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2003-11-18Add extra directory checks for Macintosh versions of indy3/loomTravis Howell
svn-id: r11333
2003-11-18Music correction for dig demoTravis Howell
svn-id: r11332
2003-11-18added music support for dig demoPaweł Kołodziejski
svn-id: r11331
2003-11-17added voice support for mac dig demoPaweł Kołodziejski
svn-id: r11330
2003-11-17added voice support in dig demoPaweł Kołodziejski
svn-id: r11329
2003-11-17ft pc demo don't need nut file in smushPaweł Kołodziejski
svn-id: r11328
2003-11-17fixed 'if' at load nut smush files for comiPaweł Kołodziejski
svn-id: r11327
2003-11-17replaced demo GIDs wth GF_DEMOPaweł Kołodziejski
svn-id: r11326
2003-11-17fix some demo-related bugs :Gregory Montoir
- lola disappearing under the shower - wrong frame used when Joe uses the sheet rope (changed some conditions to match the ones in the original source) the english demo versions (PCGames & normal) seem now to be completable without any graphical glitches ; only the sound/music and 'end message' are missing svn-id: r11325
2003-11-17added comi and dig demoPaweł Kołodziejski
svn-id: r11324
2003-11-17added music hacks for cmi demo, please test itPaweł Kołodziejski
svn-id: r11323
2003-11-17restart person animations at the end of a cutaway (this enables Sparky to ↵Gregory Montoir
animate again after giving Joe his file) svn-id: r11322
2003-11-17Added note about BS2 "pyramid bug".Torbjörn Andersson
svn-id: r11321
2003-11-17fix 'chasing car disappearing for a frame' issueGregory Montoir
svn-id: r11320
2003-11-16whitespaceMax Horn
svn-id: r11319
2003-11-16fix compilation on big endian systemsMax Horn
svn-id: r11318
2003-11-16codec1 is not bomp codecPaweł Kołodziejski
svn-id: r11317
2003-11-16opsPaweł Kołodziejski
svn-id: r11316
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
svn-id: r11315
2003-11-16Apparently, my previous fix (joe position when switching room) causes ↵Gregory Montoir
trouble when returning from a cutaway with initialRoom != currentRoom. I added a condition, but that's not exactly like the original. Maybe one effect of the missing SETUP_ROOM call in cutaway code. svn-id: r11314
2003-11-16fix 'wrong Joe position when switching from hotel basement to lobby' issueGregory Montoir
svn-id: r11313
2003-11-16replaced constans with namesPaweł Kołodziejski
svn-id: r11312
2003-11-16fixed warningPaweł Kołodziejski
svn-id: r11311
2003-11-16updatePaweł Kołodziejski
svn-id: r11310
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
over the past few weeks, except for g_sword2. (Of course, this doesn't necessarily make the code any prettier, but we can work on that later.) svn-id: r11309
2003-11-16Fixed warningTorbjörn Andersson
svn-id: r11308
2003-11-16fix song playafter/playbefore type issueGregory Montoir
svn-id: r11307
2003-11-16fix some bugs :Gregory Montoir
- Joe being unable to grab oil during carbam scene (walking bug, when dest_pt == orig_pt) - wrong Joe facing direction when opening plane door updated handlePinnacleRoom() comment svn-id: r11306
2003-11-16Patch #842988 (sev) - fix bugs in sdl-config detectionJames Brown
svn-id: r11305
2003-11-15Play correct sound for initial talk second time we talk to someone.David Eriksson
svn-id: r11304
2003-11-15- Enabled missing calls to _sound->playSong, now it should *really* play all SFXJoost Peters
- Moved sound/music related toggle variables to Sound class - Changed "Couldn't find file.." warning() to debug(7, ..) svn-id: r11303
2003-11-15- Talk clean-upDavid Eriksson
- Make it possible to quit a dialogue svn-id: r11302
2003-11-15Correctly set hasTalkedTo.David Eriksson
svn-id: r11301
2003-11-15forget to update thisGregory Montoir
svn-id: r11300
2003-11-15fix some bugs :Gregory Montoir
- right-clicking on inventory item doesn't execute default action - unapplied room light level when Joe enters a room - updated comment in roomDisplay on palette fading problem - during dialogue, invalid mouse-overs (added enum for joeWalk flag too) preparing Journal stuff : - add a (almost useless) useJournal method to Logic - removed useless code in Graphics, as it should (and could) be easily re-written in a more OO way svn-id: r11299
2003-11-15Mostly cleanup. Also prevented what would probably have been an infiniteTorbjörn Andersson
loop if ScummVM failed to find a file in the demo. (Now it should error out instead, which is marginally preferable.) svn-id: r11298
2003-11-14fix 'wrong background when talking to Faye inside the plane' issueGregory Montoir
svn-id: r11297
2003-11-14rewitten fullscreen/panel switching codeGregory Montoir
svn-id: r11296
2003-11-14Another try at zak copy protection bypass.Travis Howell
svn-id: r11295
2003-11-14Fixed regression introduced in revision 1.206 that broke parameter handlingTorbjörn Andersson
in o5_matrixOps(). This fixes bug #841885. svn-id: r11294
2003-11-14Kanji support only seems to work in scumm5 gamesTravis Howell
svn-id: r11293
2003-11-14update imuse digitalPaweł Kołodziejski
svn-id: r11292
2003-11-14Updated Broken Sword II sectionTorbjörn Andersson
svn-id: r11291
2003-11-14cleanupTorbjörn Andersson
svn-id: r11290
2003-11-14updatePaweł Kołodziejski
svn-id: r11289
2003-11-14Play all sfx now, instead of only amiga ones + some music preparationJoost Peters
svn-id: r11288
2003-11-13fix a problem in talk/command interaction (maybe that also fix the floda ↵Gregory Montoir
receptionist crash...) svn-id: r11287
2003-11-13fix 'Skip handing over the comic to Joe' issueGregory Montoir
svn-id: r11286
2003-11-13According to the original source code, the journal has a different ID inDavid Eriksson
the demos, but when actually running the demos I get a banana instead of a journal... so let's use the same ID as in the real game. svn-id: r11285
2003-11-13Fix needed for demos too.David Eriksson
svn-id: r11284