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AgeCommit message (Expand)Author
2007-06-26increase mt-32 sysex delay to prevent buffer overflow (see FR#1393726)Willem Jan Palenstijn
2007-06-26Fix saving & restoring with AGI256 and AGI256-2 games.Kari Salminen
2007-06-26Move to the correct file offset when using compressed sounds in ITEFilippos Karapetis
2007-06-26Cleanup of the GP2X port to fix compile issues (and the odd warning).John Willis
2007-06-26Update GP2X configure rules to support the new ARM ASM SMUSH code.John Willis
2007-06-26Explicitly mention the bug we work around (makes it a lot easier to deal with...Max Horn
2007-06-26Fix FLAC support for speech in Broken Sword 1.Travis Howell
2007-06-26Add FLAC support for speech in Broken Sword 1.Travis Howell
2007-06-25Add workaround for Gold Rush intro skipping bug #1737343.Kari Salminen
2007-06-25Fix for a stupid typo in yesterdays sound fill tweak.Robin Watts
2007-06-25Improvements to the SAGA compressed sound supportFilippos Karapetis
2007-06-25Put a comment in its correct locationFilippos Karapetis
2007-06-25Removed obsolete code for setting transparent debugging console colors.Kari Salminen
2007-06-25Add support for compressed sound effects, digital music and speech to the SAG...Filippos Karapetis
2007-06-25Added entries for ITE compressed files to the detector. IHNM is not added yet...Filippos Karapetis
2007-06-25Unified GfxMgr::putPixelsA-function's priority info handling.Kari Salminen
2007-06-25Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")Sven Hesse
2007-06-25Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)Sven Hesse
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen
2007-06-25Updated NEWSMax Horn
2007-06-25Patch #1742050: "GUI: Enlarge some labels in the themes"Eugene Sandulenko
2007-06-25Fix bug #1742561: "GUI: Missaligned text"Eugene Sandulenko
2007-06-25Patch from bugreport #1742561: "GUI: Missaligned text"Eugene Sandulenko
2007-06-25Patch #1742574: "GUI: Unify "Default" options text"Eugene Sandulenko
2007-06-24some configure reorgMax Horn
2007-06-24Not necessary to have a LINUPY hack in the GP2x backendMax Horn
2007-06-24Use keycodes instead of the (bad) ascii code for function keys in the DC backendMax Horn
2007-06-24Update the WinCE makefile to use the USE_ARM_SMUSH_ASM define to enableRobin Watts
2007-06-24Small tweak to the readBuffer routines of sound/audiostream.cpp; by counting aRobin Watts
2007-06-24Remove useless startPlay override from ProtrackerStreamMax Horn
2007-06-24Renamed add_flag_to_config_mk_if_no to add_to_config_mk_if_no and changed the...Max Horn
2007-06-24Mod code cleanupMax Horn
2007-06-24Update creditsMax Horn
2007-06-24should be smush not codec47Paweł Kołodziejski
2007-06-24added arm assembly from patch #1742112 for codec47. (and really build arm cod...Paweł Kołodziejski
2007-06-23Made changeCharacter restore the previous open Archive after completing its d...Nicola Mettifogo
2007-06-23Now clipping frame # to avoid crashes because of bad behavior of game scripts.Nicola Mettifogo
2007-06-23Add a couple of casts from int to (Common:KeyCode) in the WinCE specific code.Robin Watts
2007-06-23Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)Sven Hesse
2007-06-23More cleanupMax Horn
2007-06-23Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMIMax Horn
2007-06-23Tweaks to WinCE makefile.Robin Watts
2007-06-23Reworked the SCUMM input code even more: Merged various code paths and stream...Max Horn
2007-06-23Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made no...Max Horn
2007-06-23Simplify code: Since processInput() always overwrite the value of lastKeyHit ...Max Horn
2007-06-23Revised SCUMM's input code. We now fix the keys F5, '.', space, escape for ma...Max Horn
2007-06-23Added GOB FIXMEMax Horn
2007-06-23Changed BASS to use more KEYCODEsMax Horn
2007-06-23Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keysSven Hesse
2007-06-23Converted LURE code to use KEYCODEsMax Horn