Age | Commit message (Collapse) | Author |
|
|
|
Velocity outside the working window is zero
|
|
|
|
|
|
|
|
There is still a discontinuity when wrapping, but I am committing so that
others can look at the code
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The working window is a Rect centered inside the actual window edges. All in-game
coordinates are in the working window coordinate system. Also, all images in-game
are clipped to the edges of the working window.
|
|
|
|
|
|
changes
|
|
|
|
|
|
|
|
|
|
This is a copy of d089658fb84f67652e9569bc03c76bcc65e7b881 for older MSVC
versions. Thanks to Strangerke for noticing.
|
|
|
|
|
|
|
|
|
|
|
|
criezy
|
|
|
|
This should fix compilation for the DC port.
|
|
This fixes compilation in the keymapper.
|
|
|
|
Config Manager Cleanup
|
|
|
|
|
|
GUI: Add option to render GUI in 32-bits
|
|
|
|
Thanks to eriktorbjorn for noticing.
|
|
Formerly, the main menu was shown with the palette of the first screen for
a short time. Thanks to eriktorbjorn for noticing this.
|
|
|
|
|
|
This can be abused to insert Domains into the game domains without any checks.
Instead, only write iterator access is given.
|
|
|
|
|
|
|
|
|
|
ZVision AVI videos use DUCK Truemotion
|
|
to scale the video
|
|
|
|
|
|
|