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2019-11-03MOHAWK: Stop relying on the target to detect the current gameBastien Bouclet
The target is user defined and not may not contain the game name
2019-11-03ENGINES: Automatically upgrade the targets on launch to add an engine IDBastien Bouclet
2019-11-03ENGINES: Change targets to have an 'engine ID'Bastien Bouclet
The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03ENGINES: Stop using 'single id'Bastien Bouclet
2019-11-03ENGINES: Add an engine ID to all the enginesBastien Bouclet
2019-11-02SCI32: Fix QFG4 bone cage bugssluicebox
Fixes bug #11238
2019-11-03SCUMM HE: MBC: Properly create arrays on receiving. We now can join the game!Eugene Sandulenko
2019-11-03COMMON: Add ignoreClashes flag to SearchSet and FSDirectoryLe Philousophe
This lets engine mute warnings about name clashes when there are useless for its case. This will be used by Versailles as the tree has directories with the same name at various places. Files are duplicated too in different directories but are identical.
2019-11-02SCUMM HE: MBC: Fix passing arrays to the serverEugene Sandulenko
2019-11-02I18N: Update translation (Czech)Zbyněk Schwarz
Currently translated at 80.3% (933 of 1162 strings)
2019-11-02PRINCE: I18N: Update translation (English)Eugene Sandulenko
Currently translated at 57.2% (1577 of 2757 strings)
2019-11-013DS: Remove 3dstool dependencyMrHuu
This patch alters the way the .cia is build. It removes the need for 3dstool. Instead of first generating a .romfs file using 3dstool, let makerom generate the romfs while building the .cia.
2019-11-01SCUMM HE: MBC: Implement array receiving as JSONEugene Sandulenko
2019-11-01ANDROID: Disable verification of certificates validity for cloud savingThanasis Antoniou
Also added macros for the plain (non-SDL) Android port __ANDROID_PLAIN_PORT__ and ANDROID_PLAIN_PORT The workaround of this commit uses the same logic as for the Nintendo Switch port and should suffice for testing purposes. It should be replaced by more elaborate code of installing and maintaining a certificates pem file.
2019-11-01SCUMM HE: MBC: Take array type into account when sendingEugene Sandulenko
2019-11-01SCI: Fix PQ1VGA bugs outside Carol's coffee shopsluicebox
Fixes bug: #5826
2019-11-01I18N: Update translations templatesThierry Crozat
2019-11-01OPENGL: Implement high DPI support on Android (#1895)Cameron Cawley
* OPENGL: Implement high DPI support on Android * PSP2: Fix build
2019-11-01SCUMM HE: MBC: Read arrays from JSON upon receivingEugene Sandulenko
2019-10-31XEEN: Proper fix for incorrect %lu format specifiersPaul Gilbert
2019-11-01SCUMM HE: MBC: Read script params from the JSON packetsEugene Sandulenko
2019-10-313DS: Avoid stat calls in DrivePOSIXFilesystemNodeBastien Bouclet
2019-10-31SCI32: Fix KQ7 extra ambrosiasluicebox
Fixes bug #9790
2019-10-31KYRA: (LOL) - fix item pickup glitchathrxx
This fixes an original bug that recently got my attention. While I never managed to duplicate items like the person in the video I did experience lockups. Maybe the exploit works only with the original executable... https://www.youtube.com/watch?v=fkJ2KilULco&feature=youtu.be https://www.youtube.com/watch?v=4oRESbQLDig&feature=youtu.be
2019-10-31KYRA: (EOB) - fix some typos in commentsathrxx
2019-10-31KYRA: (EOB/Amiga) - minor audio driver improvementsathrxx
(mostly paranoia fixes)
2019-10-31SCI32: Fix LSL6 Hires Mac restore from launchersluicebox
2019-10-31SCI32: Add HOYLE5 kFileIOReadString workaroundsluicebox
2019-10-31SCI32: Add Mac KQ7, HOYLE5, MOTHERGOOSE256 detectionsluicebox
2019-10-30XEEN: Fix for invalid numbers in Character Info dialogPaul Gilbert
2019-10-31SCUMM HE: MBC: Switch all packets to json-only, no binaryEugene Sandulenko
2019-10-303DS: Set 'scummvm.romfs' to be removed by 3ds_clean in 3ds.mkMichael Ball
2019-10-30I18N: Update translations templatesThierry Crozat
2019-10-30MOHAWK: MYST: Save the options to ConfMan when the game is not startedBastien Bouclet
2019-10-30SCI: Fix QFG3 Johari and Manu map bugssluicebox
Fixes bug #11216
2019-10-30SCUMM HE: MBC: Fix unpackageArray() parametersEugene Sandulenko
2019-10-30SCUMM HE: MBC: Implement whoSentThis()Eugene Sandulenko
2019-10-30SCUMM HE: MBC: Fix package sendingEugene Sandulenko
2019-10-30STARTREK: Load more messages from RDF filesFilippos Karapetis
2019-10-30STARTREK: Load the text for the VENG mission from RDF filesFilippos Karapetis
2019-10-29SCUMM HE: MBC: Hid noisy warningEugene Sandulenko
2019-10-29I18N: Update translations templatesThierry Crozat
2019-10-29MOHAWK: RIVEN: Save the options to ConfMan when the game is not startedBastien Bouclet
That way changes made while on the main menu with no game started are persisted across sessions. When a game is started, the options are saved to the savegame as previously.
2019-10-29STARTREK: Load the text of the TRIAL missions from RDF filesFilippos Karapetis
2019-10-29STARTREK: Read the text for the SINS mission from RDF filesFilippos Karapetis
2019-10-28XEEN: Fix Swords tavern sign in exit locationsPaul Gilbert
2019-10-29STARTREK: Read the text of the FEATHER mission from RDF filesFilippos Karapetis
2019-10-29STARTREK: Refactored mouse cursor and bitmap handlingFilippos Karapetis
- Reduced usage of SharedPtr - Simplified the mouse cursor code (normal, locked, stack handling) - Simplified the background handling code - Initialize the mouse cursor after the graphics are initialized
2019-10-29SCUMM HE: MBC: Fixed empty packet checkEugene Sandulenko
2019-10-283DS: Load per-game settingsBastien Bouclet