Age | Commit message (Collapse) | Author |
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There is a debatable hack to accomodate the two different builds of the game, cd or not.
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This matches the casing of the original engine name.
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within tSage
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In preparation of using the sound code with Winnie
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TOON: Grow size of path finding heap dynamically
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DREAMWEB: Fixes, cleaning and more functions ported to C++
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This doesn't make any practical difference, since the search
manager already guards against duplicate paths, but it does get rid
of a slightly confusing warning message when you have a global
extra path configured.
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This ensures it uses the correct walk region loading code
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Method associated was actually the standard getVisage method
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The experiment tries to implement the program control of the V1 interpreter.
Maybe it is better to add another method for doing that once the workings of
it are more clear.
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Also fix skipInstruction() for V1.
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Yes, V1 has three versions of SAID, for one, two and three arguments.
Also add a few corrections to V1 instruction tables.
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