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2011-02-16WII: Fix OSystem_Wii::setPalette after the ScummVM upstream merge in a024546.Johannes Schickel
2011-02-16IPHONE: Remove erroneous write in OSystem_IPHONE::grabPalette.Johannes Schickel
2011-02-16Merge branch 'master' into osystem-paletteJohannes Schickel
2011-02-16PS2: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-16DC: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-16N64: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-16SKY: Restore old sequence delay behaviour.dhewg
2011-02-16SKY: Fix array access in debug code.Alyssa Milburn
2011-02-16SKY: Stop intro sound before freeing the buffer.Alyssa Milburn
2011-02-15DS: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-15PSP: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-15IPHONE: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-15Merge branch 'master' into osystem-paletteJohannes Schickel
2011-02-15TINSEL: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-15Merge branch 'dhewg-osystem-palette' of https://github.com/dhewg/scummvm into...Johannes Schickel
2011-02-15AGOS: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-15MADE: Revert a little behavior change in setRGBPalette.Johannes Schickel
2011-02-15SWORD2: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
2011-02-15VIDEO: Adapt VideoDecoder::setSystemPalette to setPalette RGBA->RGB change.Johannes Schickel
2011-02-15SWORD1: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-15MOHAWK: Shorten Myst stack classes namesBastien Bouclet
2011-02-15MOHAWK: Put togeter the Myst stack classes in a namespaceBastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcode 201, staircase initBastien Bouclet
2011-02-15MOHAWK: Add a workaround for a missing image when going up the stairs in Mech...Bastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcodes 203 and 104, snake boxBastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcode 100Bastien Bouclet
2011-02-15MOHAWK: Implement Mechanical opcode 200Bastien Bouclet
2011-02-15HUGO: Replace cypher by a global variable, clean engine destructorstrangerke
2011-02-15SCI: Fill in the remaining Mac-specific kPlatform subopsMatthew Hoops
2011-02-15VIDEO: Add some stubs for QuickTime edit list workMatthew Hoops
2011-02-15SCI: Cleaned up kMapKeyToDir and removed an incorrect heuristicmd5
2011-02-15MOHAWK: Detect the French version of Rugrats.Alyssa Milburn
2011-02-15Merge branch 'master' of github.com:scummvm/scummvmmd5
2011-02-15SCI: Removed several redundant helper functionsmd5
2011-02-15HUGO: more refactoring and encapsulationstrangerke
2011-02-14GIT: Ignore Visual Studio precompiled headers folderLittleboy
2011-02-14SCI: Fix loading SCI32 gamesMatthew Hoops
2011-02-15SCI2+: Set the correct segment for SCI32 strings/arrays when loadingmd5
2011-02-14WII: Fix 16bit cursors on some HE gamesdhewg
2011-02-14SCI: Fix loading pre-version 28 saved gamesMatthew Hoops
2011-02-14TOON: Disable quick save/load from the main menu screen.eriktorbjorn
2011-02-14ANDROID: Adapt to [set|grab]Palette RGBA->RGB change.dhewg
2011-02-14ANDROID: Fix JNI calls for the timer threaddhewg
2011-02-14ANDROID: Fix assert() to log outputdhewg
2011-02-14ANDROID: Use and reinit texture on screen changesdhewg
2011-02-14ANDROID: Unify log prefixdhewg
2011-02-14ANDROID: Protect port files with our definedhewg
2011-02-14ANDROID: Allow out-of-src-tree builds, cleanupdhewg
2011-02-14ANDROID: Allow monolithic builds to rundhewg
2011-02-14ANDROID: Use the official NDK toolchaindhewg