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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-11-03
TSAGE: Renaming for R2R Spill Mountains crank room
Paul Gilbert
2013-11-03
TSAGE: Renamings for R2R Spill Mountains furnace room
Paul Gilbert
2013-11-03
TSAGE: Renamings for Spill Mountains Large Ledge
Paul Gilbert
2013-11-03
TSAGE: Renamings for R2R Spill Mountains bedroom 2
Paul Gilbert
2013-11-03
TSAGE: Renamings for R2R Spill Mountains bedroom
Paul Gilbert
2013-11-03
TSAGE: Renamings for R2R Pictographs room
Paul Gilbert
2013-11-03
TSAGE: Renamings for R2R Spill Mountains large empty room
Paul Gilbert
2013-11-03
TSAGE: Renamings for R2R Balloon Launch
Paul Gilbert
2013-11-03
TSAGE: Renamings for R2R Spill Mountains
Paul Gilbert
2013-11-03
TSAGE: Replace all -999 constants with the LIST_END define
Paul Gilbert
2013-11-03
TSAGE: Renamings and bugfixes for R2R desert and forest entrance
Paul Gilbert
2013-11-03
TSAGE: Renamings for R2R desert scene
Paul Gilbert
2013-11-03
TSAGE: Fix to set _endAction when playing voice samples
Paul Gilbert
2013-11-03
TSAGE: Renamings for R2R Teleporting Outside scene
Paul Gilbert
2013-11-03
TSAGE: Fix CID 1003720, missing break in switch
Strangerke
2013-11-03
TSAGE: Fix sound glitch (CID 1004053)
Strangerke
2013-11-03
PARALLACTION: Make sure overridden methods are not used. Fixes compiler warning
Eugene Sandulenko
2013-11-03
PARALLACTION: Pass big value by reference rather than copying. CID 1003923
Eugene Sandulenko
2013-11-03
AVALANCHE: Fix CID 1109674
Strangerke
2013-11-03
TSAGE: Renaming and unused variable removal from R2R gunpoint cutscene
Paul Gilbert
2013-11-02
TSAGE: In progress renaming for R2R Flub Maze
Paul Gilbert
2013-11-03
NEVERHOOD: Fix Klaymen's idle blinking animation in the teleporter
Filippos Karapetis
The wrong animation hash was used in stSitIdleTeleporterBlinkSecond()
2013-11-03
NEVERHOOD: Remove unused method drawShadowSurface()
Filippos Karapetis
2013-11-02
TSAGE: Renamings for R2R Teal confrontation scene
Paul Gilbert
2013-11-02
TSAGE: Renaming for R2R corridors
Paul Gilbert
2013-11-02
TSAGE: Renamings and removoal of unused variable for R2R circular walkways
Paul Gilbert
2013-11-02
TSAGE: Renamings for R2R escape ship landing cutscene
Paul Gilbert
2013-11-03
TSAGE: R2R - Remove a useless variable in scene 800. This breaks savegame ↵
Strangerke
compatibility.
2013-11-03
FULLPIPE: Fix warnings
Eugene Sandulenko
2013-11-03
SCUMM: Fix potential memory leak. CID 1003586
Eugene Sandulenko
2013-11-03
FULLPIPE: Initialize variable. CID 1109665
Eugene Sandulenko
2013-11-03
GUI: Skip useless assignment. CID 1002117
Eugene Sandulenko
2013-11-03
CINE: Remove unnecessary check. CID 1004117
Eugene Sandulenko
2013-11-03
RECORDER: Initialize variable. CID 1047258
Eugene Sandulenko
2013-11-03
FULLPIPE: Implement MctlCompound::freeItems()
Eugene Sandulenko
2013-11-02
TSAGE: Renamings for R2R base hall
Paul Gilbert
2013-11-02
TSAGE: Renamings for R2R guard post
Paul Gilbert
2013-11-02
TSAGE: Okay, now fixing pops at the end of sound effects.
Paul Gilbert
2013-11-02
TSAGE: Bugfix to get rid of pops at the start of sound effects
Paul Gilbert
2013-11-02
TSAGE: Renamings for R2R statis negator room
Paul Gilbert
2013-11-02
TSAGE: Renamings for Ralf/Tomko cutscene
Paul Gilbert
2013-11-02
TSAGE: Renamings for Teal monologue cutscene
Paul Gilbert
2013-11-02
TSAGE: Renamings for R2R guard cutscene 3230
Paul Gilbert
2013-11-02
TSAGE: Renaming for R2R Rocko/Jocko cutscene
Paul Gilbert
2013-11-02
TSAGE: Renamings for R2R captain/private cutscene
Paul Gilbert
2013-11-02
TSAGE: Renamings for R2R guard cutscene
Paul Gilbert
2013-11-02
TSAGE: Renaming for R2R autopsy room
Paul Gilbert
2013-11-02
TSAGE: Renamings for R2R Miranda's cell
Paul Gilbert
2013-11-02
TSAGE: Renaming for R2R ghoul dormitory
Paul Gilbert
2013-11-02
COMMON: SEEK_END offsets are negative
Filippos Karapetis
This was taken directly from the old code, which either used different semantics, or had a genuine bug
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