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2009-07-02Merged the info available from _objectStatus with the GameObject struct. ↵Denis Kasak
Made Game keep a list of all the game's objects. Added Game::getObject() method for fetching a pointer to a particular object. Changed Game::loadObject() to not accept a pointer to a GameObject struct anymore. svn-id: r42026
2009-07-02Added BArchive::clearCache() method for clearing the data cache of opened files.Denis Kasak
svn-id: r42019
2009-07-02Make the meta engine pass the pointer to the detected version and not the ↵Denis Kasak
whole ADGameDescription table. svn-id: r42018
2009-07-01Added empty animation.cpp and animation.h files.Denis Kasak
svn-id: r42000
2009-07-01Added Text::setSpacing() method.Denis Kasak
svn-id: r41999
2009-07-01Made Text objects calculate their widths and heights properly.Denis Kasak
svn-id: r41998
2009-07-01Removed declaration of Screen::drawSprite() which is now obsolete.Denis Kasak
svn-id: r41997
2009-07-01Made coordinate specification mandatory when constructing objects of type ↵Denis Kasak
Sprite and Class. Made transforming from columnwise a default (since it was done most of the time anyway). Changed coordinates to use uint instead of uint16. svn-id: r41996
2009-07-01Modified Sprite, Text and Drawable to handle data hiding properly since ↵Denis Kasak
they're no longer just C-like struct containers. Implemented getters/setters accordingly and changed existing code that used those classes. svn-id: r41995
2009-07-01Added Text::setText() and Text::setColour() methods. Changed demo animation ↵Denis Kasak
to use them. svn-id: r41984
2009-07-01Changed intro animation to render text via the new Text class.Denis Kasak
svn-id: r41983
2009-07-01Added text position specification to Text constructor.Denis Kasak
svn-id: r41982
2009-07-01Added Text as a subclass of Drawable. Fixed syntax error in font.cppDenis Kasak
svn-id: r41981
2009-07-01Added Font::drawString overload that takes in a pointer to a byte buffer and ↵Denis Kasak
a length instead of a Common::String. Changed the former drawString to be a wrapper for the new one. svn-id: r41980
2009-06-30Added the Drawable abstract base class and made Sprite inherit from it.Denis Kasak
svn-id: r41979
2009-06-29Changed some data members in Draci::GameInfo from uint32 to uint16 ↵Denis Kasak
(previously I thought that the 'word' type in the original engine was 32 bits). Removed a FIXME concerning struct size mismatch (matches when the previous sentence is taken into account). GameInfo::_numDialogBlocks is now calculated, not read in (it wasn't stored in the data files at all). svn-id: r41966
2009-06-29Account for endianess properly when reading in game variables.Denis Kasak
svn-id: r41965
2009-06-28Added an offset parameter to Script::run() so we can specify where to start ↵Denis Kasak
the GPL program execution. Also, the init script for the dragon object is now run inside Game::Game(). svn-id: r41928
2009-06-28Changed Script::run() to accept a GPL2Program struct instead of a byte ↵Denis Kasak
pointer and a length. Also, Script::run() now executes the GPL program until a gplend instruction rather than to the end of the whole program. Modified GameObject according to the new changes. svn-id: r41927
2009-06-28Removed disassembling of the GPL script for the first game location from ↵Denis Kasak
Draci::init(). svn-id: r41926
2009-06-28Added struct GameObject (such structs are stored in OBJEKTY.DFW and used for ↵Denis Kasak
in-game objects' info). Added Game::loadObject() for loading such objects into memory. Made Game's constructor load the object for the main hero. svn-id: r41925
2009-06-27Added Script instance to DraciEngine. Restored disassembling of a demo ↵Denis Kasak
script on engine startup (previously via gpldisasm(), now via _script->run()). svn-id: r41921
2009-06-27Renamed Script::gpldisasm() to Script::run().Denis Kasak
svn-id: r41920
2009-06-27Put all GPL interpreter related routines inside a Script class.Denis Kasak
svn-id: r41919
2009-06-27Renamed gpldisasm.* to script.* in anticipation of using it as a script ↵Denis Kasak
intepreter. svn-id: r41918
2009-06-27Extended Game to load all info from INIT.DFW (general game info, dialog ↵Denis Kasak
offsets, variables, item status, object status). svn-id: r41908
2009-06-27Added Game's constructor. Added the Person struct and made Game constructor ↵Denis Kasak
read in the list of persons from INIT.DFW. Added Game instance to DraciEngine. svn-id: r41907
2009-06-26Added empty Game class.Denis Kasak
svn-id: r41906
2009-06-25Oops, really fixed typo.Denis Kasak
svn-id: r41874
2009-06-25Fixed typo.Denis Kasak
svn-id: r41873
2009-06-25Made the DraciEngine destructor free _font and _mouse.Denis Kasak
svn-id: r41872
2009-06-25Renamed *cursorNum identifiers in Mouse to *cursorType for consistency.Denis Kasak
svn-id: r41866
2009-06-25Added transformToRows() static method to Sprite. Modified Sprite ↵Denis Kasak
constructors to use it. svn-id: r41865
2009-06-25Implemented some more methods in Mouse so all mouse-related events are ↵Denis Kasak
handled through it. svn-id: r41861
2009-06-24Started work on the Mouse class.Denis Kasak
svn-id: r41840
2009-06-22Changed Font::fillScreen() to accept a uint8 instead of a uint16.Denis Kasak
svn-id: r41780
2009-06-22* Expanded docs for the Sprite classDenis Kasak
* Added Surface and Screen docs * Small documentation fixes svn-id: r41779
2009-06-22Documentation fix for the Font class.Denis Kasak
svn-id: r41776
2009-06-22Replaced return values with Common::k*Error constants.Denis Kasak
svn-id: r41775
2009-06-19Updated the demo animation to use the new Surface features (transparency, ↵Denis Kasak
dirty rects). Changed background to light grey. A transparent string is now drawn over the dragon sprite. svn-id: r41658
2009-06-19* Made the Screen class use the new Surface class.Denis Kasak
* Added Screen::drawRect() method. * Added support for updating dirty rectangles. svn-id: r41657
2009-06-19Added support for the new Surface class to Font (transparency, marking dirty ↵Denis Kasak
rectangles). svn-id: r41656
2009-06-19Made the Surface class compile.Denis Kasak
svn-id: r41655
2009-06-19Added Sprite::draw() method for drawing sprites to a Surface.Denis Kasak
svn-id: r41654
2009-06-18Added Surface class.Denis Kasak
svn-id: r41653
2009-06-18Turned constants into enum in order to remove need of prototypes.Eugene Sandulenko
svn-id: r41623
2009-06-18Changed _screenWidth and _screenHeight from member variables to constants ↵Denis Kasak
because the screen size doesn't change. svn-id: r41620
2009-06-17Added kNumColours constant and replaced magic numbers with it.Denis Kasak
svn-id: r41617
2009-06-17Added default parameter to Screen::setPaletteEmpty() so it clears all ↵Denis Kasak
colours by default. svn-id: r41614
2009-06-17Changed the _font DraciEngine member from a Font instance to a pointer to an ↵Denis Kasak
instance. This way the default constructor is invoked in DraciEngine::init() and can properly initialize the fonts because the game data paths are set. svn-id: r41612