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AgeCommit message (Expand)Author
2007-02-01cleanupJohannes Schickel
2007-02-01oops.Johannes Schickel
2007-02-01Fix for missing Brandon in Zanthia's home (see bug #1498221 "KYRA1: Subtitles...Johannes Schickel
2007-02-01- Fixed the palette animationsSven Hesse
2007-02-01Added my version of Woodruff so that I, too, can get the "Unknown version ofTorbjörn Andersson
2007-02-01Added custom load code for room #20 NoticePaul Gilbert
2007-01-31Some changes to be closer to the original with palette handling.Johannes Schickel
2007-01-31Added MD5 for the german Ween version, supplied by cartman_ on #scummvmSven Hesse
2007-01-31oops.Johannes Schickel
2007-01-31Fix for bug #Fix for bug #1523200 ("KYRA1: Voice-only mode has no lips animat...Johannes Schickel
2007-01-31Fix for bug #1479856 ("KYRA1: gfx glitch when dying on bridge").Johannes Schickel
2007-01-31Replaced the delay in o1_keyFunc with a (skipable) busy-wait detectionSven Hesse
2007-01-31- Snd::WaitEndPlay() should stop a running compositionSven Hesse
2007-01-31Minor sound playing correctionSven Hesse
2007-01-31Removed debug output I accidentally checked inSven Hesse
2007-01-31- Correctly setting of Snd::_playingSoundSven Hesse
2007-01-31Add/Update details for French versions of Freddi Fish series.Travis Howell
2007-01-31fixed casting bug as suggested by fingolfin on tracker item #1648325Nicola Mettifogo
2007-01-31Add/Update details for French versions of Spy Fox series.Travis Howell
2007-01-31Expanded the chute animation to display the full sequence as the player leave...Paul Gilbert
2007-01-31Added animation handler for the player exiting the sewer, and some bugfixes t...Paul Gilbert
2007-01-31Added constants for the dungeon bricks and chute animation resourcesPaul Gilbert
2007-01-31Changed the coveredFlag to have an initial state distinct from true or falsePaul Gilbert
2007-01-31Added check to skip drawing hotspots in layer 1 if their skip flag is setPaul Gilbert
2007-01-31Added script methods needed for leaving the dungeonPaul Gilbert
2007-01-31reset _IACTpos when _IACTchannel is stopped (fixes memory overwrites in handl...Gregory Montoir
2007-01-30got rid of codec37/codec47 init/deinit methods, cleanupGregory Montoir
2007-01-30eplaced platform-specific game features with common platform setting.Eugene Sandulenko
2007-01-30Rearranged detection table and clarified some entries.Eugene Sandulenko
2007-01-30- Changed _soundFlags and implemented "compositions"Sven Hesse
2007-01-30minor simplificationGregory Montoir
2007-01-30added deinitialisation of codecs at the end of smush playback. This allows to...Gregory Montoir
2007-01-30unused buffer variableGregory Montoir
2007-01-30added calls to SmushPlayer::getFont() to prevent accessing non-initialised Sm...Gregory Montoir
2007-01-30warningsGregory Montoir
2007-01-30added checks to prevent crash if no datafiles can be found, also fixed a typoGregory Montoir
2007-01-30Update platforms for French versions of pajama and putttime.Travis Howell
2007-01-30Add French version of DOTT and Sam & Max. for Macintosh.Travis Howell
2007-01-30Add French version of Pajama Sam 1 for Macintosh.Travis Howell
2007-01-30Add French version of Putt-Putt Travels Through Time for Macintosh.Travis Howell
2007-01-30Moved Gob engine to AdvancedDetector.Eugene Sandulenko
2007-01-30- Fixed bug with single ID detectionEugene Sandulenko
2007-01-30Moved Touche engine to AdvancedDetector.Eugene Sandulenko
2007-01-30Removed Unicode from some fanmade game titles.Eugene Sandulenko
2007-01-29Added Gold Rush 3.5 md5sumStuart George
2007-01-29Now AdvancedDetector could use single ID per engine. Also it can suggestEugene Sandulenko
2007-01-29cleanupJohannes Schickel
2007-01-29cleanupMax Horn
2007-01-29Changed computation of _nextTop in v7/v8 games to represent an absolute y-coo...Gregory Montoir
2007-01-29Changed debug message on unknown opcode to a warning.Johannes Schickel