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2014-01-05FULLPIPE: Implement sceneHandler23()Eugene Sandulenko
2014-01-05FULLPIPE: Implement scene23_setGiraffeState()Eugene Sandulenko
2014-01-05FULLPIPE: Implement scene23_updateCursor()Eugene Sandulenko
2014-01-05FULLPIPE: Plug scene23 inEugene Sandulenko
2014-01-05FULLPIPE: Initial code for scene23Eugene Sandulenko
2014-01-05FULLPIPE: Rename in MovInfo1 structEugene Sandulenko
2014-01-05FULLPIPE: Implement doSomeAnimation()Eugene Sandulenko
2014-01-05FULLPIPE: Implement Movement::countPhasesWithFlag()Eugene Sandulenko
2014-01-05FULLPIPE: Implement MGM::buildExCommand2()Eugene Sandulenko
2014-01-04TSAGE: R2R - Remove dead code in scene 1800Strangerke
2014-01-04TSAGE: Add some demo specific code in sceneExt::postinit()Strangerke
2014-01-04FULLPIPE: Fix buildWillem Jan Palenstijn
2014-01-04FULLPIPE: Enable temorarily disabled codeEugene Sandulenko
2014-01-04FULLPIPE: Proper use of copying consturctor for ExCommandEugene Sandulenko
2014-01-04FULLPIPE: Implement ExCommand2 methodsEugene Sandulenko
2014-01-04FULLPIPE: More code to ExCommand classEugene Sandulenko
2014-01-04FULLPIPE: Complete MovGraph2::genMovement()Eugene Sandulenko
2014-01-04FULLPIPE: More work on MovGraph2::genMovement()Eugene Sandulenko
2014-01-04FULLPIPE: Simplify code in scene12Eugene Sandulenko
2014-01-04FULLPIPE: Fix crahs in Floaters::init()Eugene Sandulenko
2014-01-04FULLPIPE: Implement Floaters::update()Eugene Sandulenko
2014-01-04FULLPIPE: Implement Floaters::stopAll()Eugene Sandulenko
2014-01-03FULLPIPE: Implement Floaters::genFlies()Eugene Sandulenko
2014-01-03FULLPIPE: Implement Floaters::init()Eugene Sandulenko
2014-01-03FULLPIPE: Implement MovGraphReact::setCenter()Eugene Sandulenko
2014-01-03FULLPIPE: Renames in class MovGraphReactEugene Sandulenko
2014-01-03FULLPIPE: More work on MovGraph2::genMovement()Eugene Sandulenko
2014-01-03FULLPIPE: Add initial implementation of some sound-related functionsFilippos Karapetis
2014-01-03FULLPIPE: Some work on MovGraph2::genMovement()Eugene Sandulenko
2014-01-03AVALANCHE: refactor initVariables by reusing resetVariables(). That also shou...Strangerke
2014-01-03AVALANCHE: Split AvalancheEngine::resetVariables() in two, to make a part of ...Strangerke
2014-01-03AVALANCHE: Move direction reset to Animation::resetVariables()Strangerke
2014-01-03TSAGE: Fix CID 1004060 - Logically dead codeStrangerke
2014-01-03TSAGE: R2R Demo - Add some more code specifically for R2R DemoStrangerke
2014-01-03FULLPIPE: Fix flicker in scenes. Woo hoo!Eugene Sandulenko
2014-01-03FULLPIPE: Fix Background::addPictureObject()Eugene Sandulenko
2014-01-03FULLPIPE: Enable scene22. This completes the sceneEugene Sandulenko
2014-01-03FULLPIPE: Rename variables in scene22Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler22_stoolLogic()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler22_fromStool()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler22_handleDown() and smaller onesEugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler22()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene22_setBagState() and updateCursor()Eugene Sandulenko
2014-01-02FULLPIPE: Plug scene22 inEugene Sandulenko
2014-01-02FULLPIPE: Initial code for scene22Eugene Sandulenko
2014-01-02FULLPIPE: Enable scene20. This completes the sceneEugene Sandulenko
2014-01-02FULLPIPE: Renames in scene20Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler20_updateFlies()Eugene Sandulenko
2014-01-02FULLPIPE: Implement sceneHandler20()Eugene Sandulenko
2014-01-02FULLPIPE: Implement scene20_setExits()Eugene Sandulenko