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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2006-05-27
Oops. More advanced warning recovered a mechanic mistake. Fixing.
Eugene Sandulenko
2006-05-27
Major GUI update:
Eugene Sandulenko
2006-05-27
snmdemo uses *.sm0/1 data files
Travis Howell
2006-05-27
Fix V1 demo of maniac
Travis Howell
2006-05-26
replace agi/list.h by Common::List; cleanup
Willem Jan Palenstijn
2006-05-26
add functions for reverse iteration of Common::List
Willem Jan Palenstijn
2006-05-26
This produces the correct character spacing for the main menu.
Torbjörn Andersson
2006-05-26
We don't have a mouse cursor yet, but this is probably the point where it
Torbjörn Andersson
2006-05-26
Removed hack to flush mouse events. No longer needed, apparently.
Torbjörn Andersson
2006-05-26
Fixes input handling while moving.
Johannes Schickel
2006-05-26
- redraw inventory before entering a room
Johannes Schickel
2006-05-26
If a game ends by natural causes, unload_object() will be called twice. Make
Torbjörn Andersson
2006-05-26
replace agi/list.h by Common::List
Willem Jan Palenstijn
2006-05-26
move psp_fs.cpp from backends/psp/ to backends/fs/psp/
Joost Peters
2006-05-26
Update to adapt for AbstractFilesystemNode changes made recently.
Joost Peters
2006-05-26
isSpriteLoaded() is used by FF, a similar function was commented out in orig...
Travis Howell
2006-05-26
As far as I can tell, there's no longer any reason for PartBuffer and AnimData
Torbjörn Andersson
2006-05-26
Fix for bug #1495361 (MONKEY1 AMIGA: Error at gamedetection)
Max Horn
2006-05-26
remove unused variable
Eugene Sandulenko
2006-05-26
- Put scrollbar inside of list widget
Eugene Sandulenko
2006-05-26
Do not create scrollbar copy on each resolution switch
Eugene Sandulenko
2006-05-26
Use Courier 12pt (free one) for 2x and 3x console. Looks much more useable now.
Eugene Sandulenko
2006-05-26
Properly process screen change event in console
Eugene Sandulenko
2006-05-25
The GUI never asked for the cursor to be visible. I'm not sure why that used to
Torbjörn Andersson
2006-05-25
remove superfluous struct keywords
Willem Jan Palenstijn
2006-05-25
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
Torbjörn Andersson
2006-05-25
add and use is_ego_view() function
Willem Jan Palenstijn
2006-05-25
- Fix typo in debug level Scripts.
Eugene Sandulenko
2006-05-25
Setting a "null" cursor like this doesn't do anything in the SDL backend, and
Torbjörn Andersson
2006-05-25
Cleanup.
Torbjörn Andersson
2006-05-25
Minor cleanup and formatting
Eugene Sandulenko
2006-05-25
unused variable
Willem Jan Palenstijn
2006-05-25
Made CGA rendering, EGA/VGA palette selectable via render_mode
Eugene Sandulenko
2006-05-25
fix hotspot handling when overlay visible
Willem Jan Palenstijn
2006-05-25
Fixed stupid error in replaceCursorPalette().
Torbjörn Andersson
2006-05-25
Fixed comment to make it less obvious where I copied the general structure of
Torbjörn Andersson
2006-05-25
fix out-of-bounds array access
Willem Jan Palenstijn
2006-05-25
fixed regression after conversion console
Paweł Kołodziejski
2006-05-25
Fade down the palette and the music in playVQA(). (We can't fade down the
Torbjörn Andersson
2006-05-25
Added support for fading digital music in or out.
Torbjörn Andersson
2006-05-25
Some more _quitFlag checks, makes quitting while end sequence faster.
Johannes Schickel
2006-05-25
- Adds some _quitFlag checks
Johannes Schickel
2006-05-25
Fixes bead movement speed in end scene.
Johannes Schickel
2006-05-24
Fixed warning.
Torbjörn Andersson
2006-05-24
Fix crash. Console should be created after graphics init
Eugene Sandulenko
2006-05-24
converted to scummvm console style
Paweł Kołodziejski
2006-05-24
Update only dirty rects instead of fullscreen update
Eugene Sandulenko
2006-05-24
The AGI engine's save/load dialog dirties the entire screen thirteen times
Torbjörn Andersson
2006-05-24
Fix a const warning
Max Horn
2006-05-24
Fixed most - not all - GCC warnings.
Torbjörn Andersson
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