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2004-01-16Only needed for V1 Maniac.Travis Howell
svn-id: r12431
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵James Brown
probably be neater :) svn-id: r12430
2004-01-16Fix verbs regression.Travis Howell
svn-id: r12429
2004-01-16Hack for infinite loop in walkbox code - hacks around Maniac bug #862245 ↵James Brown
(fixes is a strong word for a breakout counter hack :) svn-id: r12428
2004-01-16Readme tweaks - clean up supported games section, add note about Sword ↵James Brown
cutscenes. svn-id: r12427
2004-01-16Just hide a few noisy warnings.James Brown
svn-id: r12426
2004-01-16Revert Fix for bug #738352 (DIG: Cursor image appears in upper left corner) ↵James Brown
- Fingolfin's commit and revision 1.162. Causes regressions such as Sam and Max bug #877798 (Inventory display glitches). Max - Sam and Max has the most complex usage of flObjects of most games, so if you want to test for regressions with these kind of changes it's your best bet :) svn-id: r12425
2004-01-16Made a separate function out of the code that retrieves information aboutTorbjörn Andersson
an in-memory WAV file. At the moment it's only used in one place, which is a bit silly, but I hope to use it for the cutscene player to figure out when to start the lead-out music. (To do that I'll need to know how long the cutscene is, though. I haven't looked into how to find that out yet.) svn-id: r12424
2004-01-16Fix bug #815853 - Cannot load during intro SMUSH moviesJames Brown
svn-id: r12423
2004-01-16Don't segfault-on-exit when the game data files are missing.James Brown
svn-id: r12422
2004-01-16Checks were a bit too strict, makes fatty bear completable.Travis Howell
svn-id: r12421
2004-01-16Add some stubs for Fatty Bear.Travis Howell
svn-id: r12420
2004-01-16Add correct actor palette color changing for HE games.Travis Howell
svn-id: r12419
2004-01-15added COMI text TODOMax Horn
svn-id: r12418
2004-01-15do a better job at charset clipping; some reengineering. However, to ↵Max Horn
properly fix text drawing in COMI, we need to do some major changes svn-id: r12417
2004-01-15got rid of timer stuff to handle display syncGregory Montoir
svn-id: r12416
2004-01-15fixed COMI speech behaviourMax Horn
svn-id: r12415
2004-01-15pedantic changeMax Horn
svn-id: r12414
2004-01-15use Rect in struct VerbSlotMax Horn
svn-id: r12413
2004-01-15fix clearBitMax Horn
svn-id: r12412
2004-01-15Fiddling.James Brown
svn-id: r12411
2004-01-15pedantic correctionMax Horn
svn-id: r12410
2004-01-15reset _lastSoundIndex in car animation tooGregory Montoir
svn-id: r12409
2004-01-15Update issuesTravis Howell
svn-id: r12408
2004-01-15Set these to zero just to be safe.Travis Howell
svn-id: r12407
2004-01-15fix overload algo position musicPaweł Kołodziejski
svn-id: r12406
2004-01-15song scene now works betterPaweł Kołodziejski
svn-id: r12405
2004-01-15or rather like thatPaweł Kołodziejski
svn-id: r12404
2004-01-15position should be based on data offsetPaweł Kołodziejski
svn-id: r12403
2004-01-15This should be zeroed too.Travis Howell
svn-id: r12402
2004-01-15Add correct fix for puttputtTravis Howell
svn-id: r12401
2004-01-15*** empty log message ***Travis Howell
svn-id: r12400
2004-01-15Hack only needs to check for insane values now.Travis Howell
svn-id: r12399
2004-01-15Only stop walkScript if it is been used.Travis Howell
svn-id: r12398
2004-01-15Use simpler checksTravis Howell
HE games used old directions style svn-id: r12397
2004-01-14Need to know where this occursTravis Howell
svn-id: r12396
2004-01-14synced with local sources:Paweł Kołodziejski
- comi music implementation(not finished), - reorganized comi tables, - some fixes for handling hookId svn-id: r12395
2004-01-14fixed bundle decompression for some casePaweł Kołodziejski
svn-id: r12394
2004-01-14I found and fixed a nasty fade-up bug in BS2. I don't know if the sameTorbjörn Andersson
situation could happen in BS1, but it's better to be safe than sorry, so here are the same changes, as applied to the BS1 music code. svn-id: r12393
2004-01-14I accidentally introduced a bug when I changed the fading that would causeTorbjörn Andersson
fading-up music to distort and eventually deteriorate into white noise. This was because I allowed _fade to be set on channels that weren't playing and because I only checked _fade for equality when deciding when to stop the fading. It should work much better now, I think. svn-id: r12392
2004-01-14forgot itPaweł Kołodziejski
svn-id: r12391
2004-01-14fix - stop played song when newPaweł Kołodziejski
hack - for completable comi song scene svn-id: r12390
2004-01-14fixed crash on exit when using imuse digitalPaweł Kołodziejski
svn-id: r12389
2004-01-14bumped Cutaway::_personFace array size, as during intro ↵Gregory Montoir
Cutaway::_personFaceCount max value is 12 svn-id: r12388
2004-01-14Confirmed a few vars from disasm, good gusses.Travis Howell
svn-id: r12387
2004-01-14Add/update commentsTravis Howell
svn-id: r12386
2004-01-14- tweaked a bit walking functions to make persons stop walking when a ↵Gregory Montoir
cutaway is canceled - removed unpack to bob frame 2 (as it is never used) - changed some error() calls to assert() - minor cleanups svn-id: r12385
2004-01-14These two case are the same, checked samnmax disasm.Travis Howell
svn-id: r12384
2004-01-14No code is missing in this case.Travis Howell
svn-id: r12383
2004-01-14* /execute/ the binary too. don't only compile itOliver Kiehl
* actually 0.3.2 is sufficient. no need for 0.4.0 svn-id: r12382