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2018-02-19XEEN: Fix input of new character names not allowing uppercasePaul Gilbert
2018-02-18XEEN: Flag games as not having voicePaul Gilbert
Technically they do have voice samples, but the code for playing them is indistinguishable from standard SFX. And given how few they are, I feel it better for now to simply flag the detection entries as no voice, rather than trying to separate them
2018-02-18XEEN: Selection and creation fixes for Create Character dialogPaul Gilbert
2018-02-18XEEN: Cleanup and fixes for exchanging character attributesPaul Gilbert
2018-02-18BLADERUNNER: Fixed more compilation warningsPeter Kohaut
2018-02-18XEEN: Fix randomly rolling attribute valuesPaul Gilbert
2018-02-18XEEN: Cleanup of new CreateCharacterDialog classPaul Gilbert
2018-02-18BLADERUNNER: Fixed compilation warningsPeter Kohaut
2018-02-18BLADERUNNER: Support for runningPeter Kohaut
Fixed Runciter idle state Fixed movement track delay Basic combat support
2018-02-18XEEN: Split up code for create character dialog into it's own classPaul Gilbert
2018-02-17XEEN: Fix dice animation in Create Character dialogPaul Gilbert
2018-02-17XEEN: Fix initial rendering of Create Character dialogPaul Gilbert
2018-02-17XEEN: Fix getting random item when searching bedsPaul Gilbert
2018-02-17XEEN: Cleanup of giveTake give case 66 - give itemPaul Gilbert
2018-02-17XEEN: Fix crash after searching bedsPaul Gilbert
2018-02-17XEEN: Fix resistence gems when visiting a town locationPaul Gilbert
2018-02-17XEEN: Fix text for Guild locationPaul Gilbert
2018-02-17XEEN: Fix vertical line skipping in sprite renderingPaul Gilbert
2018-02-17XEEN: Fix GCC warningTorbjörn Andersson
The other ending functions return true, so I assume this one should as well.
2018-02-16XEEN: Renaming fields for location classesPaul Gilbert
2018-02-16XEEN: Fix default color of resistence gems in the UIPaul Gilbert
2018-02-14XEEN: Fixes and cleanup for Dark Side endingPaul Gilbert
2018-02-13XEEN: Move reseting dream sequence cutscene into the engine classPaul Gilbert
2018-02-13XEEN: Fix toggling the minimap by clicking on itPaul Gilbert
2018-02-13XEEN: Add detection for Clouds & Dark SidePaul Gilbert
2018-02-13BLADERUNNER: More game constantsPeter Kohaut
2018-02-13PSP2: Implement three-finger drag as right-mouse button dragrsn8887
2018-02-13GOB: Mark intentional fallthrough in switch statementsSven Hesse
2018-02-12XEEN: Correct loading of auxiliary map data for Swords of XeenPaul Gilbert
2018-02-12XEEN: Added skeleton child engine for Swords of XeenPaul Gilbert
2018-02-12XEEN: Fix memory leak loading savegamesPaul Gilbert
2018-02-12XEEN: Fix Valgrind reported issuesPaul Gilbert
2018-02-12XEEN: Properly pause when listing treasure post-combatPaul Gilbert
2018-02-12README: Fix some grammatical errorsThierry Crozat
2018-02-12BLADERUNNER: Fixed more Coverity issuesPeter Kohaut
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2018-02-11XEEN: Add missing music to Clouds endingPaul Gilbert
2018-02-11XEEN: Further fixes for Clouds endingPaul Gilbert
2018-02-11XEEN: Fixes and comments for Clouds Ending part 1Paul Gilbert
2018-02-11BLADERUNNER: VK small fixesPeter Kohaut
Fixed rendering of non-visible objects
2018-02-11TUCKER: Remove glue workaround clarificationAdrian Frühwirth
The glue actually _is_ a unary usage object in the original game so this was simply a miss in our implementation which is now fixed. In other words, this wasn't a workaround and the original game does behave the same as ours now.
2018-02-11TUCKER: Use verb enum in all placesAdrian Frühwirth
2018-02-11TUCKER: Fix original game glitch in Bud animation sequence 8Adrian Frühwirth
Fixes Trac#10430.
2018-02-11TUCKER: Remove superfluous arguments in loadBudSpr et alAdrian Frühwirth
2018-02-10BLADERUNNER: Fix compilation in Visual StudioPaul Gilbert
2018-02-10XEEN: Fix Clouds cutscene background decoderPaul Gilbert
2018-02-10BLADERUNNER: VK interfacePeter Kohaut
Code unification Removed few memory leaks
2018-02-09XEEN: Fix experience doubling calculationPaul Gilbert
Thanks to dtgreene in the GOG forums for pointing out the incorrect calculation, and that it isn't present in Clouds of Xeen only
2018-02-09XEEN: Fix MonsterStruct _accuracy to be _armorClassPaul Gilbert
Thanks to Leprosy57 in the GOG forums for pointing it out
2018-02-09XEEN: Reduce code duplication in Clouds endingPaul Gilbert