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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-01-17
MADS: Renamings of Layer and a transition type
Paul Gilbert
2015-01-17
MADS: Fix horizontal flipping of scene background sprites
Paul Gilbert
2015-01-17
MADS: Add loading of SpriteInfo frame numbers for scene background sprites
Paul Gilbert
2015-01-17
ZVISION: Fix bug #6769 (the "Alchemical debacle" video in ZGI)
Filippos Karapetis
2015-01-17
MADS: Implement background scrolling in anim views
Paul Gilbert
2015-01-17
Merge pull request #565 from fedor4ever/master
Filippos Karapetis
2015-01-17
ZVISION: made error messages more detailed
Fedor
2015-01-17
MADS: Fix crash on exit after watching introduction twice
Paul Gilbert
2015-01-16
ZVISION: Properly handle sounds reusing the same sound slot (bug #6761)
Filippos Karapetis
2015-01-16
ZVISION: Fix detection of Windows fonts
Filippos Karapetis
2015-01-16
ZVISION: Add detection for the Spanish version of ZGI (bug #6764)
Filippos Karapetis
2015-01-16
ZVISION: Allow empty sound streams. Fixes bugs #6762 and #6763
Filippos Karapetis
2015-01-15
ZVISION: Set the state value for the lever position during user dragging
RichieSams
2015-01-15
ZVISION: Keep the hand cursor during lever movement
RichieSams
2015-01-15
ZVISION: Allow multiple sound effects to play at the same time
RichieSams
2015-01-14
COMMON: Fix strict-alignment READ_UINT64
Willem Jan Palenstijn
2015-01-13
ZVISION: Add support for German ZGI - CD version
RichieSams
2015-01-13
ZVISION: Add detection for the French version of ZGI
Bastien Bouclet
2015-01-13
ZVISION: Add support for Liberation Fonts
Filippos Karapetis
2015-01-12
ZVISION: Check eos() after reading from stream, not before
Torbjörn Andersson
2015-01-12
ZVISION: Check for all the required fonts before starting a game
Filippos Karapetis
2015-01-12
Merge pull request #558 from klusark/patch-3
Eugene Sandulenko
2015-01-11
Merge pull request #564 from mcb30/gk1fix
Filippos Karapetis
2015-01-11
SCI: fix definition of GK1 police-sleep patch
Michael Brown
2015-01-11
Merge pull request #560 from klusark/unpack
Eugene Sandulenko
2015-01-11
Merge pull request #559 from fedor4ever/master
Eugene Sandulenko
2015-01-11
Merge pull request #561 from MestreLion/foa_help
Filippos Karapetis
2015-01-11
README: Add game-specific information for Zork Nemesis and Zork Grand Inquisitor
Filippos Karapetis
2015-01-11
NEWS: Mention support for Zork Nemesis and Zork Grand Inquisitor
Filippos Karapetis
2015-01-11
ZVISION: Build the engine by default
Filippos Karapetis
2015-01-10
ZVISION: Add detection for Nemesis CD - German version
RichieSams
2015-01-11
ZVISION: Avoid using floating point math when upscaling subtitle timing
Filippos Karapetis
2015-01-10
Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)"
Filippos Karapetis
2015-01-10
ZVISION: Change screen resolution for the hires DVD videos to 800x600
Filippos Karapetis
2015-01-10
ZVISION: Change wording
Filippos Karapetis
2015-01-10
ZVISION: Remove unused variable
Filippos Karapetis
2015-01-10
ZVISION: Make sure only existing files are dumped
Filippos Karapetis
2015-01-09
ZVISION: Clean up save logic, and fix a thumbnail-related FIXME
Filippos Karapetis
2015-01-09
ZVISION: Remove dead code
Filippos Karapetis
2015-01-09
ZVISION: Provide a better description for the double FPS game option
Filippos Karapetis
2015-01-08
VIDEO: Add MPEG-PS demuxer
Matthew Hoops
2015-01-08
ZVISION: Also handle paths in NEMESIS.ZIX for the DVD ver. of Nemesis
Filippos Karapetis
2015-01-07
ZVISION: Add support for an unmodified ZIX file for Zork: Nemesis
Filippos Karapetis
2015-01-07
ZVISION: Check the validity of ZIX files
Filippos Karapetis
2015-01-07
ZVISION: Handle sound patches (.src files) dynamically
Filippos Karapetis
2015-01-07
Cursors "arrowa.zcr" and "arrowb.zcr" are missing from Zork: Nemesis
Filippos Karapetis
2015-01-07
ZVISION: Add detection for the French version of Zork: Nemesis
Filippos Karapetis
2015-01-07
OPENGL: Fix truncation issue resulting in wrong mouse coordinates.
Johannes Schickel
2015-01-07
OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is v...
Johannes Schickel
2015-01-07
SWORD25: Remove unused code
RichieSams
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