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authorFilippos Karapetis2014-05-16 06:27:29 +0300
committerFilippos Karapetis2014-05-16 06:27:29 +0300
commit8a30fe7d5d2490fdd169208291c6f1148c1f7d8a (patch)
tree98c81d32b8af312f03a0e5131267df711a4afbb6
parent4cf895ad062a5ded60ea5dc57991d6ba6941e46e (diff)
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MADS: Add a FIXME for scene 307
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index 78421e6c04..81ee04ac2a 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -819,7 +819,8 @@ void Scene307::step() {
}
_lastFrameTime = _scene->_frameStartTime;
- if ((_guardTime > 3000) && !_duringPeeingFl && (_scene->_activeAnimation == nullptr)
+ // FIXME: The active animation is never a zero pointer, so the guards never show up
+ if ((_guardTime > 3000) && !_duringPeeingFl /*&& (_scene->_activeAnimation == nullptr)*/
&& (_game._screenObjects._inputMode != 1) && _globals[kMetBuddyBeast] && !_activePrisonerFl) {
if (!_game._objects.isInInventory(OBJ_SCALPEL) && !_grateOpenedFl) {
_game._player._stepEnabled = false;