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AgeCommit message (Expand)Author
2009-07-07Made GPL interpreter exit on both gplend and exit instructions.Denis Kasak
2009-07-07Removed testing hack from Game::init() that displayed the dragon in the upper...Denis Kasak
2009-07-07Added enum constant for the dragon object (kDragonObject) and made Script::st...Denis Kasak
2009-07-07Made AnimationManager::getAnimation() return NULL when an animation is not fo...Denis Kasak
2009-07-07Added const keyword to "transparent" local variable in Sprite::draw() and rem...Denis Kasak
2009-07-07Shortened AnimationManager::{play,stop}(). Removed some excessive newlines.Denis Kasak
2009-07-07Stopped running the room init scripts twice.Denis Kasak
2009-07-07mplemented changing rooms properly (overlays and objects' animations are dele...Denis Kasak
2009-07-07* Added AnimationManager::deleteOverlays().Denis Kasak
2009-07-06* Fixed extracting visibility and location of object from its status byteDenis Kasak
2009-07-06Removed two variables that were committed by mistake.Denis Kasak
2009-07-06Cache the transparent colour instead of calling a function for every pixel.Denis Kasak
2009-07-06Implemented Script::funcRandom (GPL function).Denis Kasak
2009-07-06Made _rnd member of DraciEngine public.Denis Kasak
2009-07-06Set up GPL functions properly (the math evaluator now calls the handler if it...Denis Kasak
2009-07-06Fixed bug where the GPL interpreter left parameters from previous commands on...Denis Kasak
2009-07-06Implemented Script::play() GPL opcode.Denis Kasak
2009-07-06Implemented GPL operators.Denis Kasak
2009-07-05Renaming Animation -> AnimationManager and AnimObj -> Animation in light of t...Denis Kasak
2009-07-05* API change for Animation and AnimObj; AnimObj is now a proper class and eac...Denis Kasak
2009-07-04Rewrote Sprite::draw() to draw overflowing sprites correctly. Stopped playing...Denis Kasak
2009-07-04Implemented handler for the Load instruction. Removed Script::dummy().Denis Kasak
2009-07-04* Added Game::init() and moved some functionality from Game::Game to it (load...Denis Kasak
2009-07-04* Removed tracking of Z coordinates in Drawable since it's not usedDenis Kasak
2009-07-04* Split code from Game::changeRoom() into Game::loadRoom() and game::loadOver...Denis Kasak
2009-07-04Added _animationsArchive member to DraciEngine.Denis Kasak
2009-07-04Restructured Script so I can start adding callbacks to GPL commands (added Dr...Denis Kasak
2009-07-03Added support for playing and stopping animations.Denis Kasak
2009-07-03Added Sprite::getRect() and Text::getRect().Denis Kasak
2009-07-03Added deconstructor for Animation. Made Animation objects delete their frames...Denis Kasak
2009-07-03Made Game::changeRoom() clear the overlaysArchive cache when it's done loadin...Denis Kasak
2009-07-03Enabled loading room number 1 as a test.Denis Kasak
2009-07-03Added support for loading room overlays to Game::changeRoom().Denis Kasak
2009-07-03Made the animation engine compile.Denis Kasak
2009-07-03Implemented beginning of the animation engine.Denis Kasak
2009-07-03Added support for mirrored sprites.Denis Kasak
2009-07-03Added bool parameter markDirty to Sprite::draw() and Text::draw() to specify ...Denis Kasak
2009-07-03Added two more debug levels (logic and animation).Denis Kasak
2009-07-03Removed demo code so I can start working on the real intro.Denis Kasak
2009-07-02Added Game::changeRoom() method and Game::_currentRoom.Denis Kasak
2009-07-02Added rooms and overlays archives.Denis Kasak
2009-07-02Fixed typo.Denis Kasak
2009-07-02Added struct Room.Denis Kasak
2009-07-02DraciEngine now opens and stores pointers to essential archives. Changed code...Denis Kasak
2009-07-02Merged the info available from _objectStatus with the GameObject struct. Made...Denis Kasak
2009-07-02Added BArchive::clearCache() method for clearing the data cache of opened files.Denis Kasak
2009-07-02Make the meta engine pass the pointer to the detected version and not the who...Denis Kasak
2009-07-01Added empty animation.cpp and animation.h files.Denis Kasak
2009-07-01Added Text::setSpacing() method.Denis Kasak
2009-07-01Made Text objects calculate their widths and heights properly.Denis Kasak