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2016-04-12WAGE: Update game statusEugene Sandulenko
2016-04-12WAGE: Fix console redrawing when desktop is redrawnEugene Sandulenko
2016-04-12WAGE: Redraw scene on object move to match original.Eugene Sandulenko
Still buggy a bit
2016-04-12WAGE: Fix click target search orderEugene Sandulenko
2016-04-12WAGE: Fix object sorting. Fixes many glitchesEugene Sandulenko
2016-04-12GCW0: Attempt to fix README sectionsEugene Sandulenko
2016-04-12Merge pull request #715 from dudola/patch-1Johannes Schickel
GUI: Remove dummy FluidSynth Settings button from Edit Game
2016-04-11DRASCULA: Fix regression in subtitle display in Spanish versionThierry Crozat
This code was committed by mistake in the previous commit.
2016-04-11WAGE: Fix sorting of objects during moveEugene Sandulenko
2016-04-11I18N/DE: Reduce length of update check settingLothar Serra Mari
2016-04-11DRASCULA: Fix typo in variable nameThierry Crozat
2016-04-11NEWS/DE: Import missing SCI sectionLothar Serra Mari
2016-04-11NEWS: Import missing SCI sectionLothar Serra Mari
2016-04-11NEWS/DE: Mention Drascula fixesLothar Serra Mari
2016-04-11DRASCULA: Fix random crash when loading pendulum scene savegameThierry Crozat
When saving from the pendulum scene the curX and curY values are negative while the curWidth and curHeight values are unset. This causes random crashes as we may do an array out of bound access when enterRoom() is called at the end of the load.
2016-04-11DRASCULA: Rename variable to clarify its meaningThierry Crozat
2016-04-11DRASCULA: Fix color for Drascula at the end of chapter 5Thierry Crozat
I checked the original and the code in ScummVM and there is no call to talk_solo in chapter 4, while we indeed need to use the red color for all calls to talk_solo in chapter 5.
2016-04-11DRASCULA: Improve loading savegames in Pendulum sceneThierry Crozat
The previous fix only fixed the incomplete state when loading from the launcher. Now this is fixed when loading from the game as well. It also fixes loading a savegame from the first stage of the pendulum scene (when the protagonist is not visible) to any other scene in chapter 6. The protagonist was not made visible again when loading the savegame.
2016-04-10NEWS: Add fix for loading savegame in Drascula pendulum sceneThierry Crozat
2016-04-10DRASCULA: Fix loading games in room 102 when still chainedThierry Crozat
Room 102 has two states. The first one has an animation of a pendulum while the protagonist is chained to a table beneath it. The second state is after the protagonist free himself. In the second state the pendulum has stopped. When saving in the first state, loading the save game did not properly setup the pendulum animation causing graphic glitches. This fixes bug #7113 DRASCULA: Serious sprite glitches
2016-04-10TITANIC: Change back to using original AVIDecoderPaul Gilbert
2016-04-10GCW0: Disable triple buffering.Eugene Sandulenko
Too many artifacts. It is not possible with current ScummVM drawing approaches.
2016-04-10TITANIC: Fleshing out CTelevision::MovieEndMsgPaul Gilbert
2016-04-10TITANIC: Television video is now playingPaul Gilbert
2016-04-10GCW0: Enable triple bufferingEugene Sandulenko
2016-04-10TITANIC: Cleanup of CSTButtonPaul Gilbert
2016-04-10TITANIC: Fix CGameObject::changeStatusPaul Gilbert
2016-04-10GCW0: Enable building with all scalers disabledEugene Sandulenko
2016-04-10GCW0: Clean up build scriptEugene Sandulenko
2016-04-10GCW0: Disable Timidity by defaultEugene Sandulenko
2016-04-10GCW0: GCW0 is fullscreen-only deviceEugene Sandulenko
2016-04-10ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and ↵Eugene Sandulenko
GUI_ONLY_FULLSCREEN
2016-04-10I18N: Regenerate translations.datEugene Sandulenko
2016-04-10I18N: Update Russian translationEugene Sandulenko
2016-04-10I18N: Update Ukrainian translationEugene Sandulenko
2016-04-10I18N: Update German translation fileLothar Serra Mari
2016-04-10UPDATES: Check that we're running in a bundle, and skip Sparkle ↵Eugene Sandulenko
initialization otherwise This was leading to an unhandled exception within Sparkle code which was hanging the application. This feature is good only for development purposes, as convenient users are supposed to run ScummVM from the supplied bundle.
2016-04-10UPDATES: Use new constants for MacOS X 10.10Eugene Sandulenko
2016-04-09TITANIC: Fix deleting moviesPaul Gilbert
2016-04-09TITANIC: Fix setting object bounds when drawingPaul Gilbert
2016-04-10UPDATES: Plug memory leakEugene Sandulenko
2016-04-09TITANIC: Further implementation of timersPaul Gilbert
2016-04-09TITANIC: Starting to flesh out timersPaul Gilbert
2016-04-09UPDATES: Fix interval normalizationThierry Crozat
When given a valid value the normalization was returning the next valid value instead of returning the given one. This caused for example the interval to be changed each time we opened the options (and thus check to be automatically activated the first time the options were accessed).
2016-04-09I18N: Regenerate translations data fileThierry Crozat
2016-04-09I18N: Update Hungarian translation (patch #1648)Thierry Crozat
2016-04-09I18N: Update French translationThierry Crozat
2016-04-09I18N: Escape quotes in German translationThierry Crozat
Unescaped quotes cause the string to be truncated.
2016-04-09SHERLOCK: RT: Fix crasah showing items to Rose HanchemPaul Gilbert
2016-04-09TITANIC: More implementation code for movie playbackPaul Gilbert