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2020-01-11WINTERMUTE: Suppress FoxTail runtimeError on game loadlolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail saveload indicator hacklolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail color token for bitmap fontslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail dialogues UI hacklolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail text spacing hacklolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail key codes mappinglolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail registry flush methodlolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail screen methodslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail saveslot timestamp getterlolbot-iichan
2020-01-11WINTERMUTE: GetSaveSlotDescription refactoringlolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail arrays methodslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail item methodslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail actor walking methodslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail dynamic light methodslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail game&engine version propertieslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail language propertylolbot-iichan
2020-01-11WINTERMUTE: Display error on running FoxTail without compiled subenginelolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail detection tableslolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail engine versions to WMETargetExecutable enumlolbot-iichan
2020-01-11WINTERMUTE: Add FoxTail subenginelolbot-iichan
2020-01-11ANDROID: Hide the system mouse cursor on Android NCameron Cawley
2020-01-11GRIFFON: Fix slugginess in final boss and a crash when loading the Griffon.s0...Harsh Bawari
2020-01-11COMMON: Add a function to simplify loading Windows executablesCameron Cawley
2020-01-11MOHAWK: Unify Windows cursor managersCameron Cawley
2020-01-11GRAPHICS: Unify loading Windows cursor groupsCameron Cawley
2020-01-11GRAPHICS: Simplify loading Windows fontsCameron Cawley
2020-01-11COMMON: Add a common base class for the Windows resource classesCameron Cawley
2020-01-11ENGINES: Reduce winexe_*.h header includesCameron Cawley
2020-01-11COMMON: Rename PEResources::getNameList() to getIDList()Cameron Cawley
2020-01-11ALL: Create all instances of NEResources and PEResources using new instead of...Cameron Cawley
2020-01-11WINTERMUTE: Add detection for Hor gamelolbot-iichan
2020-01-11DIRECTOR: Add V4 builtin palettes, support for loading the movie defaultScott Percival
2020-01-11NEWS: Add changes for version 2.1.1 from the 2.1 branchFilippos Karapetis
2020-01-11DIRECTOR: Fix loaded cast referencesEugene Sandulenko
2020-01-11DIRECTOR: Seperate render pass for shape fill and strokeScott Percival
2020-01-11GRAPHICS: Fix arguments order in drawRectScott Percival
2020-01-11DIRECTOR: Align fill patterns to global originScott Percival
2020-01-11DIRECTOR: LINGO: Allow b_length to cast from referenceScott Percival
2020-01-10SCI: Fix SQ1VGA Russian class namessluicebox
2020-01-10SCI: Ignore incorrectly detected volume versionsluicebox
2020-01-10DIRECTOR: Do not crash if movie was not loadedEugene Sandulenko
2020-01-10DIRECTOR: Gracefully exit when end of movie list is reachedEugene Sandulenko
2020-01-10DIRECTOR: More streamlined movie loading tracingEugene Sandulenko
2020-01-10DIRECTOR: Fix crash when built-in is being redefinedEugene Sandulenko
2020-01-10DIRECTOR: Better track of loaded moviesEugene Sandulenko
2020-01-10DIRECTOR: Properly iterate over all movies when test-all is requestedEugene Sandulenko
2020-01-10DIRECTOR: Fix crashes on ungraceful exitEugene Sandulenko
2020-01-09GUI: Fix crash opening edit game dialog for games with no musicPaul Gilbert
2020-01-09SCI: Log bp_function (bpe) parameters in debuggersluicebox
2020-01-09SCI: Trigger bpr/bpw breakpoints within kernel callssluicebox