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AgeCommit message (Expand)Author
2003-07-10Slight cleanup. Fixes a few minor memory leaks, I believe.Torbjörn Andersson
2003-07-10updated known BASS bugsRobert Göffringmann
2003-07-10Fix for Bug [766426]: V5 Games: Adlib SFX not loopedJamieson Christian
2003-07-10Readd Zak. Unplayable means unplayable, you know.James Brown
2003-07-10zak v1 doesn't start yetTravis Howell
2003-07-10TypoTravis Howell
2003-07-10Update newsTravis Howell
2003-07-10forgot to allow restarting from control panelRobert Göffringmann
2003-07-10this fixes bug #768724 (text width exceeded in LINC terminal).Robert Göffringmann
2003-07-10implemented fnRestartGame() and skipping of 2nd intro partRobert Göffringmann
2003-07-09added toggling music on/offRobert Göffringmann
2003-07-09activated speed slider in SkyControl, fixed different charsets in control pan...Robert Göffringmann
2003-07-09SoundMixer::setMusicVolume() doesn't seem to do anything, so set music volume...Robert Göffringmann
2003-07-09Fix character spacing for LINC terminals in v0.0288 as well. I've onlyTorbjörn Andersson
2003-07-09Fix compilation, V1 verb positionsJames Brown
2003-07-09Patch #768217: Apply Mankeli's 'object state' debugger commandJames Brown
2003-07-09Use the same capitalization of "iMUSE" everywhere.Torbjörn Andersson
2003-07-09The charSpacing values for _controlCharacterSet and _linkCharacterSetTorbjörn Andersson
2003-07-09revert to last revision of musicbase that doesn't cause a segfault here anymoreJonathan Gray
2003-07-09/me slaps himselfRobert Göffringmann
2003-07-09script data is the same for 0.0365, 0.0368 and 0.0372, so allow switching sav...Robert Göffringmann
2003-07-08this is for letting BASS wait for the end of the ending theme before starting...Robert Göffringmann
2003-07-08Update projectsNicolas Bacca
2003-07-08New BASS subprojectNicolas Bacca
2003-07-08Update to new virtual functions, protected members and so on, take oneNicolas Bacca
2003-07-08another fix for the swing seqsRobert Göffringmann
2003-07-08fixed file loading bugs for v.0.0331, control panel works nowRobert Göffringmann
2003-07-08not sure which of the two variants is correct (but I am pretty sure the old o...Max Horn
2003-07-08each row has to be drawn 8 times (8x8 chars, after all), see also Gdi::drawSt...Max Horn
2003-07-08fix warningMax Horn
2003-07-08rewrote c64_ignorePakCols to what I *think* it should look like, base on my u...Max Horn
2003-07-08made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ...Max Horn
2003-07-08width has to be multiplied by 8; not sure about xmove, the values still look ...Max Horn
2003-07-08turns out the +4 on _baseptr is needed everywhere - now _animCmds matches bet...Max Horn
2003-07-08the 'mask' value is now also right; data at 'r' seems to match, too, and fina...Max Horn
2003-07-08_dataOffsets has the correct value now (based on comparisions of repeated off...Max Horn
2003-07-08again some code transformation (no functionality change; the V1 specific modi...Max Horn
2003-07-08ok, thanks erik for pointing out to me where this occurs :-)Max Horn
2003-07-08some more cleanup / C64 tweaksMax Horn
2003-07-08make more explicit :-)Max Horn
2003-07-08costume code cleanup & some more C64 tweaksMax Horn
2003-07-08clarified commentMax Horn
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to kee...Max Horn
2003-07-08Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).Torbjörn Andersson
2003-07-07check for odd addresses being free'dMax Horn
2003-07-07#include scummsys.h so that our custome free() gets usedMax Horn
2003-07-07fix for bug #766119: help screen: '.' is listed incorrectlyMax Horn
2003-07-07only move charset mask upon scrolling if tex is displayed in the game graphic...Max Horn
2003-07-07fix for bug #766532: MI2: look at coffin to MojoMax Horn
2003-07-07don't say 'saved/loaded' when the message is only displayed on saves anywayMax Horn