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2013-08-15ZVISION: Convert Surface::pixels to Surface::getBasePtr(0, 0)richiesams
2013-08-15ZVISION: Apply panorama/tilt warping after all images have been rendered to ↵richiesams
a backbuffer This makes wrapped warping much easier as well as allowing changeLocation offsets to work properly
2013-08-15ZVISION: Rename variables and add comments to clarify the math behind ↵richiesams
panorama warping
2013-08-15Merge branch 'master' into zvisionrichiesams
2013-08-14ZVISION: Modify ASCII velocity drawing to represent the actual coderichiesams
Velocity outside the working window is zero
2013-08-14ZVISION: Add documentationrichiesams
2013-08-14ZVISION: Add _renderManager::update() to ZEngene::run()richiesams
2013-08-14ZVISION: Add cursor and background image resets during location changerichiesams
2013-08-14ZVISION: Add background image wrappingrichiesams
There is still a discontinuity when wrapping, but I am committing so that others can look at the code
2013-08-14ZVISION: Clip coords outside the working windowrichiesams
2013-08-14ZVISION: Add panning supportrichiesams
2013-08-14ZVISION: Slight function name change to increase clarityrichiesams
2013-08-14ZVISION: Set the initial game location (The opening video and menu)richiesams
2013-08-14ZVISION: Fix header #defines to match their file namesrichiesams
2013-08-14ZVISION: Implement ZVISION::getCursorManager()richiesams
2013-08-14ZVISION: Create the concept of a working windowrichiesams
The working window is a Rect centered inside the actual window edges. All in-game coordinates are in the working window coordinate system. Also, all images in-game are clipped to the edges of the working window.
2013-08-14ZVISION: Create methods for setting left, right, up, down cursorsrichiesams
2013-08-14ZVISION: Allow CursorManager::revertToIdle to take _cursorIsPushed into accountrichiesams
2013-08-14ZVISION: Add check to CursorMan::changeCursor to prevent extraneous cursor ↵richiesams
changes
2013-08-14ZVISION: Fix alignment formattingrichiesams
2013-08-14MORTEVIELLE: Some renamingStrangerke
2013-08-14MORTEVIELLE: Fix shadowed variable. Thanks LordHoto for pointing outStrangerke
2013-08-14DEVTOOLS: Fix error in create_mortdat. Thanks to LordHoto for pointing it outStrangerke
2013-08-14DEVTOOLS: Disable builtin theme in MSVC 2005 and 2008 in create_project.Johannes Schickel
This is a copy of d089658fb84f67652e9569bc03c76bcc65e7b881 for older MSVC versions. Thanks to Strangerke for noticing.
2013-08-13GIT: Ignore Mac .DS_Store filesThierry Crozat
2013-08-13GIT: Ignore create_mortdat and extract_mort executablesThierry Crozat
2013-08-13WINTERMUTE: Be explicit when storing Floats in savegames.Einar Johan Trøan Sømåen
2013-08-13WINTERMUTE: Add atleast some comments to the renderTicket-system.Einar Johan Trøan Sømåen
2013-08-13MORTEVIELLE: Introduce original language in detectionStrangerke
2013-08-13MORTEVIELLE: Remove the detection of a broken menu.mor file. Bug reported by ↵Strangerke
criezy
2013-08-13MORTEVIELLE: Wait for the end of sound in some more placesStrangerke
2013-08-13DC: Use const version of ConfigManager::getGameDomains.Johannes Schickel
This should fix compilation for the DC port.
2013-08-13COMMON: Add setVal to ConfigManager::Domain.Johannes Schickel
This fixes compilation in the keymapper.
2013-08-13MORTEVIELLE: Fix door animation display when opening the doorsStrangerke
2013-08-12Merge pull request #377 from lordhoto/config-manager-cleanupJohannes Schickel
Config Manager Cleanup
2013-08-12I18N: Update po/POTFILES for bada => tizen change.Johannes Schickel
2013-08-12GRAPHICS: Fix warnings about mismatching format arguments.Johannes Schickel
2013-08-12Merge pull request #359 from rundfunk47/32bitguioverlayEugene Sandulenko
GUI: Add option to render GUI in 32-bits
2013-08-12MORTEVIELLE: Improve sound supportStrangerke
2013-08-12KYRA: Fix palette glitch when quitting while viewing the family album in Kyra3.Johannes Schickel
Thanks to eriktorbjorn for noticing.
2013-08-12KYRA: Fix palette glitch in Kyra3 when loading from main menu.Johannes Schickel
Formerly, the main menu was shown with the palette of the first screen for a short time. Thanks to eriktorbjorn for noticing this.
2013-08-11TSAGE: Fixes for R2R bridge console scannerPaul Gilbert
2013-08-11TAGE: Bugfixes for R2R bridge consolePaul Gilbert
2013-08-12COMMON: Get rid of write version of ConfigManager::getGameDomains.Johannes Schickel
This can be abused to insert Domains into the game domains without any checks. Instead, only write iterator access is given.
2013-08-12WINTERMUTE: Add detection for Blue Madonna-demo.Einar Johan Trøan Sømåen
2013-08-12VIDEO: Set stereo as bool instead of writing channel amount directlyEinar Johan Trøan Sømåen
2013-08-11ZVISION: Dispose of .zfs file streams after processing themrichiesams
2013-08-11ZVISION: Fix frame scaling for 2bpprichiesams
2013-08-11VIDEO: Disable SCI_32 plugin guard for DUCK Truemotionrichiesams
ZVision AVI videos use DUCK Truemotion
2013-08-11ZVISION: Only allocate memory for the scaled buffer if we're actually going ↵richiesams
to scale the video