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2014-05-16MADS: Add a sanity check in pollActiveChannel()Filippos Karapetis
This avoids a crash when Rex is knocked unconscious in scene 318
2014-05-16MADS: SpacingFilippos Karapetis
2014-05-16MADS: Implement scene 704Strangerke
2014-05-16MADS: Remove some optional parametersStrangerke
2014-05-16MADS: Implemented sound player for scene group 8Paul Gilbert
2014-05-16MADS: Add a FIXME for scene 307Filippos Karapetis
2014-05-16MADS: Do not attempt to remove objects that aren't in the inventoryFilippos Karapetis
Fixes a crash when the guards take Rex's stuff
2014-05-16MADS: Bugfixes and cleanup for scene 202Filippos Karapetis
2014-05-16MADS: Bugfixes for shooting down the monkeyFilippos Karapetis
2014-05-15MADS: Implemented sound player for scene group 7Paul Gilbert
2014-05-16MADS: Check if a rect is sane before attempting to create itFilippos Karapetis
2014-05-16MADS: Bugfix for sequence triggersFilippos Karapetis
Fixes a lot of broken sequences
2014-05-15MADS: Implement sound player for scene group 6Paul Gilbert
2014-05-16MADS: Fix bug when watching the meteorologist through the binocularsFilippos Karapetis
2014-05-16MADS: Add some nouns for the teleporterFilippos Karapetis
2014-05-15MADS: Implemented sound player for scene group 5Paul Gilbert
2014-05-15MADS: Fix incorrect array indexes referencing outputIndexesPaul Gilbert
2014-05-15MADS: Implement scene 703Strangerke
2014-05-15MADS: Implemented sound player for scene group 4Paul Gilbert
2014-05-15MADS: Implemented sound player for scene group 3Paul Gilbert
2014-05-15FULLPIPE: Implement MovGraph::doWalkTo()Eugene Sandulenko
2014-05-15AGOS: Disable image_dump debug command.D G Turner
2014-05-15MADS: Further work on scene 701Filippos Karapetis
2014-05-15MADS: Bugfixes and cleanup for scene 202Filippos Karapetis
2014-05-15MADS: Add a dummy implementation of setMotion()Filippos Karapetis
This resolves the FIXME in scene 109
2014-05-15MADS: Some bugfixes to the debug consoleFilippos Karapetis
2014-05-15MADS: Some refactoring in scene group 7Strangerke
2014-05-15GUI: Add usage for "debuglevel" command output in Debugger base class.D G Turner
2014-05-15MADS: Implement Scene 612Strangerke
2014-05-14MADS: Implement scene 611Strangerke
2014-05-14MADS: Replace some magic values of the monkey statusFilippos Karapetis
2014-05-14MADS: Implemented sound player for scene group 2Paul Gilbert
2014-05-14FULLPIPE: Pushed noisy debug message deeperEugene Sandulenko
2014-05-14FULLPIPE: Added more debug outputEugene Sandulenko
2014-05-14FULLPIPE: Fix bug in global_messageHandler3() which prevented mouse handlingEugene Sandulenko
2014-05-14FULLPIPE: Fix bug in Scene::getPictureObjectById()Eugene Sandulenko
2014-05-14FULLPIPE: Fix indentEugene Sandulenko
2014-05-14FULLPIPE: Fix mistypo in FullpipeEngine::stopAllSounds() which lead to crashEugene Sandulenko
2014-05-14FULLPIPE: Fix crash in Movement destructorEugene Sandulenko
2014-05-13GUI: Clarify "debuglevel" command output in Debugger base class.D G Turner
This should make it clear that -1 is used for disable.
2014-05-13MADS: Implement scene 610Strangerke
2014-05-13SCUMM: Remove "level" command from debugger. Replaced by "debuglevel".D G Turner
This required a small amount of extra code changes to ensure that _debugMode is kept in sync when the debugger is used to change the level.
2014-05-13FULLPIPE: Fixes to MovGraph::doWalkTo()Eugene Sandulenko
2014-05-12MADS: Hook in the section 1 sound playerPaul Gilbert
2014-05-13MADS: Implement scene 609Strangerke
2014-05-12MADS: Implement scene 608Strangerke
2014-05-11MADS: Fix dialog colors for PictureDialog classPaul Gilbert
2014-05-11MADS: Dialog positioning and UI shading fix for picture dialogPaul Gilbert
2014-05-11MADS: Implement the dialog textNoun methodPaul Gilbert
2014-05-12FULLPIPE: More work on MovGraph::doWalkTo()Eugene Sandulenko