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2015-11-16LURE: Fix spelling of Observar in Spanish versionPaul Gilbert
2015-11-16LURE: Simplify StringList classPaul Gilbert
2015-11-16SHERLOCK: Change Sherlock from testing to stablePaul Gilbert
2015-11-16SHERLOCK: Fix Coverity warnings about uninitialized fieldsPaul Gilbert
2015-11-16SHERLOCK: RT: Fix Coverity warning in original savegame dialogPaul Gilbert
2015-11-16BBVS: Fix recent video player memory leak (CID 1339416)Torbjörn Andersson
2015-11-16MADS: Fix headerStrangerke
2015-11-16GRAPHICS: Remove unused header include.Johannes Schickel
2015-11-16GRAPHICS: Rewrite PixelFormat::toString to be easier to understand.Johannes Schickel
2015-11-16GRAPHICS: Fix component order in PixelFormat::toString output.Johannes Schickel
2015-11-16GRAPHICS: Make PixelFormat::toString const.Johannes Schickel
2015-11-16MADS: Implement some more Camera codeStrangerke
2015-11-16BBVS: Add debug outputEugene Sandulenko
2015-11-16GRAPHICS: Implemented utility function to print PixelFormatEugene Sandulenko
2015-11-16BBVS: Fix 16bpp video outputEugene Sandulenko
2015-11-16IMAGE: Fix 16bpp MS Video1 outputEugene Sandulenko
2015-11-16MADS: Some work on CameraStrangerke
2015-11-15MADS: Phantom: Merge _variant and _initialVariantStrangerke
2015-11-15BBVS: Enable engine by defaultEugene Sandulenko
2015-11-15DEVTOOLS: Package release tarballs with xz alsoEugene Sandulenko
2015-11-15DEVTOOLS: Rewrote dist-scummsm.sh tool to support gitEugene Sandulenko
2015-11-14IMAGES: WIP for 16-bit MS Video1 decoderEugene Sandulenko
2015-11-14BBVS: Fix typo in array sizeWillem Jan Palenstijn
2015-11-14BBVS: Added Russian BBVSEugene Sandulenko
2015-11-13MADS: Dragon: Implement scene 105Strangerke
2015-11-13MADS: Rex: Use a constant when checking _mainObjectSourceStrangerke
2015-11-13SWORD25: Fix comment translationWillem Jan Palenstijn
2015-11-13SWORD25: Fixing typo of typo. This time for realEugene Sandulenko
2015-11-13SWORD25: Fix typoEugene Sandulenko
2015-11-13SWORD25: Translate commentsEugene Sandulenko
2015-11-13SWORD25: Fix thumbnail generation and make it portableEugene Sandulenko
2015-11-12SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing iss...vanfanel
2015-11-12MADS: Implement syncTimers, add SyncType enum, modify all the calls to syncTi...Strangerke
2015-11-12MADS: Rename the parameter of setNextFrameTimerStrangerke
2015-11-11Merge branch 'master' into dispmanxvanfanel
2015-11-11MADS: Fix ANIMFLAG_DITHER valueStrangerke
2015-11-11SCI: add another Torin's Passage versionMartin Kiewitz
2015-11-11MADS: Implement sceneScale for v2+ gamesStrangerke
2015-11-11MADS: For consistency with Rex, remove the second parameter of addSprites whe...Strangerke
2015-11-11MADS: DRAGON: Use constants instead of hardcoded values in one call of addSpr...Strangerke
2015-11-10COMMON: More sort unit testsBertrand Augereau
2015-11-10COMMON: Avoid useless (and dangerous when cctor/operator= don't support it) S...Bertrand Augereau
2015-11-10KYRA: (LOK/PC-98) - add missing string resourceathrxx
2015-11-10SCUMM: WORKAROUND for bug #1873 INDY3 FMTOWNS: Music in Venice is distortedathrxx
2015-11-10MADS: Phantom: Implement disableNode() and disableLine()Filippos Karapetis
2015-11-10MADS: Phantom: Add a comment about changing sectionStrangerke
2015-11-10MADS: Replace the use of setTimingTrigger by a call to addTimer for V2+ gamesStrangerke
2015-11-10MADS: Implement SetSeqPlayer for V2+ games, replace setTrigger by addSubEntryStrangerke
2015-11-09GUI: Use after freeBertrand Augereau
2015-11-09GUI: strncat needs a destination C-stringBertrand Augereau