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2009-10-09SCI: Fix some weird casting in the vectorPatternCircle and ↵Max Horn
vectorPatternTexturedCircle svn-id: r44851
2009-10-09Some const correctness changes; cleanupMax Horn
svn-id: r44850
2009-10-09LOL/PC-98: fixed last commitFlorian Kagerer
svn-id: r44849
2009-10-09Fix warnings about non-static const member in class without a constructorMax Horn
svn-id: r44848
2009-10-09LOL/PC-98: fixed monster drawing bug (some wrong pixels)Florian Kagerer
svn-id: r44847
2009-10-09SCI/newgui: changing SciGuiScreen::dither() for cel-undithering logicMartin Kiewitz
svn-id: r44846
2009-10-09SCI/newgui: changing undithering logic again, palette now uses decoded ↵Martin Kiewitz
color-combinations, fixup happens during dithering run on undithered mode svn-id: r44845
2009-10-09SCI/newgui: moved priority band initialization to init() call of SciGui to ↵Martin Kiewitz
avoid having to call usesOldGfxFunctions() within constructor, where it would crash on some games (sq3) svn-id: r44844
2009-10-09SCI/newgui: calling process_sound_events now directly within kAnimate(), ↵Martin Kiewitz
fixes hanging scripts (e.g. sq3 exiting pod, kq1 getting killed) svn-id: r44843
2009-10-09SCI/newgui: adding inactivate code for debug purposes to forward single ↵Martin Kiewitz
methods to SciGui32 (testing only) svn-id: r44842
2009-10-09SCI/newgui: correction for kAddToPic, fixes guards in 1st screen of kq1Martin Kiewitz
svn-id: r44841
2009-10-09SCI/newgui: kAnimate priority fixedMartin Kiewitz
svn-id: r44840
2009-10-09SCI/newgui: pattern #defines moved into SciGuiPictureMartin Kiewitz
svn-id: r44839
2009-10-09SCI/newgui: pattern and floodfill moved into SciGuiPictureMartin Kiewitz
svn-id: r44838
2009-10-09SCI: drawMenuBar/clearMenuBar now using gui class, currently unimplemented ↵Martin Kiewitz
in newgui, but so wont get affected by oldgui switching to visualScreen anymore (e.g. qfg2) svn-id: r44837
2009-10-09Moved actor movement detection in state.cpp, together with the other ↵Filippos Karapetis
detections and rewrote it to work in a similar fashion to the other detections svn-id: r44836
2009-10-09SCI: kgraphics.cpp cleanup (no code changes)Martin Kiewitz
svn-id: r44835
2009-10-09LOL/PC-98: fixed minor bugs in text displayerFlorian Kagerer
svn-id: r44834
2009-10-09SCI/newgui: priority band init fixMartin Kiewitz
svn-id: r44833
2009-10-09SCI/newgui: kCanBeHere partially implemented, little correctionsMartin Kiewitz
svn-id: r44832
2009-10-09whitespace changes aka. buildbot rebuilding :)Joost Peters
svn-id: r44831
2009-10-09Oops...Filippos Karapetis
svn-id: r44830
2009-10-09Fixed an issue when examining callk calls in the new graphics functions ↵Filippos Karapetis
detection routine svn-id: r44829
2009-10-09Finished the automatic detection of the graphics functions used in SCI0 ↵Filippos Karapetis
games. Also, introduced a new helper function to detect the offset of a ret call inside a script, with possible uses in other script detection routines svn-id: r44828
2009-10-09SCI/newgui: priority bands support for ega picturesMartin Kiewitz
svn-id: r44827
2009-10-09SCI/newgui: some more priority band usage in kAnimateMartin Kiewitz
svn-id: r44826
2009-10-09SCI/newgui: support for priority bands, kCoordPri kPriCoord implemented, ↵Martin Kiewitz
priority band picture support also added svn-id: r44825
2009-10-09PS2: Hack to enable zlib/mad support for now (until detection & linker issue ↵Max Horn
have been fixed) svn-id: r44824
2009-10-09SCI/newgui: SciGuiView now also locks resourceMartin Kiewitz
svn-id: r44823
2009-10-09Slightly modified version of patch #2875544: PSP plugins patchJoost Peters
svn-id: r44822
2009-10-09SCI: resmanager / include order changeMartin Kiewitz
svn-id: r44821
2009-10-09SCI/newgui: SciGuiFont now locks the resourcedata, fixes broken fonts in gamesMartin Kiewitz
svn-id: r44820
2009-10-09Fix warningMax Horn
svn-id: r44819
2009-10-09BUILD: Introduced new env var 'LD' analog to CXX (and defaulting to CXX), ↵Max Horn
currently only used for PS2; modified cross compiler testing code to only compile but not link the test C++ file (working around another PS2 issue); some tweaks to the PS2 related build code svn-id: r44816
2009-10-09SCI/newgui: windowmgr cleanupMartin Kiewitz
svn-id: r44815
2009-10-09Fixed all memory leaks as far as the initial title screenPaul Gilbert
svn-id: r44814
2009-10-09PS2: Fix warningsMax Horn
svn-id: r44813
2009-10-09PS2: Fix warning, use fully qualified path for backend specific header ps2temp.hMax Horn
svn-id: r44811
2009-10-09cleanupMax Horn
svn-id: r44810
2009-10-09Fix warningMax Horn
svn-id: r44809
2009-10-09Set up a basic tracing system for all memory allocations to help track down ↵Paul Gilbert
memory leaks svn-id: r44808
2009-10-09SCI/newgui: Implemented kAddToPic (almost complete, but z-sorting and some ↵Martin Kiewitz
extra code missing) svn-id: r44807
2009-10-08SCI: Turn reconstruct_scripts into SegManager::reconstructScriptsMax Horn
svn-id: r44806
2009-10-08SCI: Remove outdated commentWillem Jan Palenstijn
svn-id: r44805
2009-10-08SCI: Don't iterate past end of listWillem Jan Palenstijn
svn-id: r44804
2009-10-08SCI: Removed obsolete stringfrags codeMax Horn
svn-id: r44803
2009-10-08Change doxygen inline comments from "//!" to "///" as proposed on -develMax Horn
svn-id: r44802
2009-10-08SCI/newgui: RestoreBits() now ignores empty handlesMartin Kiewitz
svn-id: r44801
2009-10-08PS2: Add some stubs for the ps2 port to our primary build system (incomplete ↵Max Horn
WIP) svn-id: r44800
2009-10-08SCI/newgui: more cleanupMartin Kiewitz
svn-id: r44799