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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2015-01-02
FULLPIPE: Fix bug with spring in scene04
Eugene Sandulenko
2015-01-01
ZVISION: Really fix truetype_font.cpp newlines
Matthew Hoops
2015-01-02
ZVISION: Add support for unmodified INQUIS.ZIX files
Filippos Karapetis
2015-01-02
ZVISION: Fix newline in truetype_font.cpp
Filippos Karapetis
2014-12-30
SWORD25: Remove the option to persist a double as a string
RichieSams
2014-12-30
SWORD25: Change function names to use persist instead of serialize
RichieSams
2014-12-30
SWORD25: Add Pluto copyright message to new persistence code
RichieSams
2014-12-30
SWORD25: Correct include guards to reflect the changes to the file names
RichieSams
2014-12-30
SWORD25: Remove old lua persistence files
RichieSams
2014-12-30
SWORD25: Fix how nils are persisted
RichieSams
2014-12-30
SWORD25: Rename double serialization file to better represent what it is
RichieSams
2014-12-30
SWORD25: Rename lua serialization functions to use 'persist' in order to matc...
RichieSams
2014-12-30
SWORD25: Use new lua serialization functions to persist state
RichieSams
2014-12-30
SWORD25: Update module.mk with lua serialization changes
RichieSams
2014-12-30
SWORD25: Move all lua serialization helper functions to their own file
RichieSams
2014-12-30
Symbian: completely disabled MT32
Fedor Strizhnev
2014-12-30
Merge branch 'master' of https://github.com/fedor4ever/scummvm
Fedor Strizhnev
2014-12-30
SYMBIAN: Add symbian support for access and prince engines
Fedor Strizhnev
2014-12-30
SYMBIAN: Add symbian support for access and princes engines
Fedor Strizhnev
2014-12-30
ZVISION: Fix regression in the handling of multiple animations
Filippos Karapetis
2014-12-30
ZVISION: Fix an off-by-one error in the RLF decoder
Filippos Karapetis
2014-12-30
SCUMM: Add secret "easter_egg" config key
Torbjörn Andersson
2014-12-30
SCUMM: Add a "chained games manager"
Torbjörn Andersson
2014-12-30
ZVISION: Restore LF line ending that was accidentally changed in 1f5736a90207...
RichieSams
2014-12-30
ZVISION: Update function documentation to represent the changes to the intern...
RichieSams
2014-12-30
ZVISION: Rename some scripting classes to better represent what the classes are
RichieSams
2014-12-30
SCUMM: Enable Day of the Tentacle easter egg
Torbjörn Andersson
2014-12-30
ZVISION: White space
Filippos Karapetis
2014-12-30
ZVISION: Initialize the starting frame to -1 in RLF animations
Filippos Karapetis
2014-12-30
ZVISION: Further cleanup to the AnimationNode class
Filippos Karapetis
2014-12-30
ZVISION: Search fonts in game directory (e.g. in game/FONTS/)
Marisa-Chan
2014-12-30
ZVISION: Fix font error message condition
Marisa-Chan
2014-12-29
GUI: Do not overwrite write protected saves in grid based save dialog.
Johannes Schickel
2014-12-29
ZVISION: Show system messages when subtitles are disabled
Filippos Karapetis
2014-12-29
CREDITS: Update credits for ZVision again
Filippos Karapetis
2014-12-28
ZVISION: Make the rest of the controls properly use VideoDecoder timing
Matthew Hoops
2014-12-28
ACCESS: Remove useless variable
Strangerke
2014-12-28
ZVISION: The fist control is only used in one location
Filippos Karapetis
2014-12-28
DEBUGGER: Extend the md5 and md5mac commands to handle any chunk length
Filippos Karapetis
2014-12-28
ZVISION: Document some more controls
Filippos Karapetis
2014-12-28
ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)
Strangerke
2014-12-28
ZVISION: Use VideoDecoder facilities better in AnimationNode
Matthew Hoops
2014-12-28
SCI: improve kPortrait debug support + fix
Martin Kiewitz
2014-12-27
ZVISION: Fix cmdRawToWav on BE systems
Willem Jan Palenstijn
2014-12-27
ZVISION: Fix typo
Willem Jan Palenstijn
2014-12-27
ZVISION: Fix cursors on BE systems
Willem Jan Palenstijn
2014-12-27
ZVISION: Fix TGZ images on BE systems
Willem Jan Palenstijn
2014-12-27
ZVISION: Fix Zork AVI audio on BE systems
Willem Jan Palenstijn
2014-12-27
ZVISION: Slightly clarify font error message
Willem Jan Palenstijn
2014-12-27
ZVISION: Clean up settings and initialize the ones used by game scripts
Filippos Karapetis
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