Age | Commit message (Collapse) | Author |
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svn-id: r55171
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svn-id: r55170
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svn-id: r55169
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svn-id: r55168
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- Merge inventory object and mouse cursor into a new mouse cursor (looks better)
- Use 16 color mouse pointer
- Clean-up
svn-id: r55167
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This fixes some hangs when calling the GMM while running Fascination.
svn-id: r55166
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svn-id: r55165
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skippable intro.
svn-id: r55164
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- Added a stub and some info about the (large) kScrollWindow kernel call
- Added info about kMovePlaneItems
svn-id: r55163
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- Added a stub for kSetLanguage, used in MUMG Deluxe - this needs support at the resource
manager level
- Made kGetSierraProfileInt a stub function (it's used in the Windows version of
Phantasmagoria 1 to override the video speed setting obtained from kGetConfig)
svn-id: r55161
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svn-id: r55160
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svn-id: r55159
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- Added kFileIO subop 17 (create save slot)
- Added information about a (probably debug) kernel function used in a puzzle, kCelInfo
- Added some information on two kSave subops
- Added 2 workarounds for uninitialized variables
svn-id: r55158
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svn-id: r55157
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svn-id: r55156
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svn-id: r55155
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readPMachineInstruction()
The handling has been moved inside readPMachineInstruction(), instead of run_vm(), as a
lot of parts of the code depend on this function handling all opcodes correctly (e.g. the
script dissassembler, the features class, find_callk etc)
svn-id: r55154
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svn-id: r55153
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method changeStack
svn-id: r55152
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function updates
- Improved the find_callk function to properly find the end of script objects, by
monitoring jump calls
- Added three extra special calls to find_callk: find kernel function calls to dummy,
unused and unmapped kernel functions
- Updated several kernel function calls because of the above functionality
- The above functionality has also uncovered a VM bug in some SCI2/2.1 opcode - added
a FIXME for it
svn-id: r55151
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svn-id: r55150
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Add an object with an empty .ctors and .dtors section to the build
of each plugin. This ensures that there will be an output section
.ctors and one .dtors in the output file (they could be empty though).
If these output sections were to be removed, the symbols defined inside
by the linker script could disappear as well, and we don't want that.
svn-id: r55149
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svn-id: r55148
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* Do not restart character theme is already playing.
* Play the correct tune in the night club.
* Do not play muisc in the location meant to be silent.
svn-id: r55147
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svn-id: r55146
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svn-id: r55145
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Make sure that all the required symbols exist in generated plugins.
If not, the strip command may have removed them...
svn-id: r55144
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svn-id: r55143
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svn-id: r55142
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svn-id: r55139
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- Replaced the stub kWinDLL (unused), as well as the not fully implemented kPrintDebug
functions with empty function calls
- Marked several unused or debug kernel functions as stub
- Added some games where the rest of the unimplemented SCI2.1 kernel functions are used
svn-id: r55138
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Lighthouse
svn-id: r55137
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Transitive SCI2.1 games (e.g. QFG4CD and PQ4CD, as well as GK2 demo) used a SCI2 table,
with some added functions. If a SCI2.1 game is loaded, show what kernel table it uses
svn-id: r55136
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The new code is simpler, avoids a potential buffer overrun
(by avoiding to to use a buffer in the first place), and
hopefully has slightly more sane matching properties.
svn-id: r55135
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svn-id: r55134
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svn-id: r55133
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svn-id: r55132
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After a check on youtube (clone2727), fix the character used
in the map during intro in H3 DOS
svn-id: r55131
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This changes removes the tmpnam warning when building the Sword 2.5 engine.
This fix sets the top level define which is used by engines/sword25/util/lua/luaconf.h to configure the LUA interpreter build, but only for linux* targets.
Other targets may need a similar fix.
Note : LUA_USE_POSIX is used in preference to LUA_USE_LINUX as this causes another warning associated with the dlopen usage.
svn-id: r55130
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svn-id: r55129
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svn-id: r55128
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svn-id: r55127
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Win1 font is loaded too, but fails as it's not yet supported
svn-id: r55126
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While the specs say that the 'mdat' ("media data") atom is required in all QuickTime files, QuickTime makes no check if the atom is actually present. This allows for some videos with typos in the atom tag in them to play in QuickTime anyway. The offsets in the 'stco' atom are only used instead.
This will fix a video in DS2 Mac and a music file in IHNM Mac (although this is not needed for either just yet).
svn-id: r55125
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svn-id: r55124
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svn-id: r55123
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English text"
This is a regression from r54510
svn-id: r55122
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svn-id: r55121
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As required by Hugo and Mohawk.
svn-id: r55120
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naming of the games
svn-id: r55119
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