Age | Commit message (Collapse) | Author |
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Technically they do have voice samples, but the code for playing
them is indistinguishable from standard SFX. And given how few
they are, I feel it better for now to simply flag the detection
entries as no voice, rather than trying to separate them
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Fixed Runciter idle state
Fixed movement track delay
Basic combat support
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The other ending functions return true, so I assume this one should
as well.
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Fixed rendering of non-visible objects
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The glue actually _is_ a unary usage object in the original game so
this was simply a miss in our implementation which is now fixed.
In other words, this wasn't a workaround and the original game does
behave the same as ours now.
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Fixes Trac#10430.
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Code unification
Removed few memory leaks
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Thanks to dtgreene in the GOG forums for pointing out the incorrect
calculation, and that it isn't present in Clouds of Xeen only
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Thanks to Leprosy57 in the GOG forums for pointing it out
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