought to you by the commit first, compile/test later ↵Joost Peters
association. svn-id: r15824
2004-11-15Move initialisation from constructor to initialise().Joost Peters
svn-id: r15823
2004-11-15change engine initialization as suggested on -develGregory Montoir
svn-id: r15822
2004-11-15- Now uses playInputStream to add a channel to the mixer, instead of setting ↵Jerome Fisher
the premixer. There can be only one, and this conflicted with Adlib in multi_midi mode. svn-id: r15821
2004-11-15nothing...Robert Göffringmann
svn-id: r15820
2004-11-15BS1 demo is basically fully supported now.Robert Göffringmann
only some SFX are flipped. svn-id: r15819
2004-11-15I think this is the kind of constructor/go changes _sev was talking aboutTorbjörn Andersson
in his mail to scummvm-devel. (Though "a discussed a while ago change" sounds like sort of thing Robert Jordan writes whenever there is danger of anything actually happening in any of his more recent books. Tantalizing, yet non-informative. ;-) It's still rather messy. I'll look into cleaning it up later. svn-id: r15818
2004-11-15GCC doesn't like "const int" in a struct apparently.Torbjörn Andersson
svn-id: r15817
2004-11-15Add global extrapath to GUI and to default directories list.Eugene Sandulenko
svn-id: r15816
2004-11-15Move most heavy initialization from engine constructor to mainInit()Eugene Sandulenko
method which is called from go(). This ensures that extrapath is added to list od default directories after all other paths. svn-id: r15815
2004-11-15o Make GAME_GetFileContext() more object-likeEugene Sandulenko
o Font::loadFont() now normally survives zero-length fonts as used in demos o Removed unused SndRes::ITEVOC_Resample() o Fixed playing of voice #4 on old DOS targets o Implemented playing voices in VOX (Oki ADPCM) format o Support of Win32 and Linux demos. There was old-style Win32 demo, which is not supported yet, same is with DOS demo. svn-id: r15814
2004-11-15BS1 demo's speech and logic work now.Robert Göffringmann
But there's something wrong with the SFX, which can lead to crashes. svn-id: r15813
2004-11-14Extend fopenNoCase with probe of capitalized files, such as Cave.mid.Eugene Sandulenko
svn-id: r15812
2004-11-14Patch #1066256. Mostly indentation fixes and some debug messages removed.Eugene Sandulenko
svn-id: r15811
2004-11-14CleanupTorbjörn Andersson
svn-id: r15810