Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-03 | MOHAWK: Stop relying on the target to detect the current game | Bastien Bouclet | |
The target is user defined and not may not contain the game name | |||
2019-11-03 | ENGINES: Automatically upgrade the targets on launch to add an engine ID | Bastien Bouclet | |
2019-11-03 | ENGINES: Change targets to have an 'engine ID' | Bastien Bouclet | |
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com> | |||
2019-11-03 | ENGINES: Stop using 'single id' | Bastien Bouclet | |
2019-11-03 | ENGINES: Add an engine ID to all the engines | Bastien Bouclet | |
2019-11-02 | SCI32: Fix QFG4 bone cage bugs | sluicebox | |
Fixes bug #11238 | |||
2019-11-03 | SCUMM HE: MBC: Properly create arrays on receiving. We now can join the game! | Eugene Sandulenko | |
2019-11-03 | COMMON: Add ignoreClashes flag to SearchSet and FSDirectory | Le Philousophe | |
This lets engine mute warnings about name clashes when there are useless for its case. This will be used by Versailles as the tree has directories with the same name at various places. Files are duplicated too in different directories but are identical. | |||
2019-11-02 | SCUMM HE: MBC: Fix passing arrays to the server | Eugene Sandulenko | |
2019-11-02 | I18N: Update translation (Czech) | Zbyněk Schwarz | |
Currently translated at 80.3% (933 of 1162 strings) | |||
2019-11-02 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 57.2% (1577 of 2757 strings) | |||
2019-11-01 | 3DS: Remove 3dstool dependency | MrHuu | |
This patch alters the way the .cia is build. It removes the need for 3dstool. Instead of first generating a .romfs file using 3dstool, let makerom generate the romfs while building the .cia. | |||
2019-11-01 | SCUMM HE: MBC: Implement array receiving as JSON | Eugene Sandulenko | |
2019-11-01 | ANDROID: Disable verification of certificates validity for cloud saving | Thanasis Antoniou | |
Also added macros for the plain (non-SDL) Android port __ANDROID_PLAIN_PORT__ and ANDROID_PLAIN_PORT The workaround of this commit uses the same logic as for the Nintendo Switch port and should suffice for testing purposes. It should be replaced by more elaborate code of installing and maintaining a certificates pem file. | |||
2019-11-01 | SCUMM HE: MBC: Take array type into account when sending | Eugene Sandulenko | |
2019-11-01 | SCI: Fix PQ1VGA bugs outside Carol's coffee shop | sluicebox | |
Fixes bug: #5826 | |||
2019-11-01 | I18N: Update translations templates | Thierry Crozat | |
2019-11-01 | OPENGL: Implement high DPI support on Android (#1895) | Cameron Cawley | |
* OPENGL: Implement high DPI support on Android * PSP2: Fix build | |||
2019-11-01 | SCUMM HE: MBC: Read arrays from JSON upon receiving | Eugene Sandulenko | |
2019-10-31 | XEEN: Proper fix for incorrect %lu format specifiers | Paul Gilbert | |
2019-11-01 | SCUMM HE: MBC: Read script params from the JSON packets | Eugene Sandulenko | |
2019-10-31 | 3DS: Avoid stat calls in DrivePOSIXFilesystemNode | Bastien Bouclet | |
2019-10-31 | SCI32: Fix KQ7 extra ambrosia | sluicebox | |
Fixes bug #9790 | |||
2019-10-31 | KYRA: (LOL) - fix item pickup glitch | athrxx | |
This fixes an original bug that recently got my attention. While I never managed to duplicate items like the person in the video I did experience lockups. Maybe the exploit works only with the original executable... https://www.youtube.com/watch?v=fkJ2KilULco&feature=youtu.be https://www.youtube.com/watch?v=4oRESbQLDig&feature=youtu.be | |||
2019-10-31 | KYRA: (EOB) - fix some typos in comments | athrxx | |
2019-10-31 | KYRA: (EOB/Amiga) - minor audio driver improvements | athrxx | |
(mostly paranoia fixes) | |||
2019-10-31 | SCI32: Fix LSL6 Hires Mac restore from launcher | sluicebox | |
2019-10-31 | SCI32: Add HOYLE5 kFileIOReadString workaround | sluicebox | |
2019-10-31 | SCI32: Add Mac KQ7, HOYLE5, MOTHERGOOSE256 detection | sluicebox | |
2019-10-30 | XEEN: Fix for invalid numbers in Character Info dialog | Paul Gilbert | |
2019-10-31 | SCUMM HE: MBC: Switch all packets to json-only, no binary | Eugene Sandulenko | |
2019-10-30 | 3DS: Set 'scummvm.romfs' to be removed by 3ds_clean in 3ds.mk | Michael Ball | |
2019-10-30 | I18N: Update translations templates | Thierry Crozat | |
2019-10-30 | MOHAWK: MYST: Save the options to ConfMan when the game is not started | Bastien Bouclet | |
2019-10-30 | SCI: Fix QFG3 Johari and Manu map bugs | sluicebox | |
Fixes bug #11216 | |||
2019-10-30 | SCUMM HE: MBC: Fix unpackageArray() parameters | Eugene Sandulenko | |
2019-10-30 | SCUMM HE: MBC: Implement whoSentThis() | Eugene Sandulenko | |
2019-10-30 | SCUMM HE: MBC: Fix package sending | Eugene Sandulenko | |
2019-10-30 | STARTREK: Load more messages from RDF files | Filippos Karapetis | |
2019-10-30 | STARTREK: Load the text for the VENG mission from RDF files | Filippos Karapetis | |
2019-10-29 | SCUMM HE: MBC: Hid noisy warning | Eugene Sandulenko | |
2019-10-29 | I18N: Update translations templates | Thierry Crozat | |
2019-10-29 | MOHAWK: RIVEN: Save the options to ConfMan when the game is not started | Bastien Bouclet | |
That way changes made while on the main menu with no game started are persisted across sessions. When a game is started, the options are saved to the savegame as previously. | |||
2019-10-29 | STARTREK: Load the text of the TRIAL missions from RDF files | Filippos Karapetis | |
2019-10-29 | STARTREK: Read the text for the SINS mission from RDF files | Filippos Karapetis | |
2019-10-28 | XEEN: Fix Swords tavern sign in exit locations | Paul Gilbert | |
2019-10-29 | STARTREK: Read the text of the FEATHER mission from RDF files | Filippos Karapetis | |
2019-10-29 | STARTREK: Refactored mouse cursor and bitmap handling | Filippos Karapetis | |
- Reduced usage of SharedPtr - Simplified the mouse cursor code (normal, locked, stack handling) - Simplified the background handling code - Initialize the mouse cursor after the graphics are initialized | |||
2019-10-29 | SCUMM HE: MBC: Fixed empty packet check | Eugene Sandulenko | |
2019-10-28 | 3DS: Load per-game settings | Bastien Bouclet | |