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authorPaul Gilbert2007-01-31 02:28:51 +0000
committerPaul Gilbert2007-01-31 02:28:51 +0000
commit0bd31443f9268a41338b33b0b9a9ea81f0fb3f01 (patch)
treed7e29490de4289bbccf0734fedd68d62e2937141
parent19960461216a245da32708099b7bd8cee74ad654 (diff)
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Added constants for the dungeon bricks and chute animation resources
svn-id: r25300
-rw-r--r--engines/lure/luredefs.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/lure/luredefs.h b/engines/lure/luredefs.h
index b24f5d4814..e3b5f867fc 100644
--- a/engines/lure/luredefs.h
+++ b/engines/lure/luredefs.h
@@ -118,6 +118,8 @@ enum Action {
// Palette and animation for chute animation
#define CHUTE_PALETTE_ID 0x404C
#define CHUTE_ANIM_ID 0x404D
+#define CHUTE2_ANIM_ID 0x404f
+#define CHUTE3_ANIM_ID 0x4051
// Palette and animation for hiding in barrel
#define BARREL_PALETTE_ID 0xE9F0
#define BARREL_ANIM_ID 0xE9F1
@@ -231,6 +233,7 @@ enum Action {
#define TRANSFORM_ID 0x425
#define START_EXIT_ID 0x2710
#define BOTTLE_HOTSPOT_ID 0x2710
+#define BRICKS_ID 0x2714
#define START_NONVISUAL_HOTSPOT_ID 0x7530
// Milliseconds delay between game frames